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  1. #51
    Player

    Join Date
    Mar 2011
    Posts
    102
    I think that they just need to balance it so that you can do whatever you want but there are major incentives to using the right skills with the right class.

    I do think that even if jobs don't take away your options of skills to use it will still help with making parties. Because people who want to play as a healer will choose the job for it. If they just make it so that using the wrong job with a skill really makes it lose power then it gives the jobs a good balanced and diversity (becuase me curing while Pug is fine but it should never heal for over 300 hp while I'm Pug). But beyond that I can't understand why if a healer finds a way to get in a few attacks, or a tank keeps a cure handy just in case, and they can still effectively do their jobs, they should have to lose their ability to do anything else.

    I guess what I hope happens is that they give jobs diversity but don't take away my ability to experiment and learn what works with what and how to make seemingly odd combos work out for me. I want my characters growth to come form not just level ups but my actual experience and knowledge of the game. My character's level being the entirety of my abilities is getting old.
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  2. #52
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    Some form of limitations on what you can pull from other jobs is more of what I'd like I guess. I understand much better the way you put it though. A happy medium is what we need I think. Looks like mid june we'll finally see where this is headed!
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  3. #53
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Karbine View Post
    Some form of limitations on what you can pull from other jobs is more of what I'd like I guess. I understand much better the way you put it though. A happy medium is what we need I think. Looks like mid june we'll finally see where this is headed!
    There are a few (I'd say less then 10 total) skills that need to be re-balanced with how they work cross-class or they need to be made into non-crossables.

    But those few skills do not warrant complete destruction of the Armoury System.
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    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #54
    Player
    Ana's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Anastasia Degrace
    World
    Tonberry
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by BlaiseLallaise View Post
    Personally, I rarely use cures from the DoM classes when I'm playing on my DoW. Mainly because I forget about them, but also because Bloodbath and Second Wind usually provide all the heals I need.
    You just have not reach that stage yet. Try to solo tank when doing nm and you will realise that Bloodbath and second wind will not be enough. Cure and sac will be your best friend ^^
    (0)
    Last edited by Ana; 05-03-2011 at 09:28 AM.

  5. #55
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Refined my request a bit.

    Physical Level - Remove It, Get rid of Point Allotments. Give each skill a Stat and Element it enhances if you have it equipped.

    Armoury- Keep It As It Is. Rebalance the skills that are causing problems with people cross classing at high levels.

    Job System- Implement it as a bit of a Title System. Each Job Title has 10 Levels. Each Odd Level (1,3,5,7,9) Grants a new Job Specific Skill. Each Even Level (2, 4, 6, 8, 10) Grants a Job Trait. Job Levels are granted by a Point System determined by using your Job in Party Based Events like Behest, Dungeons, Etc. A bit like Faction Points from Leve Quests.

    Any Weapon, Any Job A bit like the Subjob system from FFXI, No Weapon Class is restricted from a Job. The Weapon instead alters how the player performs the skills of the Job. the Job Defines the Role, the Weapon Defines how its performed. A Paladin/Gladiator uses a sword and shield to bolster defense. A Paladin/Lancer uses damage dealt to maintain hate. A Paladin/Marauder can maintain the hate of multiple targets all at once. etc. Yes some options will be obviously inferior choices but this should be up to the player to decide not the game. Just like we did in XI with the subjobs.


    Bonuses From Stats on Skills based on Jobs- Every Skill is granted a "Familiar" Job. "Cure is Familiar to White Mage, Red Mage, Paladin"'. When you have a skill equipped that is Familiar to your Job, you get double the stats and elemental alignment from the skills you have equipped. Some Skills have a Counter Job. Equipping Skills counter to your current Job remove or lower the stat bonuses from that skill. "Cure is countered by Black Mage, Dark Knight."
    Some Jobs are Neutral and do not grant or remove bonuses from skills. "Cure is Neutral to Dragoon, Monk, Thief."

    Area of Effect Modifier One of the skills learned by most mage jobs is using a Spell it is Familiar with in a AOE Capacity. Even if your Equipped Class is not a Magic User. "White Mage gets Brilliance. Casts Cure as an AOE from target." "Black Mage Gets Corruption. Casts fire as an AOE from Target."
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    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #56
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ana View Post
    You just have not reach that stage yet. Try to solo tank when doing nm and you will realise that Bloodbath and second wind will not be enough. Cure and sac will be your best friend ^^
    The context of my comment was completely within the process of ranking up. I don't consider NMs a solo endeavor, though I know it can be done later on.
    (0)

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