I don't mean to rejoin this thread, but to stay consistent...100% vitality. With our already insane mitigation makes our HP pool scale very very well. Also higher HP = stronger stoneskin. The little amount of damage/threat someone would gain from going 100% strength is so piss poor when compared to a DPS class out put. There would be only a handful of times that any points into strength would result in you having aggro over them.
dex in beta forums was calculated to be crap but i am not sure if they changed it since then.
just my 2 cents.
Say no to Stoneskin!!!!!!!!!!
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Remember that our "extra enmity" abilities grant multiplicative bonuses (x2 or x3), so each point matters more to Tanks than DDs as far as enmity generation. You're not trying to match a DD's damage, just their threat.
I'm not disagreeing, it certainly seems wasteful to throw that much MP on a tank who will lose it almost as soon as it's cast, but what about dropping it on squishy melee DDs to protect from AoEs? Does it have a duration or does it last until consumed?
Last edited by ZenBear; 08-27-2013 at 10:21 AM.
He who rides a tiger cannot dismount. - James H. Howard
So far, I went Vit and I have no problem stealing threat and maintaining it in dungeons. We have so many threat generating abilities that it's crazy. Plus I don't have to worry about TP or MP as much since I use both to manage threat control. I'm only level 30 though but I'll keep updating.
I love the Gladiator in this much more than in 1.0.
And i will probably go for both maybe 7/3 with Vit ahead.
lots of good info in this thread, but I think SE has us running around in circles trying to min/max when it really doesnt matter. str and vit contributes to different styles of tanking i think...
however, being a noob lvl 30 gladiator (and not even a paladin yet), i went 100% strength for the lvling process and will reassess when the time comes
up to this point, i have found my tarutaru hp pool to be sufficient, and my deaths were not due to being 1 shotted (heck, there werent even that many mobs in FF11 that could 1shot my tarutaru hp pool - and our hp pool was seriously nerfed back then), and while the str may only add tiny nearly nonexistent damage, it does add to overall damage. i actually think we have all the damage mitigation we need... rampart and convalescence one after another should be able to keep us up through any massive rush of damage...
who knows... on with the theory crafters and launch those excel spreadsheets! =)
For myself at the moment, being a Roe and leaving me with such a small Dex pool I played around with Bulwarks and Tower Shields.
The tower shield had a significant reduction in damage but looking at my Shield Swipe Icon never procing was annoying, considering is almost (to me) considered a second bash. I've experienced bosses standing there for 5 seconds doing nothing because I revoked their ability to weapon skill.
So Ive been sticking with round bulwarks to compensate for the immense shield block chance difference. I get at least 1 block per 2-3 attacks while being targeted by 1 monster.
Ive dumped 13 points into STR to compensate the loss of block amount from tower shields, and 4 points into Dex to assist with my rate. I did not spec into STR for threat issues. Keeping threat is simple. I honestly see a huge difference in my crit damage
So far, combined with the cavalier set from Longstop, I rarely get scratched in pulls of 3/4.
Judging from the http://i.imgur.com/YNwUMd9.png , I would strongly agree that VIT would be the way to go. But I have noticed a difference between my block rate doing what I have been doing.
Last edited by SomeFatGalka; 08-28-2013 at 04:36 PM.
If that chart indicates 89 STR for 2% more blocked dmg then im staying VIT ^_^
I do kinda laugh when people say more dmg = more threat....while this maybe the case for "other games". 30 STR is not going increase you dmg so much that it is going to make a difference in your emnity gain. Emnity comes more from skills in this game not from DMG done.
Do you really think hitting a mob for say 200 DMG (instead of 180 or even 150 say) is gonna make much of a difference to emnity from dmg, when a BLM hits a mob for 350-400 consistantly? I think not.....your skill useage is whats gonna keep them bashing on you and not your team.
If ur having issues with threat/emnity, have a word with your team and get them to hold back a few secs and not nuke off the bat like "other game(s)" and you will be fine ^_^
Almost all enmity is strength-based in some form. Most is directly damage-based (some multiplier on top of damage dealt) and Flash is some function of strength and weapon damage but is not damage-based. Only the small spikes from buffs/debuffs and healing enmity are not damage-based. So yeah, you get just as much enmity from STR as you do damage. The real problem is that enmity isn't exactly hard to come by and it doesn't decay, so if you have a lead, you're never losing it, and if you need to catch up with another tank, nothing will do it except Provoke.
//EDIT:
It's damage-based multiplier. Multiplier is level-based as well, but at level 50, Phase 3 caps were 3x on Savage Blade and Skull Sunder; 4x on Shield Lob, Tomahawk, and Overpower; and 5x on Rage of Halone and Butcher's Block.This is actually a question that needs to be asked. Take Savage Blade, in a combo. It has a potency of 200, and has "Increased Enmity". Now obviously increasing strength and the quality of your weapon will increase the damage it does, but how does that "increased enmity" truly work? [...] Does anyone know the exact calculation?
Last edited by Gamemako; 08-28-2013 at 06:44 PM.
This is actually a question that needs to be asked. Take Savage Blade, in a combo. It has a potency of 200, and has "Increased Enmity". Now obviously increasing strength and the quality of your weapon will increase the damage it does, but how does that "increased enmity" truly work?
Is it a FLAT amount of threat added onto the attack, or does it multiply the damage done into threat? Eg, a basic hit for 200 damage from any class does 200 enmity. If you hit with a savage blade for 200, it does 200 enmity for the damage and then perhaps 400 bonus enmity (making it the same as hitting for 600)? OR... does it do 200 damage multiplied by 3 (for example), so by increasing its damage to 210 it would 630 enmity and not (210+400).
In the first way, increasing your damage makes minimal threat difference. In the second your threat will be a direct scaling of it. Does anyone know the exact calculation?
I've been stacking VIT..
Haven't had any issues with threat as yet, though, only lvl 31
See what happens from now!
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