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Thread: Item Binding

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  1. #13
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I suppose the dev's felt everyone will be better off with Item Binding.

    a) Item Binding reserves AH selling to the crafters, no more undercutting from DD looking to sell off their old gear. Crafters make a windfall.

    b) Bound gear wont be worth it to sell to NPC and you cant give it to friends as there are no more Oxfam donations (harsh, but theres no charity in uldah). Players will be forced to max out spiritbind and convert it to materia. Gonna see a lot of gimps around maxing spiritbond though. DD's make a windfall selling materia.

    c) There should consequently be more materia listed on the AH at all level brackets. No more seeing only seeing max tier materia in the AH which was a problem for a time in v1.

    d) If used melded equipment can't be sold, there will be even greater demand for raw materials to make gear and for materia in order to put up melded gear on the AH. Gathers, crafters and DD make a windfall.


    There are a few ancillary issues however, apart from the butthurt of not being able to sell a second hand melded item:

    a) won't gathers and crafters be obsolete anyway given there will be dungeons every 5 levels or so like in SWTOR, there will be grand company gear every 10 levels, primal gear, artifact gear. You dont actually ever need to buy gear from the AH, and that gear can't be melded anyway

    b) even if gathering and crafting remain relevant, being able to max all DOL/DOH classes destroys any reliance on others. It just seems strange DOL/DOH remain unrestricted. IMO, the amount of DOL/DOH you can be on a character should be capped, or even provide a boost to your DOW/DOM so you carefully choose which craft to take up (yes that would encourage players to focus on one job not play everything on one character though, but with the amount of "alts" we will be able to make it seems devs were thinking to limit such things). IMO DOL/DOH should not even be available from level 1, it should be something that opens up around level25 or so to intercede between the grind when the xp grind becomes more noticeable. (in swtor i have the equivalent of maxed crafters/gathers across all my alt's even though they are only about level 11, i never leave the AH and make a killing off it, I can gather/craft from the AH and i'm F2P too, it just seems absurd)
    (1)
    Last edited by Altanas; 02-12-2013 at 01:02 AM.