Quote Originally Posted by AlexiaKidd View Post
I dread the day I invite a invite a Gladiator to my party to tank and they turn up and tell me they want to main heal because they setup their "sword user class" as a RDM because that is how great and flexible the system really is..........
Uhhhh you know whats funny FFXI turned rdm into a cheesy mage class, and people think thats what its supposed to be. Its supposed to be a class that can do magic AND regular attacks. Its not supposed to be this guy in the background casting refresh on mages and debuffs on mobs, generaly in final fantasy lore, that would be a green mage.

Also this idea that ffxi charachters were unique and special is not true, every DD was lumped in the same category, and basically played the same exact way for like the first 4 years of the game. buff up, wait for tp use weaponskill, the end. Rdm "uniqueness" was refresh. blm and whm smn and probably nin were the most unique, and nin was an accident, and smn was disrespected by all for most of its career, and became a fake whm.
These generic classes, are way more unique than 90% of ffxi classes. pug playstyle, versus gladiator, vs lancer its a totally different feel, and different mechanics. I think you guys had to many 8 man parties versus mobs you could probably solo, not your fault really, the game encourages it, but damn.
lets really ask ourselves
what was so unique about monk in FFXI? i can tell you right now what monk was about

monk had boost.
it had various weaponskills
it had counter
chakra
chi blast
kick attacks
dodge.
thats it folks that is 75 levels of monk right there.
so what did it have that was unique, every class had weaponskills, most with the same types as monk. 1 aoe, many single target, a couple multihit, every DD and tank job had these same spread of WS
kick attacks was basically double attack for monks.
counter was given by items, and later by skills to other classes
chakra was basically, a heal
so we are left with the unique factor of monk being chi blast, wow so unique. i enjoyed monk, but to be honest they did in no way push the boundaries of uniqueness. not to mention in FFXI you could get the majority of the "unique" skills from subjob, so how is that unique, i dunno.

I guess its a visual thing, i will agree that visually most of the charachters look the same, but lets be honest, they didnt release much gear, and this is like starting gear, i didnt look unique in FFXI until AF was released. 90% of DD wore the same gear till AF, heck even monk sam nin was rocking beetle harnesses.

you guys are really caught up on names, lancer and dragoon, i hate to say it but lancer is a better fighter, and hes only 50, he can avoid melee attacks, pierce multiple mobs, sacrifice hp for speed, and heal over time, bind mobs at will AND STILL DO PENTA SPAM. damn homey. all dragoon got is jump, and guess what is in the dats for lancer JUMP. These level 50 generics, blow thier counterparts out of the water at 50, they are much more unique and skilled.