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  1. #1
    Player
    Drexel's Avatar
    Join Date
    Mar 2011
    Posts
    93
    Character
    Edward Calloway
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Molly_Millions View Post
    You can get to 50 in less than a month logging in for only an hour and a half each reset and doing leves in a static group. You can ask anyone in my LS.

    Simply put, if anyone is quitting over fatigue then a) they don't know how it works in reality and b) they don't have a good grasp on how SP works in this game in general.
    How are you acomplishing that with just 1.5 hours each reset. Me and my static party for 4ish hours each reset and we are on track it seems to get both jobs we are leveling up to 50 in about a two months or so from rank 20. So i do agree with the 1 month to get to 50 or alittle more but 1.5 hours, think thats abit of an exageration.
    (0)
    Last edited by Drexel; 03-15-2011 at 01:54 AM.

  2. #2
    Player
    Flower's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    388
    Character
    Lily Lovelace
    World
    Seraph
    Main Class
    Astrologian Lv 90
    Yes I agree please remove it there is no need for it.
    (0)

  3. #3
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    The idea of Fatigue keeps people from playing FFXIV and that alone is more than enough reason to eliminate it.
    (0)

  4. #4
    Player
    Youngblood's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    109
    Character
    Kaien Youngblood
    World
    Excalibur
    Main Class
    Bard Lv 50
    At first I was kinda for it but now with some changes I do perfer to see it go too. I don't feel it's right to limit people on how much or how little they wanna play, especially if your paying for the service wich we all will have to at some point. Everyone should be self-accountable for their time management on how much they play and conduct themselves in their daily lives and if they don't have that kind of control then that should be they're own problem and not the gaming company.
    (0)

  5. #5
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Yes please remove surplus.
    I don't care if some players have enough time to go through 1-max level in a week while it might take me 6 months. Besides, it looks horrible on gaming site reviews when it's said "if you play too much you will be penalized". If immersive is what they were going for, this is not it. It's enough as is that we can only do 8 quests per 36 hours. That in itself is enough to make people not want to login. (and if the argument is great rewards, reduce them and take away the timer) I rather play at my convenience and schedule than feel the need to login at x time to do y many things because if I don't then I have lost potential content I could have done. I also would rather not have to logout because I didn't have time to play for two weeks but I wanted to level and make up for it one weekend but I wasn't able to because of surplus exp. . .
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    99
    Assuming fatigue won't be going away anytime soon....

    1) Raise the threshold values whenever SP gain is increased. If you're going to rebalance SP so that players rake it in faster, then dangit raise the threshold so that we don't hit it faster. I know it's obvious, but it doesn't appear to actually be happening.

    2) Make the classes more individualistic so there is actually a good reason to level them simultaneously past 20. Why do so many classes need a Bind effect, anyway? Or a "hit all enemies in a line" attack? Instead of cloning abilities across classes, separate them so that people will actually *want* to cross-class for them.

    And a couple more related specifically to fatigue accumulation:

    3) Turn off fatigue generation when in a party. If you're in a party, you don't generate fatigue. At all. Oh hey look, suddenly everyone wants to party.

    4) Bonus SP/XP from levequests and Guardian's Favor does not add to fatigue. Only the enemy's natural SP/XP values add to the threshold counter. Any bonus you get on top of that for being on a levequest, or having Guardian's Favor active, is just that--extra free SP/XP that doesn't incur a penalty.
    (0)

  7. #7
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Well I for one think there should be MORE surplus! So much surplus that it makes leveling even more of a challenge.. because I love the challenge.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Posts
    967
    Quote Originally Posted by Moth View Post
    Well I for one think there should be MORE surplus! So much surplus that it makes leveling even more of a challenge.. because I love the challenge.
    Time wasted =/= challenge
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  9. #9
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by TonyMontana View Post
    Time wasted =/= challenge
    Cry more please.
    (0)

  10. #10
    Player
    Swev's Avatar
    Join Date
    Mar 2011
    Posts
    103
    Character
    Ultan Darklight
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    maybe instead they should make a server for all the hardcore people who dont like SP and take it away. Just so they would stop nagging away about it. LOL
    (0)

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