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  1. #21
    Player
    Karbine's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    Regardless of the reason you say the players want job systems (Dumb, ignorant, stupid) the game was said to be crafted first and formost for players of XI to play. When I came over to XIV the only thing I saw and feel that was similiar to XI, or any of the Final Fantasy series for that matter was the races and some of the monsters.

    The prefrences of the majority don't make them stupid. The polls show what most people want.

    The battles are silly cause everyone is doing everything and its messy. Its a spam fest with no direction or reaction. Take it down. Fast. Occasionally weaken it with a BR to take it down faster.
    (1)
    Last edited by Karbine; 04-29-2011 at 11:58 PM.

  2. #22
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I don't want anymore hybrids, I want more specialized classes so we need to actually focus on what we're inviting when we party. I basically invite any job I want atm because I don't need a healer, I don't need a tank, I just need 7 other people who can spam 11112 and leve link with me, or grind raptors with me.

    Specialized classes makes the combat system better, it adds teamwork, it adds skill, it makes this game much harder and challenging as well. Everyone being able to cure is one of the main reasons this games combat system is so bad and it's so easy.
    (4)

  3. #23
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    Apr 2011
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    116
    If you don't want to play a hybrid- don't. But the Devs shouldn't punish those of us whom enjoy hybrid characters either in their creation of the Job system, and believe it or not, the Job system is probably any FF's ultimate tool to cater to BOTH sides of this argument.

    Part of building this game FOR XI players IS to fix what was wrong with XI from the very begining... making hybrid building not only possible and effective, but FUN.
    (1)

  4. #24
    Player
    BlaiseLallaise's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Demacia View Post
    Do you seriously believe that? It's like the president of Nintendo blaming the 3DS not selling as well as they expected because "People don't understand the 3D aspect".
    That I do. As it was already said once before, Level gladiator with sword & board, toss on some CON buffs and heals, dump stat points into VIT/MND, grab any and all taunts available, and boom, you're a Paladin, just not in name.

    Likewise, Level MRD, throw in absorb spells, bio, drain, etc from THM, dump a lot of stat points into STR, and you're essentially a Dark Knight.

    Really, this isn't hard. Why people insist on those classic designations which feign specialization is beyond me.
    (1)

  5. #25
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Augury View Post
    If you don't want to play a hybrid- don't. But the Devs shouldn't punish those of us whom enjoy hybrid characters either in their creation of the Job system, and believe it or not, the Job system is probably any FF's ultimate tool to cater to BOTH sides of this argument.

    Part of building this game FOR XI players IS to fix what was wrong with XI from the very begining... making hybrid building not only possible and effective, but FUN.
    I love playing a hybrid and personally hate playing a "pure". However, for a game to be healthy and group based, we cannot have the hybrid system we currently have, hybrids should be special, not everyone in the game should be a hybrid. When everyone is the SAME type of hybrid, there is no "hybrids" and simply 3 classes: Melee, caster, ranged(archer). Very boring, boring bland, and hard to balance or even create parties around properly.

    As I said, everyone being able to cure, buff, etc just makes us too powerful, and teamwork/strategy/caring about what we actually invite not matter at all. You NEED specialized classes for a MMO to work, which is what they are doing.

    Can you imagine how much harder this game would be just by simply limiting more things, such as not being able to cast cures/buffs as DOW? Go try to solo harder things without cure as a DOW, the game just got that much harder. Even with these changes we'd still have to adjust mobs difficulty to be stronger, but it's a huge step in the right direction.
    (1)

  6. #26
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    They better keep the "equiping any weapon will make you that class" mechanic. That's one of the god damn draws to begin with!
    (0)

  7. #27
    Player

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    Apr 2011
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    116
    Quote Originally Posted by Shiyo View Post
    I love playing a hybrid and personally hate playing a "pure". However, for a game to be healthy and group based, we cannot have the hybrid system we currently have, hybrids should be special, not everyone in the game should be a hybrid. When everyone is the SAME type of hybrid, there is no "hybrids" and simply 3 classes: Melee, caster, ranged(archer). Very boring, boring bland, and hard to balance or even create parties around properly.

    As I said, everyone being able to cure, buff, etc just makes us too powerful, and teamwork/strategy/caring about what we actually invite not matter at all. You NEED specialized classes for a MMO to work, which is what they are doing.

    Can you imagine how much harder this game would be just by simply limiting more things, such as not being able to cast cures/buffs as DOW? Go try to solo harder things without cure as a DOW, the game just got that much harder. Even with these changes we'd still have to adjust mobs difficulty to be stronger, but it's a huge step in the right direction.
    Monster Hunter games are some of the most mechanically sound out there and multi-player doesn't consist of "roles". Hell, the only difference IS the weapons each player uses, and yet it has a HUGE following in Japan. Roles are what you make of them, something player driven, not something development driven.
    (2)

  8. #28
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by Pyrix View Post
    They better keep the "equiping any weapon will make you that class" mechanic. That's one of the god damn draws to begin with!
    Do you mean being able to switch BY equipping that weapon, or just being able to change your class? Cause having the weapon equipped in order to change to me is quite superficial. Not that I have a better recommendation that would be unlike XI's system. Either way works though as long as the job system is structured. Theres almost no limitations right now and its part of the reason combat was so screwy in my opinion. But I do understand wanting to create your dream job crafted to your liking. I just want classic roles so everyone knows what is required of them in a PT.
    (0)

  9. #29
    Player

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    Mar 2011
    Posts
    102
    I really don't want them to take away hybrid classes but I am fine with them giveing me an option to specalize my class.

    I do understand the frustrations at the easiness that is caused by DOW being able to use cure and buffs, but I don't think it should be taken away.

    Really the only things I hope jobs do is either specialize the classes by adjusting stats and the effectiveness of skills, or just become a title you get depending on your class and skills, that way selecing parties is easier (becasue IMO the only problem with the current system is less class uniquness and the difficulty of creating parties due to the fact that class roles are pretty hard to pin down).
    (0)

  10. #30
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    Apr 2011
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    116
    Quote Originally Posted by RemnantWolf View Post
    I really don't want them to take away hybrid classes but I am fine with them giveing me an option to specalize my class.

    I do understand the frustrations at the easiness that is caused by DOW being able to use cure and buffs, but I don't think it should be taken away.

    Really the only things I hope jobs do is either specialize the classes by adjusting stats and the effectiveness of skills, or just become a title you get depending on your class and skills, that way selecing parties is easier (becasue IMO the only problem with the current system is less class uniquness and the difficulty of creating parties due to the fact that class roles are pretty hard to pin down).
    Being someone who has played "Healer" jobs for quite a while, I'm going to approach this a little differently. The problem with the concept of "roles", players have is that it's an overly simplistic, non-engaging idea that it's what makes MMOs the types of games that many people want to avoid. "Tank" and "DD" roles should be interchangeable, while the "Healer" and other forms of "Support" should be secondary to all PCs (if some much moreso than others). Every unit, however, should be able to hold their own, whether in a party or not without having to use a great deal of items. The need to rely on a "healer" is a cripple in most modern MMORPGs, and thus it is more sensible to have casters capable of large scale healing, but that shouldn't be their only/main function. I would personally prefer that Devout/Seer/Shaman-style characters be the extreme of "Healer jobs", even if there is a WhiteMage costume which promotes Protect/Shell/Cure/Esuna. There should be something more to the characters that provide the most support, and giving players the ability to support themselves opens up this possibility for much more engaging play.
    (2)

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