So I’m not the most seasoned ff14 player I started playing last year in august and cleared my 1st savage tier a few weeks back. It’s been great! Samurai has been a lot of fun felt really satisfying and Ima weeb too so that helps.

HOWEVER, 12th of April effectively marked the death of the job’s feel, in my opinion. Player experience matters a lot and spamming shinten is not a great experience especially when you consider the masterpiece of an animation kaiten was, to be clear I understand why it was removed, I don’t like it, but I get it and, maybe SE told themselves it was to reduce bloat except we now press gyoten to optimise lol. And though appearances don’t matter in the scope of killing a boss they do when u take player experience into account.

What I’m more troubled by is it seems this is part of some larger rework which is fine but why do we get some half assed 25% done reworks in the retail version.

The crits, oh god the crits. What I don’t understand is if we’re constant trying to control rng by removing rng why not just go all out; make everyone’s big hitters auto crit and rework crit buffs and also give auto 99 rolls in raids while you’re at it. Rng is rng if I wanted to play a game with no rng id play chess or something. This and the fact that we charge an attack with 8 gcds and cast for a messily 20k seems anti climactic.