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  1. #1
    Player
    Maat's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Maat Takeda
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rayle View Post
    Surplus as a whole is not the way to go. You shouldn't punish people for playing you should reward them for taking breaks. That's the best way to put it and it was put that way by the WoW devs. <3
    I completely agree with this quote.. in a RPG called Runes of Magic you are able gain exp bonus by going afk or even logging out for long periods of time in your personal house. On top of that certain furniture gave better bonuses for a good boost when deciding level up.. SE TAKE THIS APPROACH.
    (0)

  2. #2
    Player
    AtryxEtair's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    What is this assumption that this system was meant to punish people or hold them back? It will net greater rewards when more of the game mechanics are implemented. It holds you back from 1 thing, leveling that current job. It will open a multitude of doors in the future and be an integral part of the game. Get over it, level something else, it's staying.
    (0)

  3. #3
    Player
    Edyn's Avatar
    Join Date
    Mar 2011
    Posts
    50
    Character
    Eve Aeterna
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    The idea behind the system was not to let the gap between the casual player and the hardcore player grow too large as well as encourage players to try other classes.

    Points to SE for trying something new but there's more people against it than for it. I'm okay with grinding the first few tiers of surplus but after a while it begins to feel like a waste of time and effort to keep going, despite how much you really want to grind that particular class. With crafting each tier of surplus equates to one botched synthesis out of every ten syntheses. I hate failing syntheses and I hate wasting materials so I dislike the system even more in this case.

    Rather than encouraging players to try new classes it only feels like it's punishing those who wish to stick to a few. Other MMOs trying to close the gap between casual and hardcore use a system that awards those for time spent logged out (experience boost for a certain amount of time once logged in), rather than punishing for time spent logged in. I'd love to see something like that rather than surplus/fatigue.
    (0)

  4. #4
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Simply put: I agree. It needs to go.
    (0)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    It's been especially bad after SP was increased.. No more surplus please
    (0)

  6. #6
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    The peopl trying to explain the fatigue system are not understanding the actual problems with the system. They do not have anything to do with how much SP you are missing out on.

    1.) Fatigue is hurting interest in the game. Some may not care about the players that would play FFXIV, except for Fatigue. I can't even convince my friend to give it a shot again.

    Me: "Check out FFXIV again. It's still free and they are improving it."
    Friend: "Does it still have fatigue?"
    Me: "Yeah"
    Friend: "Geez what a dumb idea. Let me know if they take it out."
    Me: *sigh*

    2.) Fatigue does not keep hardcore players from reaching level cap.

    The next person who wants to defend the Fatigue system, please do not dicuss the amount of penalty. For the sake of a healthy discussion, please respond on the points of:

    1.) Players who wil not play/quit FFXIV because of fatigue.
    2.) The effectiveness of the system in holding back hardcore players.

    IMO, the system may not be horrible, but it's drawbacks far outweigh it's usefulness. It does more to hurt the game than help it.
    (0)

  7. #7
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Smashington View Post
    The next person who wants to defend the Fatigue system, please do not dicuss the amount of penalty. For the sake of a healthy discussion, please respond on the points of:

    1.) Players who wil not play/quit FFXIV because of fatigue.
    2.) The effectiveness of the system in holding back hardcore players.
    1) I have no way to respond to this without mentioning that the amount of the penalty is trivial at the first stage. The game is free to play and heavily discounted at retail prices. If you(r friends) don't even want to build yourself up 2 hours a week, I don't know what to say. Chat while crafting.
    2) Don't look so much at fatigue not slowing down hardcore player. Look at how increased SP gains help casuals reach their levels faster.

    This is the entire reason SE likely went with the more "market-friendly" name of Bonus or Surplus. My philosophy? Enjoy your free subscription and let them experiment with how to fix the system. Twelves know they have far too many suggestions in this vast ocean of posts.

    I want to reqoute something I said a few pages back, for emphasis...
    Quote Originally Posted by SeraviEdalborez View Post
    Basically, unless you are fatigued on all 18 (19 if you count Sentinel) Disciplines at once, you should probably either rethink how you can spend your time more efficiently, or just grind it out as many do with little, if any, complaint.
    This game encourages diversity. The price of unwavering specialization is lack of options AND slower advancement. That's the way the CURRENT SYSTEM is. Until they change it you will have to continue to adapt to it for the next few months.

    Not white knighting, or at least not trying to. The idea of fatigue first turned me off to playing but free subscription and seeing how overly exaggerated the flaws (albeit plentiful) were.
    (0)

  8. #8
    Player
    AlmaMalma's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Alma Malma
    World
    Ragnarok
    Main Class
    Blacksmith Lv 50
    I am Lalafel, and I approve of this message. No more surplus!
    (0)

  9. #9
    Player
    Eclipse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    383
    Character
    Eclipse Haven
    World
    Hyperion
    Main Class
    Astrologian Lv 70
    1. I cannot respond to that. I don't know anyone who quit for that reason.
    2. There has to be a negative when gaining skill a consequence, that balances out the game. If we don't have something to conquer some sort of barrier, where is the satisfaction in gaining Ranks.



    On Guardians Aspect.
    Why do you want Guardian's Aspect removed? If they keep Surplus, GA is the only thing that counter acts it, for the period of a Guildleve.

    Then again, if they remove Surplus then keeping GA would be giving us too much.


    2. Second, where is the negative? There has to be a balance. In XI you gained, if you died, you lost. Here you gain, if you gain too much you get Surplus or Fatigue and some armor wear. Big deal, I would rather have Surplus / Degrading Armor from massive SPing/Xping then lose SP/XP when I die.

    To me that would make it too easy. Find a replacement but just don't say remove this, offer other suggestions. This game is already lacking a sense of accomplishment.
    (0)
    Last edited by Eclipse; 03-10-2011 at 01:55 AM.
    TMPST Est. 1.0
    Tempest Free Company of Hyperion

  10. #10
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    It is annoying and I hope it gets turned off as well, but face it for the time being, the fact that it is in the game to stop people from having every class to rank 50 before new content comes out. I know several people who have 3 classes at 50 and others all their other classes around 30.
    (0)

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