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Thread: The Monk Temple

  1. #191
    Player
    mercenarri's Avatar
    Join Date
    Mar 2012
    Posts
    40
    Character
    Magnus Spellbinder
    World
    Lich
    Main Class
    Pugilist Lv 60
    For gear based stats, to people go for accuracy, skill speed, or critical hit chance as their priority?
    (0)

  2. #192
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by mercenarri View Post
    For gear based stats, to people go for accuracy, skill speed, or critical hit chance as their priority?
    Crit/Determination is ideal based on the poor returns offered by skill speed. Accuracy is the most important of all; you'll want to cap hit rate before you start stacking anything else.

    It's hard to say at this point how much ACC you need to cap hit rate against a given target. In beta 3/4, it seemed as though this table was accurate (pun intended) to determine the appropriate values of ACC you'd need. However, we do not see any enemies in endgame content with levels that exceed 50. This means the factors that determine hit rate are currently unknown.

    That said, use as much accuracy as you need to hit as often as possible. If you never miss, swap out gear/food for something with more DET/crit. If you miss more than 5% of attacks, add more accuracy (in phase 3/4, the hit rate cap was 99.99 or 100%, but 95% is a good place to start). The best we can do right now is feel it out until there's a way to calculate hit rate in advance of doing content.
    (0)

  3. #193
    Player
    KV-1's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Imbrial Osis
    World
    Balmung
    Main Class
    Archer Lv 50
    Hello, I have a question, and if it was already answered I apologize.

    Was the issue with Pugilist/Monk DoT's (Touch of Death, Demolish) not gaining a damage bonus from Greased Lightning ever fixed? I know in the beta it was present, and I haven't heard anything else about it since the game officially released.
    (0)

  4. #194
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Aicasia View Post
    Melee generally get screwed in raid content in lots of games, and in some even basic dungeons. You just kind of have to live with it.

    High armor, lots of moving, deadly AoE. Bosses are usually not built to be melee friendly.
    That's not true. Melees in the game act as offtanks. While in many pug groups, the healer is paranoid and will heal everyone and everything at a scratch, realistically, mnk/drgs can live a stupidly long time compare to range paper weights. they may not be able to tank a boss, but adds are perfectly able.

    MNK especially can take a crap load of hits before they run out of skills to defend themselves.

    Many fights was made for the intention of melees fighting adds while the tank focuses on the boss. IF you don't have a melee in your light party, chances are, you're dead screwed.

    archer/bards are paper, blm/whm fair better with some defensive spells, but once that interrupt gets going, they're dead.

    It's a classic line up. Tank goes for the boss, melees are a cushion for the range back end.
    (0)
    Last edited by kukurumei; 09-02-2013 at 05:41 PM.

  5. #195
    Player
    Teeko's Avatar
    Join Date
    Aug 2013
    Posts
    374
    Character
    Kit Tinkerton
    World
    Lamia
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by kukurumei View Post
    That's not true. Melees in the game act as offtanks.
    I actually have been finding myself extremely useful in this situation in lower levels, as tanks struggle to get a hold of adds that the healer ended up taking with healing aggro. I'd much rather take the hits than the healer, of course.

    Part of me wishes I had a high enmity ability for just this occasion, but I know people would get confused and misuse it to make a tank's life hell.
    (1)

  6. #196
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by KV-1 View Post
    Hello, I have a question, and if it was already answered I apologize.

    Was the issue with Pugilist/Monk DoT's (Touch of Death, Demolish) not gaining a damage bonus from Greased Lightning ever fixed? I know in the beta it was present, and I haven't heard anything else about it since the game officially released.
    DoTs now get a bonus from GL and all other sources of damage+%. DoTs can also crit, and will receive a bonus from Internal Release.
    (2)

  7. #197
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by kukurumei View Post
    That's not true. Melees in the game act as offtanks. While in many pug groups, the healer is paranoid and will heal everyone and everything at a scratch, realistically, mnk/drgs can live a stupidly long time compare to range paper weights. they may not be able to tank a boss, but adds are perfectly able.

    MNK especially can take a crap load of hits before they run out of skills to defend themselves.

    Many fights was made for the intention of melees fighting adds while the tank focuses on the boss. IF you don't have a melee in your light party, chances are, you're dead screwed.

    archer/bards are paper, blm/whm fair better with some defensive spells, but once that interrupt gets going, they're dead.

    It's a classic line up. Tank goes for the boss, melees are a cushion for the range back end.
    I think you took my message the wrong way. I was making a general statement regarding raid bosses. I can name plenty of raid bosses/scenarios where melee don't get screwed over and are incredibly useful for adds and whatnot, but I can name more yet where they do get screwed over completely. They aren't useless, I never even implied that. I said bosses generally aren't designed to make melee life easy.
    (0)
    Last edited by Aicasia; 09-03-2013 at 12:19 AM.

  8. #198
    Player
    Wingszerodrive's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Eversongs Neuphora
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Aicasia View Post
    Melee generally get screwed in raid content in lots of games, and in some even basic dungeons. You just kind of have to live with it.

    High armor, lots of moving, deadly AoE. Bosses are usually not built to be melee friendly.
    i hear ya but thats why i love playing melee dps classes its funner that way to adapt or well gets annoying running after the mob >.<
    (0)

  9. #199
    Player
    Genocide's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Keira Uvirith
    World
    Balmung
    Main Class
    Monk Lv 60
    What food do you guys buff with?
    (0)

  10. #200
    Player
    Dreey's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Taiga Zaraki
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    How many total attribute points we get anyway? Like From start up to lvl 50.
    (0)
    Guess SE didn't know that one of the Ms in MMO, stands for "MASSIVE".

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