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Thread: PLD Bonus Stats

  1. #1
    Player
    Vilzen's Avatar
    Join Date
    May 2012
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    68
    Character
    Rin Upara
    World
    Midgardsormr
    Main Class
    Lancer Lv 56

    PLD Bonus Stats

    I'm trying to figure out the best way of thinking when it comes to bonus stats. What I gathered from the UI in game it boils down to:

    STR=Threat
    DEX=mitigation
    VIT=Health.

    There are three ways to look at it that I was able to come up with. Play on the strength of paladin, mitigation, and become even more potent at reducing incoming damage. Or, make up for pld's weakness (compared to war) threat generation. I will mention I've not played war. That was just what I've gathered from posts on the forums both here and in beta. The last way is some hybrid of 2 or all 3 stats to spread out the bonus but not focus on any one trait.

    Any and all input is appreciated.
    (1)

  2. #2
    Player
    Saltheart's Avatar
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    Aug 2013
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    19
    Character
    Saltheart Foamfolower
    World
    Coeurl
    Main Class
    Gladiator Lv 30
    VIT > STR > DEX. Vit is the absolute most important stat for Gla's as their HP pool is lower compared to a Marauder. Str comes in second for threat. Dex is a distant third for some additional Mit.
    (7)

  3. #3
    Player
    Zirnent's Avatar
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    Aug 2013
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    Character
    Zirnent Flogwessensyn
    World
    Mateus
    Main Class
    Gladiator Lv 50
    STR also affects how much damage you are able to block with your shield so it helps with mitigation too. As for the VIT I would say it is second most important with strength in first. Strength allows you to do more damage affecting your hate and it does the shield thing I said before while VIT only helps with health. Im not saying it's right but just what I think.
    (5)

  4. #4
    Player
    TirionCrey's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Saltheart View Post
    VIT > STR > DEX. Vit is the absolute most important stat for Gla's as their HP pool is lower compared to a Marauder. Str comes in second for threat. Dex is a distant third for some additional Mit.
    Take this with a grain of salt. Unless we got endgame to actually "evaluate" the importance of the individual stats, this is a "suggestion" at best.

    If survivability is gonna be the smallest problem, you can compeltely ignore VIT on your bonus stat allocation.
    If it's gonna be an issue, than VIT is gonna be first choice (unless you got enough VIT through gear to make up for it, then mitigating stats are gonna be better again)

    No matter what...without actual endgame tests there is no way of saying which stat is gonna be the most favourable to raise.
    (9)

  5. #5
    Player
    waka_swag's Avatar
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    Apr 2011
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    Florida
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    37
    Character
    Waka Flocka
    World
    Hyperion
    Main Class
    Lancer Lv 50
    How exactly does DEX effect mitigation? Is it one of those things where it just does, or does DEX have anything to do with shield skill?
    (0)

  6. #6
    Player
    Incarnatus's Avatar
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    Aug 2013
    Location
    Ul'dah
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    12
    Character
    Jeremiel Incarnatus
    World
    Halicarnassus
    Main Class
    Miner Lv 48
    Correct me if I am wrong but does not Dex improve your chance to block as well as to parry?
    (2)

  7. #7
    Player
    Eliseus's Avatar
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    Apr 2012
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    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TirionCrey View Post
    Snip
    It's not just a suggestion, just spend some time and research abilities (didn't mean this as an offense, just meant research so I don't have to type them all out) that benefit more from a tank with more HP, having more HP doesn't just allow you to have a bigger HP pool, but it allows some healing abilities to heal more, stoneskin to absorb more etc. From a tanking standpoint the 30 points in VIT is much more beneficial not just for paladin but for warrior also.

    Remember, this is talking about the 30 points, this isn't a in general what is better, strength of vit, but the 30 points, which is more beneficial putting them into vit (sorry, some people like to debate str vs vit now in 2.0 gear wise when that doesn't really matter with how gear is designed now).
    (1)
    Last edited by Eliseus; 08-24-2013 at 10:16 AM.

  8. #8
    Player
    Ghemyni's Avatar
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    Aug 2013
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    Character
    Slevin Kelevra
    World
    Adamantoise
    Main Class
    Gladiator Lv 22
    Tirion is correct. Without the numbers everything is a suggestion based off theory. Personal preference will play a part as well.
    (1)
    www.ptxgaming.com

  9. #9
    Player
    Myric's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Myra Runewaker
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Vitality gives the most return, strength second and dex isn't even close to being worth putting any points into. Strength is barely worth the points since it takes a large amount to hit the next percentage of mitigation. The 30 points in strength will not increase your dps any noticeable amount and same with threat. We have more than enough threat generation, especially once we get Shield Oath. There were several detailed charts that broke down all this in the phase 3 beta forums. Vitality gives 450 more hp, more hp regen, more stoneskin bonus etc. I for one think the bonus stats are silly to begin with, but that's another topic
    (1)

  10. #10
    Player
    Eliseus's Avatar
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    Apr 2012
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    407
    Character
    Eliseus Kayne
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ghemyni View Post
    Tirion is correct. Without the numbers everything is a suggestion based off theory. Personal preference will play a part as well.
    Assuming threat is not an issue which it shouldn't be, and if 30strength will make or break your threat, there is a bigger issue then that. The gain towards parry from 30 strength is minimal at best.

    Here is the list of abilities that will help a paladin more then strength would putting your 30 points into VIT.

    http://xivdb.com/?skill/90005/Enhanced-Vitality-III
    http://xivdb.com/?skill/27/Cover
    http://xivdb.com/?skill/140/Benediction
    http://xivdb.com/?skill/129/Stoneskin
    http://xivdb.com/?skill/189/Lustrate

    I may of missed some, but truthfully the only thing putting the 30 points into strength as a paladin is benefiting and taking in the fact you are a tank and not a dps is

    http://xivdb.com/?skill/34/Bloodbath

    Without even throwing in the idea that having a bigger HP pool that can effectively help healers have a easier time healing and even allow other opportunities like healers being able to throw in some dps during healing with a big enough hp pool it sounds pretty reasonable to say VIT is the way to go.

    I don't know about lvling, strength might be best while soloing, but I doubt during the leveling process that these points can really make the big of a difference, hell, they barely make a difference in end game.

    This is also just going off of tool tips, some people say that even your natural Regen is higher with more HP and other cool little things that I can't remember at this time.
    (15)
    Last edited by Eliseus; 08-24-2013 at 11:55 AM.

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