I'm not at all surprised to see that Monk is considered a "low tier" damage dealer. Monk output is just too fragile and dependent on fight mechanics. We're highly position dependent, which is a problem when just about every creature in the game randomly spins and turns constantly. We have a long ramp up time which is held together by very short buffs that are easily lost the second a boss decides to bathe himself in big red circles.
QoL changes I'd like to see:
-- Reduce Shoulder Tackle CD to 15 or 20 seconds and remove the stun. This would make maintaining stacks after being forced to run in/out or chase adds much easier. The stun has to go because Stun DR is too important and it would limit when we could use it (like it already does).
-- Buff "out of position" potency. Since nothing is likely to be done about all the random spinning, the only way to help the issue is to make it so that there is less of a damage penalty.

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