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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shiyo View Post
    I love playing a hybrid and personally hate playing a "pure". However, for a game to be healthy and group based, we cannot have the hybrid system we currently have, hybrids should be special, not everyone in the game should be a hybrid. When everyone is the SAME type of hybrid, there is no "hybrids" and simply 3 classes: Melee, caster, ranged(archer). Very boring, boring bland, and hard to balance or even create parties around properly.

    As I said, everyone being able to cure, buff, etc just makes us too powerful, and teamwork/strategy/caring about what we actually invite not matter at all. You NEED specialized classes for a MMO to work, which is what they are doing.

    Can you imagine how much harder this game would be just by simply limiting more things, such as not being able to cast cures/buffs as DOW? Go try to solo harder things without cure as a DOW, the game just got that much harder. Even with these changes we'd still have to adjust mobs difficulty to be stronger, but it's a huge step in the right direction.
    being unable to be effective without having a 1 specific job available is not a bonus to a battle system. The advantage that a mage has for doing support is huge, about 100% more potency to cures, increased accuracy to debuffs and access to AoE effects, now really back when mages actually had to managage MP and people didnt get mp back for doing nothing, a melee couldnt cure forever, now, i dunno. But people cried for that change so they got it.
    The system is adaptable, and that makes sense. The reason you dont care what you invite is because the content is too low level. If it was higher level you could still make an add hoc party, but people would have to adjust thier skills to match the set up. Its really just the fact that we fight mobs that are too weak, and we fight them one at a time, when the game was built for party vs party combat.
    (1)

  2. #2
    Player
    Ana's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Anastasia Degrace
    World
    Tonberry
    Main Class
    Alchemist Lv 60
    Personally i like the battle mechanics as of how it works now. It allows room for job customization although i do agree that it still need some fixes here and there. As ff14 is still a new game, many people are trying to find the perfect build for their favourite job. Take for example, i prefer lancer above the other jobs and being able to equip abilities from jobs such as thm or con enable me to be able to solo things which will otherwise be impossible as everyone know that lancer is paper-thin and this point alone is a important factor as it adds more depth to my game ^^
    (1)

  3. #3
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Physic View Post
    being unable to be effective without having a 1 specific job available is not a bonus to a battle system. The advantage that a mage has for doing support is huge, about 100% more potency to cures, increased accuracy to debuffs and access to AoE effects, now really back when mages actually had to managage MP and people didnt get mp back for doing nothing, a melee couldnt cure forever, now, i dunno. But people cried for that change so they got it.
    The system is adaptable, and that makes sense. The reason you dont care what you invite is because the content is too low level. If it was higher level you could still make an add hoc party, but people would have to adjust thier skills to match the set up. Its really just the fact that we fight mobs that are too weak, and we fight them one at a time, when the game was built for party vs party combat.
    You should need a healer and a tank to party, period. A support should be optional, but should provide a HUGE bonus, bigger than that of bringing another random DD job. Even if we killed +20 mobs, this game would still be too easy and boring, so I disagree there. The combat system and class system in general is very boring and bland, and too many classes are alike or play/feel alike.
    (2)