Hello,

I'm by no means a good player. I enjoy my share of extremes, savage and ultimates, when I have the time, as well as other more casual oriented content with friends.

I really enjoyed the game play in 6.0 Sam. Pooling Kenki for raidbuffs on both even and odd minutes.

With the recent changes, changing Shinten potency to 250, costing 25 kenki, now changes the opener slightly, so we should now use a Gyoten in the opener, as it has 100 potency and only costs 10 Kenki, this feels like an oversight, from the developers, and I believe a 10 Potency buff to Shinten will be a good solution for sam for this.

I don't understand the reasoning for the removal of Kaiten. I can understand that having it as a required button before every iaijutsu is bad game design, but then I dont understand why a different approach wasn't used. for example a charge system like Life Surge for dragoon.

In optimized content you will rarely use life Surge on anything else than Heavens' Thrust. Why can't we have kaiten as a similar thing? Since the change to kaiten and the iaijutsus are primarily so there is less variance in our performance, given our performance is unchanged.


I just feel a satisfying button press, kaiten, is gone and I cant do that any longer, and it takes a lot away from the joy I had pressing iaijutsus.