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Forum Top: Other Battle Systems

  1. Sticky Thread Sticky: Welcome to Forum: Other Battle Systems!

    The purpose of this forum is for players to hold discussions on battle skills and tactics that are not involved with the Class/Job roles with other...

    Started by Gildrein‎, 08-22-2013 08:02 PM
    • Replies: 0
    • Views: 3,295
    08-22-2013, 08:02 PM Go to last post
  1. Idea to make old content not feel as hollow.

    So, I know that part of the process when adding new skills in expansions is cutting down on previous skills that aren't very relevant anymore. But...

    Started by Rollout‎, 11-28-2018 11:59 AM
    • Replies: 8
    • Views: 427
    Today, 09:33 AM Go to last post
  2. Job Crystal Progression Concept

    All Classes should have like for example 5 Job Levels that are part of their progression. Based on the Job level of our Class does change then our...

    Started by Kaiserdrache‎, 11-29-2018 06:02 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 415
    Yesterday, 06:24 AM Go to last post
  3. New Limited Job Concept: Thief

    I originally made a concept for the standard thief job. Original Thief Job Concept I don't know if a Thief Job will ever be added. But now I will...

    Started by Sandpark‎, 12-04-2018 06:24 AM
    • Replies: 7
    • Views: 347
    12-06-2018, 03:36 AM Go to last post
  4. Ideas for non-traditional jobs

    So far, jobs have all stuck to being pretty traditional - tanks are armored physical fighters, healers are all magic-based, etc. But I'm hyped on the...

    Started by Azle‎, 11-30-2018 02:24 AM
    • Replies: 0
    • Views: 104
    11-30-2018, 02:24 AM Go to last post
  5. Class Redesign - Monk

    Hello Guys, I'm playing lately actively Monk for a longer while, played through Story with it until the current end, so I'm experienced with all...

    Started by Kaiserdrache‎, 10-07-2018 04:51 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 743
    11-29-2018, 06:29 AM Go to last post
  6. What is the point of TP by now?

    Current reasons for TP: To provide out-of-combat content in the form of Invigorate as a skill that should or should not be taken depending on...

    Started by Shurrikhan‎, 12-28-2017 07:23 AM
    3 Pages
    1 2 3
    tp
    • Replies: 25
    • Views: 2,658
    11-28-2018, 01:29 PM Go to last post
  7. How do you feel about Role Actions?

    Personally I think they're deeply flawed. They homogenize roles while also making jobs trickier to balance. Probably the easiest example for me to...

    Started by Lumadurin‎, 09-21-2018 07:20 AM
    9 Pages
    1 2 3 ... 9
    • Replies: 80
    • Views: 3,497
    11-27-2018, 02:27 PM Go to last post
  8. Level Syncing is Becoming an Increasing Problem

    With 5.0's announcement looming in the near future, and many hours of leveling roulettes under my belt, a new, very ugly problem is becoming...

    Started by Lumadurin‎, 10-10-2018 10:21 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 30
    • Views: 2,149
    11-25-2018, 10:56 PM Go to last post
  9. Sub-Stats: Variety and Tuning

    I find substats to be lacking in variety, and the straight forward approach to them and the lack of consideration given the variety of combat...

    Started by Kabooa‎, 11-13-2018 04:25 AM
    3 Pages
    1 2 3
    • Replies: 27
    • Views: 774
    11-25-2018, 10:31 PM Go to last post
  10. Mana Shift in 5.0

    They're getting rid of TP altogether and lumping it in with MP. And they said they're reworking Role Skills. I wonder what they're going to do with...

    Started by Heliantheae‎, 11-17-2018 05:51 AM
    • Replies: 3
    • Views: 460
    11-21-2018, 01:34 AM Go to last post
  11. Class Change During active dungeon.

    There has been a number of times when for one reason or another a healer or a tank was unable to finish a run and it leaves the rest in a bind. So...

    Started by GoldenVoice‎, 11-15-2018 01:31 PM
    • Replies: 5
    • Views: 337
    11-16-2018, 12:04 PM Go to last post
  12. Separable combo abilities and real "combos"

    Imagine if every weaponskill currently limited to in-combo use (outside of, say, Meikyo Shisui or Perfect Balance) could be used freely, "combo"-ing...

    Started by Shurrikhan‎, 11-11-2018 07:09 PM
    combos, open combos, revised, weaponskills
    • Replies: 3
    • Views: 259
    11-12-2018, 01:35 AM Go to last post
  13. Returning the characters body to stage after being knocked off in older content.

    In recent content every fight that has a knockoff the stage mechanic also has the characters body returning to the stage (albeit dead). I would like...

    Started by Osteichthyes‎, 11-04-2018 07:42 PM
    • Replies: 9
    • Views: 472
    11-06-2018, 06:56 AM Go to last post
  14. Squadron Suggestion

    I don't know where to stick this, so this looks as good as any, but I'm playing with the squadron as DPS (as it's honestly the fastest way to level...

    Started by Almagnus1‎, 11-05-2018 06:16 AM
    • Replies: 1
    • Views: 160
    11-05-2018, 07:12 AM Go to last post
  15. How can we make XIV feel more "RPG-ish"?

    1. What, among things that could one-day be integrated into XIV, makes something feel like an RPG to you? 2. Are there any storytelling advantages...

    Started by Shurrikhan‎, 10-31-2018 06:05 AM
    2 Pages
    1 2
    additions, integrations, mmorpg, rpg
    • Replies: 11
    • Views: 724
    11-01-2018, 04:02 PM Go to last post
  16. Expansion Ideas: Systems, Features, and Content Types - What would you add?

    How could you "newly" add to or polish the game through new features, systems, and/or content types for an expansion idea? Feel free to include...

    Started by Shurrikhan‎, 02-26-2018 10:49 AM
    12 Pages
    1 2 3 ... 12
    content types, expansion, features, ideas, systems 2 Deleted Post(s)
    • Replies: 113
    • Views: 7,045
    10-30-2018, 08:53 PM Go to last post
  17. The Culling: Moving into 5.0

    What Actions, Abilities, or Mechanics do you see getting dropped, folded into others, or outright removed to make room for the new moving forward...

    Started by Kabooa‎, 06-12-2018 04:05 AM
    7 Pages
    1 2 3 ... 7
    • Replies: 66
    • Views: 4,165
    10-27-2018, 06:32 AM Go to last post
  18. Level Sync Dummies

    I que'd into Trail Roulette and got Thormarch HM. I did not know how to do any rotations without GB and heat. Would be nice to be able to beat up...

    Started by kupokage‎, 10-18-2018 12:33 AM
    • Replies: 4
    • Views: 256
    10-19-2018, 04:11 PM Go to last post
  19. Add Time Mage Already Or Astrologian Rewind JA|MA Or LB

    Where's the innovation? Where's the innovation or the risks that players claim SE is not willing to take? I say if a new job get released, Time...

    Started by Ruf‎, 08-21-2018 03:49 PM
    2 Pages
    1 2
    • Replies: 16
    • Views: 1,043
    10-12-2018, 03:07 PM Go to last post
  20. Dancer - Blue Mage, how they could be done interestingly

    So I brought this up in another thread a whole long time ago and I wanted to put it out there for fun since I am relatively certain the devs don't...

    Started by MicahZerrshia‎, 07-20-2018 04:03 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 1,693
    10-11-2018, 10:23 PM Go to last post

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