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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Has everyone already forgotten that class uniqueness and introduction of classic FF classes in some manner is on their to-do list? They will likely keep the current classes and names, along with some new ones and then supplement it with one of two systems to add the classics.

    Yoshida-san is between two possible plans at this time. The first idea is that the traditional names would be introduced as “higher” or “advanced” classes. The traditional classes would thus be something of a goal for players. The second idea is that the traditional names would be more of a subset or specialization within the existing classes.

    Whatever change is put into effect needs to be right. He recognizes that he will not be able to change the system again after this, so whatever is put into place needs to work, and be able to be balanced, for years to come. Because of this his team is giving this issue a lot of thought prior to implementation.
    http://www.eorzeapedia.com/2011/03/0...naoki-yoshida/
    (0)

  2. #2
    Player
    PeppinoTuna's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    125
    Character
    Cia Kjioo
    World
    Famfrit
    Main Class
    Paladin Lv 91
    Flayer (whip), Fencer (rapier), Stavesmen (Staff)

    Whip seems cool. Sort of like Quistis from Final Fantasy 8.

    Stavesmen makes me think of Donatello, the ninja turtle.

    Rapier is possibly the class that I will make my main. Sword fighting with a rapier on a boat = my dream class. I'd roleplay it so hard. ^_^ Three musketeers used rapiers, Captain Jack Sparrow used rapiers, pirates used them in the black and white movies (before they switched to semi-automatic machine guns irl), The Count of Montecristo used a rapier, too. Zoro, I can't forget Zoro!

    lol @ Three Musketeers: http://www.youtube.com/watch?v=R6mWnsIpJMs

    Personally the Rapier is the class which I most hope to see in an online Final Fantasy game.
    (3)
    Piracy

  3. #3
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by PeppinoTuna View Post
    Flayer (whip), Fencer (rapier), Stavesmen (Staff)

    Whip seems cool. Sort of like Quistis from Final Fantasy 8.

    Stavesmen makes me think of Donatello, the ninja turtle.

    Rapier is possibly the class that I will make my main. Sword fighting with a rapier on a boat = my dream class. I'd roleplay it so hard. ^_^ Three musketeers used rapiers, Captain Jack Sparrow used rapiers, pirates used them in the black and white movies (before they switched to semi-automatic machine guns irl), The Count of Montecristo used a rapier, too. Zoro, I can't forget Zoro!

    lol @ Three Musketeers: http://www.youtube.com/watch?v=R6mWnsIpJMs

    Personally the Rapier is the class which I most hope to see in an online Final Fantasy game.
    This whole post was so much win. I just imagined someone named Gerard Depardieu playing a fencer, so good.





    Oh and on another note, as mage for some reason I think a all shield class is cool, as a tank my boyfriend hates the idea :[
    (0)

  4. #4
    Player
    Duelle's Avatar
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    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by PeppinoTuna View Post
    Three musketeers used rapiers, Captain Jack Sparrow used rapiers, pirates used them in the black and white movies (before they switched to semi-automatic machine guns irl), The Count of Montecristo used a rapier, too. Zoro, I can't forget Zoro!
    Captain Hook, Jean Pierre Polnareff (through Silver Chariot) as well. It's definitely a working concept, just has to be made worth a damn through game design.
    (0)

  5. #5
    Player
    Nakiamiie's Avatar
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    Apr 2011
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    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Ever since alpha, I always wanted to see a true sentinel class: shield only (and a massive one at that! 2-handed).
    (Yes, it is possible to attack with a shield, but it would be the ultimate tank class wielding huge shields to protect the party members. Special moves to quickly cover the team, force harmful spells to hit your shield instead of a team mate, provides a backward cone of protection against AoE spells [anything behind you], absorb damages and convert them in HP, MP or TP... many options, but pushed to the extreme for the true sentinel class.)

    It would be fun to be able to play as a true sentinel.
    At least, it would help with tactics and allow more strategies against powerful foes.
    (3)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  6. #6
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Nakiamiie View Post
    Ever since alpha, I always wanted to see a true sentinel class: shield only (and a massive one at that! 2-handed).
    (Yes, it is possible to attack with a shield, but it would be the ultimate tank class wielding huge shields to protect the party members. Special moves to quickly cover the team, force harmful spells to hit your shield instead of a team mate, provides a backward cone of protection against AoE spells [anything behind you], absorb damages and convert them in HP, MP or TP... many options, but pushed to the extreme for the true sentinel class.)

    It would be fun to be able to play as a true sentinel.
    At least, it would help with tactics and allow more strategies against powerful foes.
    So you fight with billboards?
    (0)

  7. #7
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Nakiamiie View Post
    Ever since alpha, I always wanted to see a true sentinel class: shield only (and a massive one at that! 2-handed).
    (Yes, it is possible to attack with a shield, but it would be the ultimate tank class wielding huge shields to protect the party members. Special moves to quickly cover the team, force harmful spells to hit your shield instead of a team mate, provides a backward cone of protection against AoE spells [anything behind you], absorb damages and convert them in HP, MP or TP... many options, but pushed to the extreme for the true sentinel class.)

    It would be fun to be able to play as a true sentinel.
    At least, it would help with tactics and allow more strategies against powerful foes.
    Too bad they are systematically destroying the positioning-related combat mechanics.

    Here is what battle will be like now:
    • Person uses provoke
    • Ugly red orb flies at the enemey and suddenly the enemy can't attack anyone else in PT
    • /auto attack /auto attack /auto attack
    • have a nice chat in LS about the weather and other things
    • /auto attack
    • roll on loot

    The lancer class in TERA is similar to what you are asking for. And similar to what everyone else has been asking for except for the FFXI fanatics who always get their way.
    (1)
    Last edited by gifthorse; 04-23-2011 at 09:49 AM.

  8. #8
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    So you fight with billboards? [about a true sentinel class, with two-handed shields]
    At rank 1 maybe, if the developers have no creativity. At rank 20+, you would get crazy, highly fantastic, cool looking "billboards" (to use your word). It's ok, I understand this class would not be for everyone, just like the current classes are not for everyone anyway (in term of tastes and game play).

    Quote Originally Posted by gifthorse View Post
    Too bad they are systematically destroying the positioning-related combat mechanics.
    Yes I know, it's a shame isn't it? I really hope, with the next battle system, they reinforce the positioning-related combat mechanics.

    Quote Originally Posted by gifthorse View Post
    Here is what battle will be like now:

    • Person uses provoke
    • Ugly red orb flies at the enemey and suddenly the enemy can't attack anyone else in PT
    • /auto attack /auto attack /auto attack
    • have a nice chat in LS about the weather and other things
    • /auto attack
    • roll on loot
    If combats is to become like that, isn't it a major step back in term of MMORPG combats? And, would be too much like FFXI's combats, which were very repetitive, to say the least.

    Quote Originally Posted by gifthorse View Post
    The lancer class in TERA is similar to what you are asking for. And similar to what everyone else has been asking for except for the FFXI fanatics who always get their way.
    I never played TERA, sorry I don't know.
    (1)
    Last edited by Nakiamiie; 04-23-2011 at 09:01 PM. Reason: additional information in the quote
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  9. #9
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I hope they strip back this whole weapon/class system they have going on right now. I don't like being a "weapon specialist" and I don't like "creating my own job" from skill's learned from "weapons", maybe I'm old fashioned and I don't like innovation and new ways of doing things if thats what SE are trying to do with the armoury system but that is just me.

    What I do like however is Black Mage, White Mage, Paladin, Dark Knight, Dragoon and so on. Jobs with clearly defined roles, something unique about them and a clear purpose, I guess I am just a big fan of the traditional ways which is probably why I am so disappointed in the current system.

    I know a lot of people like the current system and I am sure I will get flamed for this and told "go back to FFXI" but I like my traditional job. Maybe they are "cookie-cutter" (hate that phrase) but at least they had a clear identity and where unique in their own way. Everything just feels Meh in FFXIV, there just isn't anything special about any of them.

    If it were up to me I would strip back the weapon's to learning only weapon skill's from them and keep each weapon skill unique to the weapon so it can't be cross classed to a different weapon. Then remove physical level and replace with job level, implement proper jobs for learning skills, abilities and traits ie BLM,DRG,PLD and so on.

    SE said they purposely made the races look similar to the races in FFXI to make FFXI players feel at home in Eorzea, well I don't feel at home in fact if it didn't say Final Fantasy on the box and have a few and I do stress few Final Fantasy staples in the game I would struggle to even recognise it as a Final Fantasy game.

    As for implementing traditional jobs I can't wait and I really hope they don't do a half assed job of it. One thing though I really, really hope they do not do these talent trees or whatever they are called idea's that seem to be floating around as in the ones I have seen people are saying you would have to level GLA to 50 to unlock a branch for DRK and PLD. I really hate GLA as a class and if I have to level it to R50 just to get access to DRK I will not be a happy bunny ; ;
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    リムサ・ロミンサ
    Posts
    170
    I also agree with Peregrine's original argument, but I don't think all the hostility was necessary in the least.

    I would have liked to see traditional Final Fantasy jobs in this game, but we'll just have to wait and see what the next announcement has in store for us.
    (0)

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