Results 1 to 10 of 57

Hybrid View

  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    eeewww.... I'm actually a dude.... lol. Anyway, I just dont see them putting an item into a game as a straight up throw away item, they usualy have some purpose, however small. you might be able to cook the 5g fish with some garlic and moko grass and make it a 10g broiled fish that you can sell or eat for a small strength bonus. Later on you can use the smaller fish as bait for your boat trips to catch the larger fish. I just cant see putting a fish in your inventory just to sell it for the lowest price possible and thats it, thats why i brought up the fear of removing the actual catching of a fish.

    I just hope you can still catch monsters.
    *looks wistfully down at the ground*

    But I can be whatever you want me to be... ... .. no no no lol

    Monster catching would be great, though I hope they make it in select zones (if possible on accident) or make it so its on purpose (particular baits) as otherwise it could be easy to get your face rolled because you weren't in a battle class when the monster popped and slapped you.

    I'd love to see boat trips as well. We've seen that they had boat plans (very early in FFXIV 1.0) so I'm sure that will come up again. I imagine the other gathers can have cool things like floating islands with special minerals, undersea caverns, and giant lifa trees.

    Though so you know why the fear was easy for me: When I was a fisher in 1.0 I would get 5 to 10 stacks of 10 gil fish and just sell them at the npc because they were a waste (I only got to 20 in the other gathering classes but I felt like they made more money - I was just bored of triangulating resources in a circle so I stuck with fisher). I'm actually ~500 away from luminary rod lol

    So it wasnt so hard for me to imagine "even more useless fish" and I got instant night terrors XD

    Quote Originally Posted by Starlord View Post
    MINE!! *Runs off with loot* hehehehehehe!
    ninja looter!!! (Though if we remember back Yoshida was talking about something like 3 100% drops at the end of a dungeon and then the losers get tokens - if you could run dungeons with a small group you'd really accelerate the process of getting loot.. though it would be like a challenge mode, dealing with weaker sometimes sillier allies (chocobos)).
    (1)
    Last edited by Shougun; 02-22-2013 at 05:21 AM.

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Shougun View Post
    *looks wistfully down at the ground*

    But I can be whatever you want me to be... ... .. no no no lol

    Monster catching would be great, though I hope they make it in select zones (if possible on accident) or make it so its on purpose (particular baits) as otherwise it could be easy to get your face rolled because you weren't in a battle class when the monster popped and slapped you.

    I'd love to see boat trips as well. We've seen that they had boat plans (very early in FFXIV 1.0) so I'm sure that will come up again. I imagine the other gathers can have cool things like floating islands with special minerals, undersea caverns, and giant lifa trees.

    Though so you know why the fear was easy for me: When I was a fisher in 1.0 I would get 5 to 10 stacks of 10 gil fish and just sell them at the npc because they were a waste (I only got to 20 in the other gathering classes but I felt like they made more money - I was just bored of triangulating resources in a circle so I stuck with fisher). I'm actually ~500 away from luminary rod lol

    So it wasnt so hard for me to imagine "even more useless fish" and I got instant night terrors XD



    ninja looter!!! (Though if we remember back Yoshida was talking about something like 3 100% drops at the end of a dungeon and then the losers get tokens - if you could run dungeons with a small group you'd really accelerate the process of getting loot.. though it would be like a challenge mode, dealing with weaker sometimes sillier allies (chocobos)).
    Well, they maybe a Smart NPC and do the best move for the right time. Maybe they may put in like a Gambit type system where, You assign your Chocobo to do a certain thing based on conditions.
    (1)

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    I think this is good to cut some time finding players. You want an 8 man team? Well, Get 4 People with their Chocobos. This is actually a good system.
    Maybe the design philosophy has changed, but it was said a while back that you'd be able to form a light party with 2 people and 2 chocobos. Anything more than that and you'd be restricted to one chocobo per party. All subject to change of course.

    In terms of fishing, I seriously think something was lost in translation. Fishing should at the very least support cooking. I hope one of the Japanese interviews asked about fishing and we can get a better translation of it. (/poke Reinheart)
    (0)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Orophin View Post
    In terms of fishing, I seriously think something was lost in translation. Fishing should at the very least support cooking. I hope one of the Japanese interviews asked about fishing and we can get a better translation of it. (/poke Reinheart)
    Fishing just went down hill for many people... who asked for a simpler system... orz orz orz orz orz orz
    (1)

  5. #5
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Reinheart View Post
    Fishing just went down hill for many people... who asked for a simpler system... orz orz orz orz orz orz
    Yeah, this is basically the worst possible route fishing could have gone. It's essentially gone from the game. "We don't like the old minigame" doesn't mean "We don't like minigames period" Yoshi.
    (0)

  6. #6
    Player
    Sanne's Avatar
    Join Date
    May 2012
    Posts
    84
    Character
    Deagon Willows
    World
    Moogle
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Starlord View Post
    Well, they maybe a Smart NPC and do the best move for the right time. Maybe they may put in like a Gambit type system where, You assign your Chocobo to do a certain thing based on conditions.
    I read somewhere in the interview, that it would be like FFXII gambit system.

    I hope so, I really liked that system.
    (1)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Sanne View Post
    I read somewhere in the interview, that it would be like FFXII gambit system.

    I hope so, I really liked that system.
    It was originally so powerful that Yoshida was like "hey wait, you guys are making a bot" lol

    They had to weaken it. I'm curious where they decided to leave it at. Hopefully they gave us enough commands or at least complex commands to dictate behavior in situation.

    Quote Originally Posted by fusional View Post
    fishing is the new grass
    Only if you have association skills of 0.
    (1)

  8. #8
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Shougun View Post
    Only if you have association skills of 0.
    doesn't take association skills much higher than 0 to see you coming up with a new topic to overreact to every time there's a new update, chief. QQ?

    (but at least now you can put your grass settings on High and shut up)
    (0)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by fusional View Post
    doesn't take association skills much higher than 0 to see you coming up with a new topic to overreact to every time there's a new update, chief. QQ?

    (but at least now you can put your grass settings on High and shut up)
    The screenshots of grass were always at high so lol I dont need to say they had an option to say it wasnt good enough imo. Now that the option is public If I wanted I can update my thread to say "high option isnt good enough".

    Though I'm mostly waiting to try beta out as overall there have been other graphical improvements, and in some of the interviews mentioned that they can increase graphics as time goes on.

    And hardly overacting, I said if this is how it is I dont think thats very cool - and then Zakarn and I had some nice back and forth on the interpretations. If anything you are the one that consistently overacts to everything - I've never seen you post anything that didn't attack or insult someone.
    (1)

  10. #10
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shougun View Post
    and then Zakarn and I had some nice back and forth on the interpretations.
    Why thank you! I do enjoy our interactions as there is an exchange of ideas, not just a platform for preaching one side while ignoring the other side. You stick to your initial statement and arent afraid to make concessions if something good is brought to the discussion.
    (1)