
As opposed to you, who understands what Fatigue is, why it exists and what the developers true intentions are?
Clearly there are only a handful of people in this thread who understand it, Seravi being one of them.
Re-quoting this fine sane gentleman for stating what about 80% of decriers don't seem to grasp.
FFXIV's entire groundwork (ignoring the vast number of faults) has been centralized around Horizontal Leveling rather than Vertical Leveling. That is, having many Disciplines with Ranks instead of a dead-centralized focus. Before recent SP changes, you either had to have a damn good leve party or SP for the whole week to hit fatigue, and by then it wears off in a couple days.
Now, with SP attainable at a much greater and faster rate, fatigue threshold are being hit earlier. This is not "ideal", but certainly not outrageous. On one hand, Initial fatigue (the first message of "Your (x) skill bonus rank increases") is only a 10% drop per kill. It's not THAT profound of a downside, especially when some will even plow on at greater depths of fatigue.
Second, if this looming yellow number on your rank bar is such a deterrent, do what it's designed for: broaden your roles. I guarantee you you're missing out on something if you're only specializing in one role. If you hate gathering and crafting, that's one thing. But THM and CON spells at 20 (reasonably able to be reached in a week) are invaluable tools for support roles, LNC 20 gives the ever-valuable Feint, and many many more things at later ranks will be helpful, if situational.
Basically, unless you are fatigued on all 18 (19 if you count Sentinel) Disciplines at once, you should probably either rethink how you can spend your time more efficiently, or just grind it out as many do with little, if any, complaint.
My 2 gil.
Did you expect something witty?
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