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Thread: The Monk Temple

  1. #21
    Player
    GenshuTao's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    6
    Character
    Genshu Tao
    World
    Ultros
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by Foguelo View Post
    Anyone know what the Monk requirements will be? Is it still 30 Pugilist 15 lancer?

    Also for rotation; I throw the archer crit buff (straigh shot?) in there.
    Monks are limited to Lancer and Marauder skills. Can't use Straight shot while Monk.
    (0)
    Shinra Electric Power Company
    Ultros
    http://shinrapowerco.guildlaunch.com/

  2. #22
    Player
    Jonnykit's Avatar
    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    64
    Character
    Kit Cloudwalker
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    I think I'll play my Monk most of the time fighting from the flank as using rear combos often led to tank losing hate to monk's massive crits when buffs and debuffs were all active. be sure to have marauder's dot and lancer's invigorate on your rotations as well. While Darklight is still good, Melded Gryphonskin gear gonna be best in my opinion for raids.
    (1)

  3. #23
    Player
    Tonitrui's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Tonitrui Nunh
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I wanted to start a thread earlier...but couldn't due to level restrictions. Here is what I have so far.

    MONK SKILL ORDERS

    OPO OPO-
    1.Dragon Kick- 150 (BLUNTNESS)
    2.Bootshine- 130 (CRIT)
    3.Arm of the Destroyer- 50 AOE(Silence)

    RAPTOR-
    4.True Strike- 150 (Greater Chance to Crit)
    5.Twin Snake - 140 (Increases Damage done, 10%)
    6.One Ilm Punc - 80 (Clears 1 beneficial effect)

    COEURL-
    7.Snap Punch- 180
    8.Rockbreaker- 130 AOE
    9.Demolish- 40 (DOT 10)

    OTHER-
    Touch of Death- 20 (DOT 25)
    Steel Peak- 150 (Stun 4)
    Shoulder Tackle- 100 (Charge, Stun 2)
    Howling Fist- 170 AOE (Straight Line)


    Single Target Rotation-

    1 > 5 > 7 > 1 > 4 > 7 > 2 > 5 > 7 > 1 > 4 > 7 > 2 > 5 > 7 (REPEAT 1 > 4 > 7 > 2 > 5 > 7 )

    We start with Dragon Kick due to the higher damage, and the fact that Bootshine does not get the crit on first hit. after that, it is a fairly standard rotation.

    AoE Rotation-

    3 > 5 > 8 > 3 > 4 > 8 > HOWLING FIST-ARU (Repeat 3 > 5 > 8 > 3 > 4 > 8)
    (12)
    Twitch Stream: www.Twitch.com/Tonitrui : Offline

  4. #24
    Player
    Tonitrui's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Tonitrui Nunh
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    DoTs right now, until proven otherwise do not fit in our rotation.
    The damage they provide is not worth the loss of the global.
    Until we can find the amount of skill speed needed to make it worthwhile, ignore it. Better used in PvP.

    This last portion goes out to all those simcrafters. How low should our globals be to fit the 2 dots into our rotation. Demolish I can see fitting in fairly early, but Touch of Death is not part of our standard rotation and requires us to stop our regular damage bonuses(IE Twin Snakes) in order to use it.

    This is of course a lvl 50 rotation.

    EDIT:
    Quote Originally Posted by Perthaneus-Magnum View Post
    I am disappointed that NO ONE has listed FRACTURE (another available DoT) from MRD to their rotation. I keep all three up when going through my combos.
    In all honesty, I can't see the dot damage being worth if from what we have outside of Demolish. Atleast Demolish allows us to keep our rotation going. Twin Snakes falls off right before recast with no skill speed. Where are we going to make up a global, or 2 to re apply touch and fracture.

    Quote Originally Posted by VanWulfen View Post
    A tip lot of people don't know is you use your Perfect Balance to give yourself three stacks of greased lighting by using snap punch since you ignore the restrictions of needing different forms, along with the fact snap punch does 180 potency from the side. To note, you don't gain any stances and it cancels out any form you're in. Before your Perfect Balance ends, you'll want to finish it with Twin Snakes for the damage buff.
    I haven't made it to 50 to test it, but does Perfect Balance give you stance bonuses?

    Quote Originally Posted by roflcaust View Post
    On the topic of DoTs in a PGL/MNK's rotation:

    DoTs seem only worth the trade-off over pure DPS-based rotations if you're the mob you happen to be fighting is a dungeon/raid/FATE/Guildleves boss. Dungeon trash mobs; individual solo fights (Levequests); individual solo mobs FATEs, and the vast majority of enemies simply will not benefit of from the maximum DoT throughput DPS potential given that it has to be distributed in a 30-second time frame.

    Ultimately, as it currently stands, DoTs seem rather situational but certainly not useless. Trying to fit them into your rotation for every fight seems rather counterproductive however.

    Balance and flexibility will be key to top DPS meters; not purely, static and rigorous rotations.
    A fixed rotation for single target is fine. Changing what you do based on fight happenings(IE DOT's, or using stuns) is what makes the difference between good and great
    (2)
    Last edited by Tonitrui; 08-23-2013 at 12:21 PM.
    Twitch Stream: www.Twitch.com/Tonitrui : Offline

  5. #25
    Player
    Perthaneus-Magnum's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    89
    Character
    Perthaneus Magnum
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I am disappointed that NO ONE has listed FRACTURE (another available DoT) from MRD to their rotation. I keep all three up when going through my combos.
    (2)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

  6. #26
    Player
    VanWulfen's Avatar
    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Ladio Amira
    World
    Gilgamesh
    Main Class
    Archer Lv 80
    A tip lot of people don't know is you use your Perfect Balance to give yourself three stacks of greased lighting by using snap punch since you ignore the restrictions of needing different forms, along with the fact snap punch does 180 potency from the side. To note, you don't gain any stances and it cancels out any form you're in. Before your Perfect Balance ends, you'll want to finish it with Twin Snakes for the damage buff.
    (2)

  7. #27
    Player
    Alrai's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    9
    Character
    Alrai Daetahl
    World
    Ultros
    Main Class
    Pugilist Lv 44
    What do y'all recommend for stat allocation? Mostly STR or mostly DEX? Or another type of combination?
    (0)

  8. #28
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    DEX is completely useless for MNK. DEX is for ranged attack damage, and currently only useful really for BRD.

    Being that MNK is a physical damage dealer, your priority will always be a higher base Damage stat on weapon and a higher STR value.
    (0)

  9. #29
    Player
    Perthaneus-Magnum's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    89
    Character
    Perthaneus Magnum
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alrai View Post
    What do y'all recommend for stat allocation? Mostly STR or mostly DEX? Or another type of combination?
    STR for sure but as of phase 4, DEX also affects parry/evasion like it did prior to 2.0, so it's not completely irrelevant.
    (0)
    Eminent FC / Sargatanas / EminentLS.guildwork.com

  10. #30
    Player
    roflcaust's Avatar
    Join Date
    Aug 2013
    Posts
    32
    Character
    Gooby Pls
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    On the topic of DoTs in a PGL/MNK's rotation:

    DoTs seem only worth the trade-off over pure DPS-based rotations if the mob you happen to be fighting is a dungeon/raid/FATE/Guildleves boss. Dungeon trash mobs; individual mobs (Levequests); individual solo mobs FATEs, and the vast majority of enemies simply will not benefit from the maximum DoT throughput DPS potential given that the damage must be inflicted within a 30-second time frame.

    Ultimately, as it currently stands, DoTs seem rather situational but certainly not useless. Trying to fit them into your rotation for every fight seems rather counterproductive however.

    Balance and flexibility will be key to top DPS meters; not purely, static and rigorous rotations.
    (1)
    Last edited by roflcaust; 08-23-2013 at 12:20 PM.

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