Do you seriously believe that? It's like the president of Nintendo blaming the 3DS not selling as well as they expected because "People don't understand the 3D aspect".I am of the opinion that the only reason jobs were even considered for implementation was because the player base was too dumb/suborned/set in their ways/etc to figure out how to do it themselves with the Armoury System. So SE decided that they had to lead the players by the hand to find their defined roles.


Actually the 3DS isn't selling well because on the box it says "Do not let children play this device it causes Eye Damage."
And no offense but a lot of the English speaking players do not understand the Nomenclature for terms and classes in XIV.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

That I do. As it was already said once before, Level gladiator with sword & board, toss on some CON buffs and heals, dump stat points into VIT/MND, grab any and all taunts available, and boom, you're a Paladin, just not in name.
Likewise, Level MRD, throw in absorb spells, bio, drain, etc from THM, dump a lot of stat points into STR, and you're essentially a Dark Knight.
Really, this isn't hard. Why people insist on those classic designations which feign specialization is beyond me.


Regardless of the reason you say the players want job systems (Dumb, ignorant, stupid) the game was said to be crafted first and formost for players of XI to play. When I came over to XIV the only thing I saw and feel that was similiar to XI, or any of the Final Fantasy series for that matter was the races and some of the monsters.
The prefrences of the majority don't make them stupid. The polls show what most people want.
The battles are silly cause everyone is doing everything and its messy. Its a spam fest with no direction or reaction. Take it down. Fast. Occasionally weaken it with a BR to take it down faster.
Last edited by Karbine; 04-29-2011 at 11:58 PM.
I don't want anymore hybrids, I want more specialized classes so we need to actually focus on what we're inviting when we party. I basically invite any job I want atm because I don't need a healer, I don't need a tank, I just need 7 other people who can spam 11112 and leve link with me, or grind raptors with me.
Specialized classes makes the combat system better, it adds teamwork, it adds skill, it makes this game much harder and challenging as well. Everyone being able to cure is one of the main reasons this games combat system is so bad and it's so easy.
If you don't want to play a hybrid- don't. But the Devs shouldn't punish those of us whom enjoy hybrid characters either in their creation of the Job system, and believe it or not, the Job system is probably any FF's ultimate tool to cater to BOTH sides of this argument.
Part of building this game FOR XI players IS to fix what was wrong with XI from the very begining... making hybrid building not only possible and effective, but FUN.
I love playing a hybrid and personally hate playing a "pure". However, for a game to be healthy and group based, we cannot have the hybrid system we currently have, hybrids should be special, not everyone in the game should be a hybrid. When everyone is the SAME type of hybrid, there is no "hybrids" and simply 3 classes: Melee, caster, ranged(archer). Very boring, boring bland, and hard to balance or even create parties around properly.If you don't want to play a hybrid- don't. But the Devs shouldn't punish those of us whom enjoy hybrid characters either in their creation of the Job system, and believe it or not, the Job system is probably any FF's ultimate tool to cater to BOTH sides of this argument.
Part of building this game FOR XI players IS to fix what was wrong with XI from the very begining... making hybrid building not only possible and effective, but FUN.
As I said, everyone being able to cure, buff, etc just makes us too powerful, and teamwork/strategy/caring about what we actually invite not matter at all. You NEED specialized classes for a MMO to work, which is what they are doing.
Can you imagine how much harder this game would be just by simply limiting more things, such as not being able to cast cures/buffs as DOW? Go try to solo harder things without cure as a DOW, the game just got that much harder. Even with these changes we'd still have to adjust mobs difficulty to be stronger, but it's a huge step in the right direction.
Monster Hunter games are some of the most mechanically sound out there and multi-player doesn't consist of "roles". Hell, the only difference IS the weapons each player uses, and yet it has a HUGE following in Japan. Roles are what you make of them, something player driven, not something development driven.I love playing a hybrid and personally hate playing a "pure". However, for a game to be healthy and group based, we cannot have the hybrid system we currently have, hybrids should be special, not everyone in the game should be a hybrid. When everyone is the SAME type of hybrid, there is no "hybrids" and simply 3 classes: Melee, caster, ranged(archer). Very boring, boring bland, and hard to balance or even create parties around properly.
As I said, everyone being able to cure, buff, etc just makes us too powerful, and teamwork/strategy/caring about what we actually invite not matter at all. You NEED specialized classes for a MMO to work, which is what they are doing.
Can you imagine how much harder this game would be just by simply limiting more things, such as not being able to cast cures/buffs as DOW? Go try to solo harder things without cure as a DOW, the game just got that much harder. Even with these changes we'd still have to adjust mobs difficulty to be stronger, but it's a huge step in the right direction.
Monster hunter isn't a MMO...lol? Monster hunter is basically diablo2, that's like saying diablo2 doesn't have roles, and we should all spam potions because who needs a healer!Monster Hunter games are some of the most mechanically sound out there and multi-player doesn't consist of "roles". Hell, the only difference IS the weapons each player uses, and yet it has a HUGE following in Japan. Roles are what you make of them, something player driven, not something development driven.
being unable to be effective without having a 1 specific job available is not a bonus to a battle system. The advantage that a mage has for doing support is huge, about 100% more potency to cures, increased accuracy to debuffs and access to AoE effects, now really back when mages actually had to managage MP and people didnt get mp back for doing nothing, a melee couldnt cure forever, now, i dunno. But people cried for that change so they got it.I love playing a hybrid and personally hate playing a "pure". However, for a game to be healthy and group based, we cannot have the hybrid system we currently have, hybrids should be special, not everyone in the game should be a hybrid. When everyone is the SAME type of hybrid, there is no "hybrids" and simply 3 classes: Melee, caster, ranged(archer). Very boring, boring bland, and hard to balance or even create parties around properly.
As I said, everyone being able to cure, buff, etc just makes us too powerful, and teamwork/strategy/caring about what we actually invite not matter at all. You NEED specialized classes for a MMO to work, which is what they are doing.
Can you imagine how much harder this game would be just by simply limiting more things, such as not being able to cast cures/buffs as DOW? Go try to solo harder things without cure as a DOW, the game just got that much harder. Even with these changes we'd still have to adjust mobs difficulty to be stronger, but it's a huge step in the right direction.
The system is adaptable, and that makes sense. The reason you dont care what you invite is because the content is too low level. If it was higher level you could still make an add hoc party, but people would have to adjust thier skills to match the set up. Its really just the fact that we fight mobs that are too weak, and we fight them one at a time, when the game was built for party vs party combat.
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