It's still on my hot bar. I still press it before doing an Iaijutsu.
Everyone still presses it. Every time before an iaijutsu. Yes. In 6.1
Every SAM in the world still press the same amount of buttons. Nothing's changed.
Roll back the changes.
It's still on my hot bar. I still press it before doing an Iaijutsu.
Everyone still presses it. Every time before an iaijutsu. Yes. In 6.1
Every SAM in the world still press the same amount of buttons. Nothing's changed.
Roll back the changes.
The only reason I don't still press Kaiten is because I thought it'd make it easier to reach if I put Meikyo where it used to be.
Now I press Meikyo too often. I'll probably put it back where it was and start pressing empty air a lot.
Please revert the changes. If I logged in tomorrow and SAM had 10% higher overall DPS than any other job, I still wouldn't play it. It's been my main job since it came out, but the feel that made me fall in love with it is gone now. I don't really care about overall performance. Parsers/damage meters actively made WoW less fun for me because all I could focus on was everything I was doing wrong. Even if they were legal in XIV, I would not use them. So I couldn't tell you how much overall damage I actually do on SAM. But I can definitely tell you that Midare and Ogi Namikiri don't put up big spikes of damage like they used to. It no longer feels rewarding to go through my long rotation and unleash a massive amount of damage in the last 3-4 hits. They're barely more powerful than the combos I use to build towards them. My character may as well be wearing a pool noodle on his hip.
If I wanted to play a character whose attacks had flashy visuals but not proportionally high damage for its biggest attacks, I'd go play a Ret-spec paladin in WoW. I wouldn't have been saying for years that I wish WoW's combat flowed more like XIV's.
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