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Thread: The Monk Temple

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  1. #1
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kimille View Post
    I too would like some tips really, if anyone has some to share. It's one of the classes/jobs I'm interested in, but I really feel I know next to nothing about it. It could be that that knowledge will come in time though, or that I may know more than I think I know. c_c

    Supposing I could ask a few questions to get this rolling: Crit rate obviously is good for pgl (and likely mnk dur), but is getting gear with determination also good? Will that help overall damage? I'm really not completely sure on that particular 'stat' for anything, to be honest. :C
    Determination increases damage at half the rate of STR (2DET:1STR). You always want more STR.

    Considering the poor returns on skill speed, stacking crit/DET will probably be the way to go at launch - this is, of course, after you've met the baseline for ACC which is pretty easy to figure out.
    (2)

  2. #2
    Player
    MeldorQC's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Sensai Chloe
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Can't wait to start playing my PGL again
    (1)
    Sensai Chloe

  3. #3
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Dawning-Blue View Post
    I like monk too it's a cool job. It will great if someone can post some tips on how to play it well
    Use flanking and back attacking correctly with weaponskills and keep your buffs up, you'll be golden! It was so sad to see PGLs in beta phases standing still and spamming 1-2-3 with no knowledge of the skill tooltips...
    (11)

  4. #4
    Player
    Tonitrui's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Tonitrui Nunh
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    I wanted to start a thread earlier...but couldn't due to level restrictions. Here is what I have so far.

    MONK SKILL ORDERS

    OPO OPO-
    1.Dragon Kick- 150 (BLUNTNESS)
    2.Bootshine- 130 (CRIT)
    3.Arm of the Destroyer- 50 AOE(Silence)

    RAPTOR-
    4.True Strike- 150 (Greater Chance to Crit)
    5.Twin Snake - 140 (Increases Damage done, 10%)
    6.One Ilm Punc - 80 (Clears 1 beneficial effect)

    COEURL-
    7.Snap Punch- 180
    8.Rockbreaker- 130 AOE
    9.Demolish- 40 (DOT 10)

    OTHER-
    Touch of Death- 20 (DOT 25)
    Steel Peak- 150 (Stun 4)
    Shoulder Tackle- 100 (Charge, Stun 2)
    Howling Fist- 170 AOE (Straight Line)


    Single Target Rotation-

    1 > 5 > 7 > 1 > 4 > 7 > 2 > 5 > 7 > 1 > 4 > 7 > 2 > 5 > 7 (REPEAT 1 > 4 > 7 > 2 > 5 > 7 )

    We start with Dragon Kick due to the higher damage, and the fact that Bootshine does not get the crit on first hit. after that, it is a fairly standard rotation.

    AoE Rotation-

    3 > 5 > 8 > 3 > 4 > 8 > HOWLING FIST-ARU (Repeat 3 > 5 > 8 > 3 > 4 > 8)
    (12)
    Twitch Stream: www.Twitch.com/Tonitrui : Offline

  5. #5
    Player
    Tonitrui's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Tonitrui Nunh
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    DoTs right now, until proven otherwise do not fit in our rotation.
    The damage they provide is not worth the loss of the global.
    Until we can find the amount of skill speed needed to make it worthwhile, ignore it. Better used in PvP.

    This last portion goes out to all those simcrafters. How low should our globals be to fit the 2 dots into our rotation. Demolish I can see fitting in fairly early, but Touch of Death is not part of our standard rotation and requires us to stop our regular damage bonuses(IE Twin Snakes) in order to use it.

    This is of course a lvl 50 rotation.

    EDIT:
    Quote Originally Posted by Perthaneus-Magnum View Post
    I am disappointed that NO ONE has listed FRACTURE (another available DoT) from MRD to their rotation. I keep all three up when going through my combos.
    In all honesty, I can't see the dot damage being worth if from what we have outside of Demolish. Atleast Demolish allows us to keep our rotation going. Twin Snakes falls off right before recast with no skill speed. Where are we going to make up a global, or 2 to re apply touch and fracture.

    Quote Originally Posted by VanWulfen View Post
    A tip lot of people don't know is you use your Perfect Balance to give yourself three stacks of greased lighting by using snap punch since you ignore the restrictions of needing different forms, along with the fact snap punch does 180 potency from the side. To note, you don't gain any stances and it cancels out any form you're in. Before your Perfect Balance ends, you'll want to finish it with Twin Snakes for the damage buff.
    I haven't made it to 50 to test it, but does Perfect Balance give you stance bonuses?

    Quote Originally Posted by roflcaust View Post
    On the topic of DoTs in a PGL/MNK's rotation:

    DoTs seem only worth the trade-off over pure DPS-based rotations if you're the mob you happen to be fighting is a dungeon/raid/FATE/Guildleves boss. Dungeon trash mobs; individual solo fights (Levequests); individual solo mobs FATEs, and the vast majority of enemies simply will not benefit of from the maximum DoT throughput DPS potential given that it has to be distributed in a 30-second time frame.

    Ultimately, as it currently stands, DoTs seem rather situational but certainly not useless. Trying to fit them into your rotation for every fight seems rather counterproductive however.

    Balance and flexibility will be key to top DPS meters; not purely, static and rigorous rotations.
    A fixed rotation for single target is fine. Changing what you do based on fight happenings(IE DOT's, or using stuns) is what makes the difference between good and great
    (2)
    Last edited by Tonitrui; 08-23-2013 at 12:21 PM.
    Twitch Stream: www.Twitch.com/Tonitrui : Offline

  6. #6
    Player
    Nazrakin's Avatar
    Join Date
    Jun 2012
    Posts
    61
    Character
    Nazrakin Gorecleave
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    So looking toward endgame what are you guys thinking the (General) single target opener will be? My thinking right now:


    Perfect Balance: (Flank) Demolish > Twin Snakes > Snap Punch > Snap Punch >

    (this gets all your buffs up ASAP. This is probably the only time demolish will be worth using since it gains nothing from damage buffs and gets outscaled by Snap Punch)

    Blood for Blood +Internal Release

    Dragon Kick > Twin Snakes > Snap Punch

    From there you go into the alternating combos of:

    A) (back) Bootshine > True Strike > Snap Punch

    B) (flank)Dragon Kick > Twin Snakes > Snap Punch
    (3)
    Last edited by Nazrakin; 08-24-2013 at 09:23 AM. Reason: Found out DOT ticks do not scale with damage mods, which make their worth questionable.

  7. #7
    Player
    Relic's Avatar
    Join Date
    Feb 2012
    Posts
    226
    Character
    Relic Omega
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nazrakin View Post
    So looking toward endgame what are you guys thinking the (General) single target opener will be? My thinking right now:


    Perfect Balance: (Flank) Twin Snakes >Snap Punch> Snap Punch> Demolish

    (this gets all your buffs up ASAP)

    Blood for Blood

    Touch of Death +Fracture

    (assuming they get 20% buff from BfB)

    Life Surge

    Dragon Kick

    (guaranteed Crit thanks to Life Surge.)

    Internal Release
    (Delayed because LS is already guaranteeing a crit. It lasts 15secs vs 20secs BfB so it syncs up nicely)

    Twin Snakes > Snap Punch

    From there you go into the alternating combos of:

    A) (back) Bootshine > True Strike > Demolish

    B) (flank)Dragon Kick > Twin Snakes > Snap Punch
    I like this, except I wouldn't use touch of death or fracture until parsers can show they're worth using. Since DoTs take up a global cooldown anything outside of Demolish might not be worth using.
    (0)

  8. #8
    Player
    BodyCount's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Body Count
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nazrakin View Post
    So looking toward endgame what are you guys thinking the (General) single target opener will be? My thinking right now:


    Perfect Balance: (Flank) Twin Snakes >Demolish > Snap Punch > Snap Punch >

    (this gets all your buffs up ASAP)

    Blood for Blood + Life Surge

    Dragon Kick

    (guaranteed Crit thanks to Life Surge.)

    Internal Release
    (Delayed because LS is already guaranteeing a crit. It lasts 15secs vs 20secs BfB so it syncs up nicely)

    Twin Snakes > Snap Punch

    From there you go into the alternating combos of:

    A) (back) Bootshine > True Strike > Snap Punch

    B) (flank)Dragon Kick > Twin Snakes > Snap Punch
    isn't Life Surge only for LCN/DRG? or has it changed?
    (0)

  9. #9
    Player
    Arkrival's Avatar
    Join Date
    Aug 2013
    Posts
    1
    Character
    Ark Rival
    World
    Malboro
    Main Class
    Pugilist Lv 20
    Going to love the Pugilist class and even more for the Monk
    (2)
    Thermaltake Armor+ Full tower black W7 64bit GA990FXAUD3 FX 4170 Quad Core 4.2GHz 1000watt Rosewell PSU 32GB RAM XFX HD Radeon 7850 2GB

  10. #10
    Player
    Kryto's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    5
    Character
    Kryto Mactabilis
    World
    Malboro
    Main Class
    Lancer Lv 15
    I myself was a Mage in FFXI,but after running Pugilist to lvl 38 in phase 3, Monk is the only way to go. FOR NOW. It so.much fun,versatlie keeps you on your feet. By far the best.
    (0)

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