Results -9 to 0 of 163

Thread: Item Binding

Dev. Posts

Threaded View

  1. #30
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    Hey there, thanks for the response.

    Quote Originally Posted by Judge_Xero View Post
    From you playing Tera for the last 8 days. What were the biggest annoyances of not being able to Sell/Trade your bound gear? Was all gear bound, or just the ones equipped?
    What annoyed me the most in TERA was that I couldn't make money of all my gathered gear, which, as a new player, seemed off to me as I was investing all my money into crafting and felt like I could have done way better if I would be able to sell the stuff I found. I can't say how it'll be in the later levels but as a new player that really annoyed me.

    As far as I remember only the items I equipped were bound to me, but I rarely found gear that wasn't for my class. So I was in a ongoing progress of updating my gear, binding every single piece to me.

    Quote Originally Posted by Judge_Xero View Post
    I can see your concern for the social interaction dissapearing, due to not being able to trade SB'd gear. Would you agree that there is greater or equal social interaction through crafting and trading new gear?
    Yes, there certainly is a level of social interaction in creating new gear. It seems, in theory, that the level of social interaction is equal or higher but I think it is not as high as with traded gear. First off, as a crafter I wouldn't carry all the materials to make new gear with me for the rather "unprepared" people in front of a dungeon. Secondly, you will lose that level of trust two players had when exchanging/lending gear to each others. Lastly I'd still have the possibility to create gear for friends/strangers so that will just add up to the trading experience.

    Quote Originally Posted by Judge_Xero View Post
    Does Tera have a similar type of crafting system as FFXIV?
    No, it feels completely different. Instead of "crystals/shards" you use refinement sheets or something like that. But after selecting what you would like to craft it's just
    wait till it's done. Also, you could just queue up items and go drink a tea. When you were back you had 30 new robes in your inventory.

    Quote Originally Posted by Judge_Xero View Post
    The trade for GC points is a great idea. I suppose it would have to be under the condition that it's 100% SB'd, to prevent people from stocking up on GC seals by craft spamming. It would have to be a reasonable amount too. Lvl 50 GC gear was worth 4-6k seals. So a normal piece of gear could be worth 100? If it could detect Materia by Tier, maybe 1k seals for a T4 Double Meld?
    I agree there should be a restriction. I also like your suggestion with the detection of higher tier materia. That would make it easier (for me at least) to spend old gear on GC points instead of selling it.

    Quote Originally Posted by Judge_Xero View Post
    think the dismantle feature would be the same as just being able to sell the gear. You could just re-craft them and sell the gear. Nothing was removed from circulation, except maybe shards.
    My idea for dismantling is that there's only a certain chance (I'd imagine 20~25%) that you get all the items out of the weapon/armor. Edit: I wanted to add, that I think that you should be able to either trade the dismantled parts of the weapon in for GC points or you could get something completely different out of the weapon. Something like a "HQ chance increased by 1~2%" item which you could add to any recipe that has a HQ version?
    (0)
    Last edited by Seraphe; 02-12-2013 at 11:09 PM.
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪