Actually disgusted all the Sam feedback didn't even get recognized or mentioned , it's a new low for this game.
Actually disgusted all the Sam feedback didn't even get recognized or mentioned , it's a new low for this game.
What a pile of shit. Almost worse than nothing, but hey! At least we're not MCH.
After my sub ends in September I'm out for a long, long time. No point in keeping playing like this. I've already dropped SAM but wow. The level of disregard and stubbornness. Is this SE or Blizzard? Actually, don't answer that. What happened though? I thought Yoshi-P and his team were about player communication and making things better FOR THE PLAYER. I know they're busy but damn. My faith in them genuinely diminished, not that I've ever thought anyone could be perfect.



I'm heartened by some of the stuff I see in the JP SAM feedback thread. Not that it'll make any kind of a difference, but at least it's comforting to know that our sentiments are shared with our WoL brothers across the ocean.
Dear Management
Could you please provide a separate report on the history of adjustments to the Samurai since 6.0?
The content should not be a memo like this, but something that can be tracked at the level of minutes.Just for starters, a pair of good ones. But there's more.What is feedback?
I didn't think it was just a numerical adjustment again.
And I didn't realize I couldn't even see the concept.
Is it a confirmation after maintenance? If so, does that mean that there will be no explanation from Mr. Yoshida about job adjustments in the future, only text?
I think it's unusual to have a forum discussion about a single adjustment so far, but I'm surprised that it's the same response.
I don't want to get emotional, but I didn't think the treatment was this bad.
I didn't think they would follow up on the feedback after the major improvements were made earlier.
I think the next major revision will make the jobs less unique.
It's not about the concept. Please explain the reason why you made a major renovation only for Samurai. Please explain it in your own words.




Messing with Mirage Dive actually did screw with DRG. When Patch 6.1 dropped, there was no delay between High Jump and Mirage Dive which made it possible to accidentally queue up Mirage Dive and possibly mess with their Eyes and thus their burst phase. That's obviously not good so SE decided to add in a short delay to prevent accidental double weaving. Except that delay also made it possible to screw up their Eyes. An example there is in Dragonsong Ultimate where DRG had just enough time to get in two High Jumps between the two Trios in Thordan I, but the delay increased the risk of missing the second Mirage Dive as Thordan jumped away. Missing Mirage Dive meant one less Eye which meant their burst phase was screwed. Reverting it back to pre-6.1 does reintroduce a button, but it fixes both issues. No risk of accidentally buffering a Mirage Dive when you don't want to, and if you do want to immediately Mirage Dive there's no longer a delay.
The Job Design Team is still absolutely stealing pay checks though, and SE's complete lack of acknowledgement on SAM is bullshit. It's fucking embarrassing to see them trying to sweep this shit under the rug, and their promised explanations are predictably garbage. The DRG bit up above is a good example since there's a solid reason to revert the change but rather than actually explain it, they just said "I dunno, feedback, figure it out". Yoshi-P better have some good explanations in the Patch Note reading because right now he and his team are looking incompetent as shit when it comes to Job Design.
Last edited by Beddict; 08-23-2022 at 03:01 PM. Reason: Was missing a word in my last sentence, edited for clarification


They could literally remove mirage dive as an ability and tie the life gain into high jump, the class would literally see no change. If the (laughable) potency was a thing, then put it into geirskogul or stardiver. The fact that they scream "BUTTON BLOAT IS A PROBLEM!" and mirage dive as an ability exists, they really don't know what their problems with bloat are and are just saying things because reasons.Messing with Mirage Dive actually did screw with DRG. When Patch 6.1 dropped, there was no delay between High Jump and Mirage Dive which made it possible to accidentally queue up Mirage Dive and possibly mess with their Eyes and thus their burst phase. That's obviously not good so SE decided to add in a short delay to prevent accidental double weaving. Except that delay also made it possible to screw up their Eyes. An example there is in Dragonsong Ultimate where DRG had just enough time to get in two High Jumps between the two Trios in Thordan I, but the delay increased the risk of missing the second Mirage Dive as Thordan jumped away. Missing Mirage Dive meant one less Eye which meant their burst phase was screwed. Reverting it back to pre-6.1 does reintroduce a button, but it fixes both issues. No risk of accidentally buffering a Mirage Dive when you don't want to, and if you do want to immediately Mirage Dive there's no longer a delay.
The Job Design Team is still absolutely stealing pay checks though, and SE's complete lack of acknowledgement on SAM is bullshit. It's fucking embarrassing to see them trying to sweep this shit under the rug, and their promised explanations are predictably garbage. The DRG bit up above is a good example since there's a solid reason to revert the change but rather than actually explain it, they just said "I dunno, feedback, figure it out". Yoshi-P better have some good explanations in the Patch Note reading because right he and his team are looking incompetent as shit when it comes to Job Design.
Dang, I was really hoping for something more. These patch notes are depressing. The changes to crit better be significant, I’m sick of wet noodle Midare’s.


They cant be big or cant be stackable because otherwise if sam doesnt have 10+ classes with crit buffs in party they will lose in damage vs other sams. I predict it to be mediocre flat 3-5% buff and multiple sources doesnt stack.
Same goes to WAR aswell unless SE wanted this patch to be crit meta with WAR and SAM everywhere.
Last edited by Stasya; 08-23-2022 at 05:38 PM.
The backlash for their unwarranted changes was universally hated, I wished to see at least an explanation. They get to keep burying their heads in the sand while every player who cared about SAM either feels let down or left already. Talk about a job well done.


Remember when SAM was one of the most consistently popular jobs? You couldn't go one alliance raid without seeing 4 of them. Now reaper/DRG are the ones I see more. I feel like there HAS to be data showing this somewhere at their studio.
Last edited by Amh_Wilzuun; 08-23-2022 at 05:28 PM.



Probably? The PVP SAM experience is so universally awesome that, unless they have some kind of filtering in place, they'll likely see no real change in SAM numbers. I'll be the first to say that SAM in PVP is a riot in the best sense of the word. The cynic in me thinks they introduced the PVP changes when they did specifically because they suspected that the PVE changes for SAM might not be well-received. Then they could claim "oh SAM numbers didn't change" or that they even went up, but it would all be on the back of the PVP numbers and not the PVE ones. It would make sense for them to have some kind of metric that differentiates content but you know how it is, small indie company and all that.
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