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Thread: PLD Bonus Stats

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  1. #1
    Player
    DyneSilencer's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    12
    Character
    Dyne Avagnar
    World
    Coeurl
    Main Class
    Ninja Lv 60
    I'm just going to throw into VIT and reallocate if needed. I got 7k seals from on and off FATE grinding, so 10k isn't bad. Keep up the research though!
    (0)

  2. #2
    Player

    Join Date
    Aug 2013
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    Limsa Lominsa
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    I think 30 vit won't hurt honestly. It wouldn't diminish my ability to maintain threat and does give me some breathing room if I make some mistakes.
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  3. #3
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    My suggestion is to look at the effect that the stats have as you gain in level. Low level materia is easy to come by. Draw your own conclusions as you level and then wait to allocate stats.

    As to what's been said before, I would say that VIT would win out in theoretical benefits but there's really no way to draw conclusions yet, so I'm taking my own advice and waiting until it actually matters.
    (0)

  4. #4
    Player
    Kryzen's Avatar
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    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    100% vitality. With our already insane mitigation makes our HP pool scale very very well. Also higher HP = stronger stoneskin. The little amount of damage/threat someone would gain from going 100% strength is so piss poor when compared to a DPS class out put. There would be only a handful of times that any points into strength would result in you having aggro over them.

    dex in beta forums was calculated to be crap but i am not sure if they changed it since then.

    just my 2 cents.
    (1)

  5. #5
    Player
    LunarRei's Avatar
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    Aug 2013
    Posts
    24
    Character
    Emi Hikari
    World
    Ultros
    Main Class
    Gladiator Lv 31
    Quote Originally Posted by Kryzen View Post
    100% vitality. With our already insane mitigation makes our HP pool scale very very well. Also higher HP = stronger stoneskin. The little amount of damage/threat someone would gain from going 100% strength is so piss poor when compared to a DPS class out put. There would be only a handful of times that any points into strength would result in you having aggro over them.

    dex in beta forums was calculated to be crap but i am not sure if they changed it since then.

    just my 2 cents.
    I don't mean to rejoin this thread, but to stay consistent...

    Say no to Stoneskin!!!!!!!!!!

    (0)

  6. #6
    Player
    ZenBear's Avatar
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    Aug 2013
    Posts
    71
    Character
    Hector Heinrick
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kryzen View Post
    The little amount of damage/threat someone would gain from going 100% strength is so piss poor when compared to a DPS class out put. There would be only a handful of times that any points into strength would result in you having aggro over them.
    Remember that our "extra enmity" abilities grant multiplicative bonuses (x2 or x3), so each point matters more to Tanks than DDs as far as enmity generation. You're not trying to match a DD's damage, just their threat.
    Quote Originally Posted by LunarRei View Post
    I don't mean to rejoin this thread, but to stay consistent...

    Say no to Stoneskin!!!!!!!!!!

    I'm not disagreeing, it certainly seems wasteful to throw that much MP on a tank who will lose it almost as soon as it's cast, but what about dropping it on squishy melee DDs to protect from AoEs? Does it have a duration or does it last until consumed?
    (0)
    Last edited by ZenBear; 08-27-2013 at 10:21 AM.
    He who rides a tiger cannot dismount. - James H. Howard

  7. #7
    Player

    Join Date
    Aug 2013
    Location
    Limsa Lominsa
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    449
    So far, I went Vit and I have no problem stealing threat and maintaining it in dungeons. We have so many threat generating abilities that it's crazy. Plus I don't have to worry about TP or MP as much since I use both to manage threat control. I'm only level 30 though but I'll keep updating.
    (0)

  8. #8
    Player
    Mitsuhide's Avatar
    Join Date
    Mar 2011
    Location
    Ul Dah
    Posts
    210
    Character
    Noyn Vermillion
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    I love the Gladiator in this much more than in 1.0.
    And i will probably go for both maybe 7/3 with Vit ahead.
    (0)

  9. #9
    Player
    Capertillar's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Phish Cake
    World
    Sargatanas
    Main Class
    Gladiator Lv 30
    lots of good info in this thread, but I think SE has us running around in circles trying to min/max when it really doesnt matter. str and vit contributes to different styles of tanking i think...

    however, being a noob lvl 30 gladiator (and not even a paladin yet), i went 100% strength for the lvling process and will reassess when the time comes

    up to this point, i have found my tarutaru hp pool to be sufficient, and my deaths were not due to being 1 shotted (heck, there werent even that many mobs in FF11 that could 1shot my tarutaru hp pool - and our hp pool was seriously nerfed back then), and while the str may only add tiny nearly nonexistent damage, it does add to overall damage. i actually think we have all the damage mitigation we need... rampart and convalescence one after another should be able to keep us up through any massive rush of damage...

    who knows... on with the theory crafters and launch those excel spreadsheets! =)
    (0)

  10. #10
    Player
    SomeFatGalka's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Faelinn Shmid
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    For myself at the moment, being a Roe and leaving me with such a small Dex pool I played around with Bulwarks and Tower Shields.

    The tower shield had a significant reduction in damage but looking at my Shield Swipe Icon never procing was annoying, considering is almost (to me) considered a second bash. I've experienced bosses standing there for 5 seconds doing nothing because I revoked their ability to weapon skill.

    So Ive been sticking with round bulwarks to compensate for the immense shield block chance difference. I get at least 1 block per 2-3 attacks while being targeted by 1 monster.

    Ive dumped 13 points into STR to compensate the loss of block amount from tower shields, and 4 points into Dex to assist with my rate. I did not spec into STR for threat issues. Keeping threat is simple. I honestly see a huge difference in my crit damage

    So far, combined with the cavalier set from Longstop, I rarely get scratched in pulls of 3/4.

    Judging from the http://i.imgur.com/YNwUMd9.png , I would strongly agree that VIT would be the way to go. But I have noticed a difference between my block rate doing what I have been doing.
    (0)
    Last edited by SomeFatGalka; 08-28-2013 at 04:36 PM.

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