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  1. #31
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shiyo View Post
    I love playing a hybrid and personally hate playing a "pure". However, for a game to be healthy and group based, we cannot have the hybrid system we currently have, hybrids should be special, not everyone in the game should be a hybrid. When everyone is the SAME type of hybrid, there is no "hybrids" and simply 3 classes: Melee, caster, ranged(archer). Very boring, boring bland, and hard to balance or even create parties around properly.

    As I said, everyone being able to cure, buff, etc just makes us too powerful, and teamwork/strategy/caring about what we actually invite not matter at all. You NEED specialized classes for a MMO to work, which is what they are doing.

    Can you imagine how much harder this game would be just by simply limiting more things, such as not being able to cast cures/buffs as DOW? Go try to solo harder things without cure as a DOW, the game just got that much harder. Even with these changes we'd still have to adjust mobs difficulty to be stronger, but it's a huge step in the right direction.
    being unable to be effective without having a 1 specific job available is not a bonus to a battle system. The advantage that a mage has for doing support is huge, about 100% more potency to cures, increased accuracy to debuffs and access to AoE effects, now really back when mages actually had to managage MP and people didnt get mp back for doing nothing, a melee couldnt cure forever, now, i dunno. But people cried for that change so they got it.
    The system is adaptable, and that makes sense. The reason you dont care what you invite is because the content is too low level. If it was higher level you could still make an add hoc party, but people would have to adjust thier skills to match the set up. Its really just the fact that we fight mobs that are too weak, and we fight them one at a time, when the game was built for party vs party combat.
    (1)

  2. #32
    Player
    Ana's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Anastasia Degrace
    World
    Tonberry
    Main Class
    Alchemist Lv 60
    Personally i like the battle mechanics as of how it works now. It allows room for job customization although i do agree that it still need some fixes here and there. As ff14 is still a new game, many people are trying to find the perfect build for their favourite job. Take for example, i prefer lancer above the other jobs and being able to equip abilities from jobs such as thm or con enable me to be able to solo things which will otherwise be impossible as everyone know that lancer is paper-thin and this point alone is a important factor as it adds more depth to my game ^^
    (1)

  3. #33
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm not quite sure how to approach this problem, however, I think homogenizing or overly specializing characters is the wrong way to do it. Obligatory FFXI reference here, but it was very annoying needing a party to do absolutely everything in that game because the characters were so specialized. It was only after they started making it so that every piece of content didn't have to be completed with a full party of strangers that the game got more interesting and less grindy-feeling to me. Roles are what players make of them, for instance for a long time in that game I as a Paladin had a hard time getting invites compared to Ninjas, which wasn't originally intended to be a tank but ended up as one anyway because of the community's demands on tanks.

    Maybe the title system where you get a certain title when you have certain core abilities equipped would be the best way. This would allow people to structure parties around these core abilities, but still give players the freedom to build what they want around those abilities. There should be some roles in parties, but as was mentioned a bit earlier, needing a healer cripples MMO party setups since very few players want to play a strictly healer class. I know the healer players in this thread might take issue with that, but as a healer player you may not appreciate the trouble a DD or Tank player has when they have everything but a healer. Wouldn't it be better, in this case, to allow the person who's healing to also do other things to keep them more involved and invite more healer players? Or a tank to have the versatility to maybe do a bit of damage to keep hate up and to help enemies die faster, but if they want to focus purely on damage mitigation and hate generation, they can do that too. This freedom is what made the Armory system great, and I hope they find a method to keep that versatility while allowing for better combat balance.
    (1)

  4. #34
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Augury View Post
    Monster Hunter games are some of the most mechanically sound out there and multi-player doesn't consist of "roles". Hell, the only difference IS the weapons each player uses, and yet it has a HUGE following in Japan. Roles are what you make of them, something player driven, not something development driven.
    Monster hunter isn't a MMO...lol? Monster hunter is basically diablo2, that's like saying diablo2 doesn't have roles, and we should all spam potions because who needs a healer!
    (0)

  5. #35
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Physic View Post
    being unable to be effective without having a 1 specific job available is not a bonus to a battle system. The advantage that a mage has for doing support is huge, about 100% more potency to cures, increased accuracy to debuffs and access to AoE effects, now really back when mages actually had to managage MP and people didnt get mp back for doing nothing, a melee couldnt cure forever, now, i dunno. But people cried for that change so they got it.
    The system is adaptable, and that makes sense. The reason you dont care what you invite is because the content is too low level. If it was higher level you could still make an add hoc party, but people would have to adjust thier skills to match the set up. Its really just the fact that we fight mobs that are too weak, and we fight them one at a time, when the game was built for party vs party combat.
    You should need a healer and a tank to party, period. A support should be optional, but should provide a HUGE bonus, bigger than that of bringing another random DD job. Even if we killed +20 mobs, this game would still be too easy and boring, so I disagree there. The combat system and class system in general is very boring and bland, and too many classes are alike or play/feel alike.
    (2)

  6. #36
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shiyo View Post
    Can you imagine how much harder this game would be just by simply limiting more things, such as not being able to cast cures/buffs as DOW? Go try to solo harder things without cure as a DOW, the game just got that much harder. Even with these changes we'd still have to adjust mobs difficulty to be stronger, but it's a huge step in the right direction.
    Personally, I rarely use cures from the DoM classes when I'm playing on my DoW. Mainly because I forget about them, but also because Bloodbath and Second Wind usually provide all the heals I need.
    (0)

  7. #37
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by BlaiseLallaise View Post
    Personally, I rarely use cures from the DoM classes when I'm playing on my DoW. Mainly because I forget about them, but also because Bloodbath and Second Wind usually provide all the heals I need.
    This is even more reason to restrict cures from being usable by DOW, you don't even need them to solo leves.
    (0)

  8. #38
    Player

    Join Date
    Apr 2011
    Posts
    116
    Quote Originally Posted by Shiyo View Post
    This is even more reason to restrict cures from being usable by DOW, you don't even need them to solo leves.
    Eh- but that's a frivolous restriction, all DoMs can heal themselves just fine- so what's bad about them contributing to healing other members of the team?
    (1)

  9. #39
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Shiyo View Post
    This is even more reason to restrict cures from being usable by DOW, you don't even need them to solo leves.
    I wouldn't call it a reason to remove the DoW ability to use DoM cures, but rather act as a testament that we don't necessarily need to use them. Regardless, it's certainly nice to have when you're grouping up with a friend or two, neither of which are DoM. And I think the commonly-used argument of reduced spell effectiveness still applies.
    (0)

  10. #40
    Player

    Join Date
    Apr 2011
    Posts
    116
    Quote Originally Posted by BlaiseLallaise View Post
    I wouldn't call it a reason to remove the DoW ability to use DoM cures, but rather act as a testament that we don't necessarily need to use them. Regardless, it's certainly nice to have when you're grouping up with a friend or two, neither of which are DoM. And I think the commonly-used argument of reduced spell effectiveness still applies.
    The overarching effectiveness is pretty lost anyways since the Conjurer bonus is lost, and most of the time a DoW isn't going to wear gear to push up their WIS/INT/PIE, especially since their weapons don't give bonuses to magic potency. Thus, they rely on second rate casting stats and a less-than-ideal MP pool to perform... So what's the problem?
    (0)

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