Quote Originally Posted by Chezen View Post
"Whoever said the human race was logical."

Reducing rpg games to nothing more than efficiency, calculations, and numbers is to me what takes the fun out of the game. MW allow for a type of roleplay. Maybe they need some help, but they are still more interesting than an AH.

I also don't see the things you listed as problems. Crashing is a problem. Having separate wards so that 80% of the population camps in Uldah is a problem. The things you listed are gameplay.

Anyway, that's the extent of my comments on this. It's not worth a debate to me.

Edit: "Any likeness in thought between Star Trek references is purely coincidental"
Your entire argument boils down to "I think it's fun" and "I don't think X is a problem". There is not a single thing that NPC's do that's unique, and a pretty hefty list of problems (the crashing is caused in part by the fact that they're NPCs and are in multiple, separate zones).

We're talking about literal loss of functionality, hindrance in gameplay, and a system that is objectively more difficult to use and develop. You really think that it's still superior to a system that's not based on "NPCs selling your items in separate zones"?