Quote Originally Posted by Peregrine View Post
Lol I already told you three times and you missed it every chance you had.
Which job is less generic? Paladin with 20 years of FF history and a literary archetype behind it, or an Enforcer that you just pulled out of your ass right now?

Your ideas have no potential. We've already tried your ideas and they failed. No one should listen to your all's ideas, because we all just watched them crash and burn.

What, do you want to see another fireball trainwreck? Get out of here.
So a class that has been done to death in literally every fantasy RPG in existence is not generic but something like Fencer or Flayer is. Yet disregarding that classes like Fencer, Musketeer, Bard and Assassin have a history in the FF series as well. In fact even Flayer does to some degree (Quistis FFVIII).

You don't know anything about the alpha classes aside from a name and a weapon or magic. None of us know anything else about them. You can't really say how generic or unique they will be until they release any kind of information on them.

Quote Originally Posted by Shelia View Post
Um, no.

Pretty sure having to level jobs to 50 to get anything interesting is horrible game design
No one said level them all to 50, just have a prerequisite. Think Final Fantasy Tactics Advance, you only have to level some jobs a bit (learn 3 abilities) to fulfill their requirement.