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Thread: Keep Kaiten

  1. #1
    Player
    cjbeagle's Avatar
    Join Date
    Apr 2022
    Posts
    265
    Character
    Nishi Il
    World
    Jenova
    Main Class
    Samurai Lv 90

    Keep Kaiten

    I'm a samurai main - I've played all the jobs, and samurai is my favorite - by far - and not for the aesthetic, but for the gameplay. I've never even visited the forums previously, but this change is so egregious that I felt compelled to speak out.

    The fact that samurai has a variety of resource-based OGCDs that they get to use frequently isn't a trivial coincidence about my favorite job - it's WHY it's my favorite job. I like getting to use OGCDs often, and monk hardly ever gets to. I don't like having to babysit cooldowns, and dragoon OGCDs are almost entirely cooldown-based. Reaper plays much slower than samurai besides enshroud. Ninja has a significant amount of cooldown babysitting and the resource they do have is a mindless spend - effectively what samurai's would become if Kaiten is removed. Samurai is my favorite job for a reason, and the removal of Kaiten works directly against the reason I like the job in the first place.

    Removing Kaiten would effectively turn kenki into just a Shinten/Kyuten gauge with the rare exception of needing a tiny bit for movement or pooling it for burst. We already lost Seigan. We no longer have to pool additional kenki for Senei/Guren. Losing Kaiten as well would make samurai resource management and usage effectively mindless - just use Senei/Guren if available, else spam Shinten/Kyuten - no more using the right OGCD at the right time - no more pooling before Iaijutsu. The removal of Seigan was a step away from what I initially liked about samurai, and the removal of Kaiten is a massive leap in the wrong direction for my tastes.

    What was this change meant to accomplish? If it was aimed to reduce button bloat, there are FAR better targets for that which have already been pointed out all over the forum, youtube, etc - changes that could lessen button count without actually removing anything. If it was to reduce APM bloat, it won't achieve that either since Kaiten only costs 5 less than Shinten/Kyuten - meaning APM will be almost identical - just more monotonous.

    Who was this change meant to appease? Were samurai players calling for a rework? Was anyone asking for Kaiten specifically to be removed? I, for one, thought samurai was in a fantastic place. I loved the job in Shadowbringers, and while I lamented the loss of Seigan going into Endwalker, I loved the extra charges for Meikyo Shisui and Tsubame-gaeshi (because this reduced the importance of cooldown babysitting, which aligned with why I liked the job in the first place). Removing Kaiten, conversely, actively works AGAINST what I like about the job.

    Whatever the reason for this change, please consider that it may be a reason why players who like the job DO like the job. A job isn't isn't too fast, nuanced, or complex if the speed, nuance, and complexity are what its players like about it. Please don't arbitrarily rework kits that people love as-is.
    (14)

  2. #2
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    The 4th post about not removing Kaiten... why didn't they listen... seriously... like seriously
    (7)

  3. #3
    Player

    Join Date
    Dec 2015
    Posts
    38
    Quote Originally Posted by CelestiCer View Post
    The 4th post about not removing Kaiten... why didn't they listen... seriously... like seriously
    Wayyyy more than 4 lol. I wonder how many it'll take to get through SE earwax.
    (5)

  4. #4
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    OP and many others make a good point. Fully agree that the variety of resource spenders was a huge contribution to my continued investment in SAM.

    I originally picked up the game to play RDM as it's one of my favorite jobs in the series, but instead I grabbed SAM and didn't stop, lol.

    Make our resource matter again. My enjoyment of SAM was due to how busy I could make it. Without kaiten, my groove is a bit off and I'm struggling to fill the void with Shinten when our combos don't inherently build to 25 to use it.

    I might have been playing sub-optimally, but as a more casual player that hasn't tackled much of the harder content, I don't think that mattered too much. SAM always felt more free-form to me since I first picked it up in 4.1 and up to now, even. Even with the changes made in ShB and EW and 6.1 I feel like it's okay to be a bit free and loose with my play. I used Kaiten before every Gekko and Kasha, but I would use Shinten before Yukikaze. It felt fun for me. No guides, no perfect openers beyond a few thoughts on how to use Meikyo and Ikishoten, but I played well enough to just pay attention to the game already.

    TL;DR - please stop taking away job skills unless there's good immediate reason. I like the busywork even if it isn't the best.
    (6)

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