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  1. #1
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90

    DO NOT REMOVE HISSATSU: KAITEN

    Please for the love of all that is holy. Who thought of this? Kaiten is a really fun, rewarding oGCD to use. It is the only separator from mindless gauge dump on Hissatsu: Shinten.

    Here, let me name some other abilities that u can remove/merge instead:

    1) Shoha 2, slap some splash on Shoha

    2) Hissatsu: Guren, slap some splash on Hissatsu: Senei

    3) Hissatsu: Kyoten, slap some splash on Hissatsu: Shinten

    4) merge regular kaeshi follow up with iaijutsu

    5) merge ikishoten with the ogi abilities (mutually exclusive, one should replace the other)

    I'd conisder abilities that r literally NEVER used prime candidates for removal as opposed to one that is very popular and used every time!


    PS: I know there r probably a ton of threads on this topic. I don't care. This cannot go through.


    EDIT:

    Im going to try to compile all the reasons y kaiten should not be removed, solely based on the ability's merit.

    1) Animation and soundeffect. Both of these r stellar, make the ability incredibly satisfying in preparation for what is to come. It also flows smoothly into ur following GCD.

    2) Kaiten is an iconic and integral part of SAM. It is acquired at lvl52. Very early it gains the identity of enhancing ur most powerful moves. Shinten in comparison is only acquired at lvl62. Im pretty sure there is no button bloat yet in HW. Low lvl (synced down) SAM will lose much of its kit and have nothing else to show for it.

    3) There is meaningful choice between Kaiten and Shinten. Different kenki cost, and different forms of output. Kaiten is a 50% boost in potency on the next GCD, whereas Shinten is a flat 270 potency while being 25% more expensive. Both have their own ideal moments of use, and thus introduce kenki management. It is essential for a SAM player to make sure they have sufficient gauge to buff their upcoming big hitters with Kaiten. One cannot mindlessly dump gauge with Shinten, and sadly that is exactly the future we r facing with the proposed removal of Kaiten. SAM gameplay will become boring, dull and stale.

    4) Love. I love this ability. Many do. It is a very misguided idea to remove such an ability outright, especially when there r many much better candidates. U r running arguably the biggest MMO at this point (no idea how WOW is doing nowdays), u should really know better. I'm disappointed.
    (36)
    Last edited by Chopstix; 04-04-2022 at 02:47 AM.

  2. #2
    Player
    ReiganCross's Avatar
    Join Date
    Mar 2021
    Posts
    240
    Character
    V'ox Bolt
    World
    Behemoth
    Main Class
    Sage Lv 90
    Especially don't remove Kaiten for "Button Bloat" because that's just tone-deaf at best and willfully destroying the class at worst.

    Especially when such an abomination like Shoha 2 showed up.
    (16)

  3. #3
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Reposting this in a few places in an attempt to get traction, maybe

    Kaiten is not a button bloat issue in the keybinding sense

    In the slides, the JP text uses the word "操作量”, which is more equivalent to action bloat, in the sense that it is an extra action to press before iaijutsus.

    However, in this vein, Kaiten isn't an action bloat issue either, and removing kaiten does NOT alleviate this issue (which doesn't really exists in the first place imo)

    In removing Kaiten, the kenki will just be spent on Shinten instead, which still takes up an oGCD slot, and is objectively less interesting.
    Granted, I'm not saying pressing Kaiten is some 200 IQ move, but it is still an active decision to be made, whether to spam Shinten or conserve Kenki for Kaiten.
    Which is funny because, going from 4.0 to 5.0, they added Tsubame Gaeshi and the gutted Hagakure to discourage Shinten spam, and now we are going back to it.

    The only time Kaiten action bloat is a minor issue is when, during a 2min burst window, you are setting up Midare Setsugekka -> Kaeshi Setsugekka -> Sen GCD -> Higanbana -> Ogi Namikiri with 1 stack of meditation. In which after Higanbana you will reach 3 stack meditation, forcing a Shoha cast, and also having to Kaiten the Ogi Namikiri. Higanbana being a cast means you cannot double weave (without clipping) during that slot thus you have to introduce another GCD to weave the Kaiten, or modify the sequence of the skills.

    This can be alleviated in so many ways that does not require the removal of Kaiten.
    For example, letting mediation go up to 5 stacks (with Shoha being usable at 3) as to have some buffer zone. This even adds some more optimization depth as you can choose where to place your Shoha.
    Or simply make it so that Ogi Namikiri does not require Kaiten, as we got the "sword twirling powerup" with Ikishoten already.

    IMO, the decision to remove Kaiten is a bad solution to an irrelevant problem, and this isn't even an agrument regarding the aesthetics and class fantasy of the skill.
    For all the transparency and communication the devs do, job balancing isn't part of them.
    (12)

  4. #4
    Player
    Edweena's Avatar
    Join Date
    Dec 2021
    Posts
    75
    Character
    Edweena Ermagherd
    World
    Famfrit
    Main Class
    Samurai Lv 90
    If they remove Kaiten they may as well turn Shinten / Kyuten into a CD similar to Bloodletter / Rain of Death on Bard, there is no point in saving the kenki in Samurai's kit, as you can and just should spend it as soon as available.
    You don't even have a personal buff window to spend resources in unlike Dancer (so why save it? minus raid buffs ofc but most are 2 minutes tho), and the one CD that NEEDS kenki gets all it needs and more from another CD that lines up in the EXACT SAME 2 MINUTE WINDOW.
    Removing Kaiten just makes kenki as a resource irrelevant. There is no reason for kenki to exist taking up space on screen since you will just press Shinten as soon as it lights up (same goes for shoha).

    It's been said before and I'll say it again, if they want to reduce button / action bloat they can:
    - Upgrade Shoha 1 into 2 with falloff JUST LIKE Paladin's Expacion
    - Change Ikishoten into Ogi Namikiri / Kaeshi Namikiri upon activation JUST LIKE Gunbreakers Savage Fang Combo being literally one button now
    - Get rid of one of the Hissatu abilities and give it a falloff aoe, we don't need two buttons sharing the same 2 min CD, especially since we barely use one or the other in most of content.
    It's very disappointing that many of these solutions have already been implemented into other jobs and we get this left field solution no one asked for to a problem no one cared about.
    (7)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I'm still a bit surprised they introduce new AoE variant but then complain about button bloat.
    It's exactly their design of choice that makes actual button bloat and they play ostrich, burying their head in the sand.

    SAM was very fine during SB, no one asked for a single target version of Guren but they still added it.
    Addition of Senei only resulted in near 0 usage of Guren in extreme/savage/ultimate content.

    AoE variant are not even an engaging choice.
    They're as engaging as choosing to use a Water move on a Fire type rather than a Grass move.
    (4)

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Xenon_S View Post
    Reposting this in a few places in an attempt to get traction, maybe

    Kaiten is not a button bloat issue in the keybinding sense

    In the slides, the JP text uses the word "操作量”, which is more equivalent to action bloat, in the sense that it is an extra action to press before iaijutsus.

    However, in this vein, Kaiten isn't an action bloat issue either, and removing kaiten does NOT alleviate this issue (which doesn't really exists in the first place imo)

    In removing Kaiten, the kenki will just be spent on Shinten instead, which still takes up an oGCD slot, and is objectively less interesting.
    Granted, I'm not saying pressing Kaiten is some 200 IQ move, but it is still an active decision to be made, whether to spam Shinten or conserve Kenki for Kaiten.
    Which is funny because, going from 4.0 to 5.0, they added Tsubame Gaeshi and the gutted Hagakure to discourage Shinten spam, and now we are going back to it.

    The only time Kaiten action bloat is a minor issue is when, during a 2min burst window, you are setting up Midare Setsugekka -> Kaeshi Setsugekka -> Sen GCD -> Higanbana -> Ogi Namikiri with 1 stack of meditation. In which after Higanbana you will reach 3 stack meditation, forcing a Shoha cast, and also having to Kaiten the Ogi Namikiri. Higanbana being a cast means you cannot double weave (without clipping) during that slot thus you have to introduce another GCD to weave the Kaiten, or modify the sequence of the skills.

    This can be alleviated in so many ways that does not require the removal of Kaiten.
    For example, letting mediation go up to 5 stacks (with Shoha being usable at 3) as to have some buffer zone. This even adds some more optimization depth as you can choose where to place your Shoha.
    Or simply make it so that Ogi Namikiri does not require Kaiten, as we got the "sword twirling powerup" with Ikishoten already.

    IMO, the decision to remove Kaiten is a bad solution to an irrelevant problem, and this isn't even an agrument regarding the aesthetics and class fantasy of the skill.
    For all the transparency and communication the devs do, job balancing isn't part of them.
    action bloat/button bloat mean the same thing.
    (0)

  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ransu View Post
    action bloat/button bloat mean the same thing.
    Not necessarily.

    Action bloat refers to the amount of buttons you're pressing whereas button bloat is the amount on your hotbar. It seems the devs are wanting to reduce how many buttons you're pressing in the opener. Which makes me wonder if they'll also be changing how much Kenki Samurai generates. Otherwise, this change doesn't make any sense as instead of pressing Kaiten you'll just press Shinten. So the "action bloat" hasn't been reduced.
    (5)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #8
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by ForteNightshade View Post
    Not necessarily.

    Action bloat refers to the amount of buttons you're pressing whereas button bloat is the amount on your hotbar. It seems the devs are wanting to reduce how many buttons you're pressing in the opener. Which makes me wonder if they'll also be changing how much Kenki Samurai generates. Otherwise, this change doesn't make any sense as instead of pressing Kaiten you'll just press Shinten. So the "action bloat" hasn't been reduced.
    SAM isn't even the worst offender in terms of a bloated opener, heck I think it's fine as is.
    (7)

  9. #9
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    Added a section in the OP on y kaiten should not be removed based on the ability's merit.

    Ty for the comments, keep it coming guys!
    (2)

  10. #10
    Player
    Egwyn's Avatar
    Join Date
    Apr 2022
    Posts
    3
    Character
    Elayne Lizard
    World
    Sephirot
    Main Class
    White Mage Lv 90
    First ever post just to say, PLEASE do not remove Hissatsu: Kaiten. It will be utterly deleterious to the job.
    (2)

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