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  1. #1
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100

    Macro Length Limitation, why?

    I have done some searching but cannot find any answer to the question.
    Why are macros limited to 16 lines in length?

    As a crafter, multiple macros chained together are required to complete a craft because of this arbitrary limitation.
    (0)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Macros, HUD settings, hotbars, gear sets, and a few other things are all stored locally, on your computer or console. This isn't an issue for computers, but Sony places a limit on the overall size of a save file for PS3 or PS4, and SE is trying to fit nearly all of that data into a single file. Limiting the number of lines is a simpler way of defining the rule whose real purpose is to limit the total size in bytes. They could likely allow more lines per macro if they allowed fewer total macros, for instance, but that would just annoy a different subset of players.

    Now personally, even though it was Sony who set the maximum size of a save game file, I think it was SE that got themselves into this problem. For one thing, they decided to store so much on the local client rather than on the servers, and then, they decided to make it all fit into just one save file per character for all the character specific stuff (which is where most of the data is, macros, HUD, hotbars, gear sets, TT decks, etc).

    Although Sony limits the size of an individual save file, they clearly don't limit the number of save files a game can use. This game already has one for system-wide settings and then another for each of your characters for character specific settings, and a lot of single player games let the player add additional save files whenever they want. (I have some games with dozens of save files.) It looks as though SE could just as well have broken out the character save file into one save file just for macros, another for HUD settings, etc. That would have given them a lot more space to work with. Had they done that, we could likely have had a lot more macro space. (It might also have made some other often requested features, like saving multiple HUD layouts, more feasible.)
    (0)
    Last edited by Niwashi; 12-16-2015 at 06:20 AM.

  3. #3
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Niwashi View Post
    Macros, HUD settings, hotbars, gear sets, and a few other things are all stored locally, on your computer or console. This isn't an issue for computers, but Sony places a limit on the overall size of a save file for PS3 or PS4, and SE is trying to fit nearly all of that data into a single file.
    Where do people come up w/ this nonsense? Seriously...

    Final Fantasy XIV (PS3) local save file size: 768KB
    Final Fantasy XIII-2 (PS3) local save file: 23MB

    Why did SE limit each macro to 15 lines? The same reason why they limit forum posts to 1,000 characters! Because they can and appearently do.

    Each macro consists of 15 lines, each line has a max length of 181 characters, for a total of 2715 characters. An average macro line is only about 30-80 characters. If they simply removed the line limit, but kept the character limit to 2715 per macro, it would allow users many more lines per macro w/o changing the existing file format.
    (1)
    Last edited by Laraul; 12-16-2015 at 08:13 PM.