id love a reason as to why you [The Dev Team] think it was absolutely necessary to change a system that wasn't broken.
id love a reason as to why you [The Dev Team] think it was absolutely necessary to change a system that wasn't broken.
?? she's talking about gear set where you have a blank template of your character and you equip with the gear and save the settings. Once you load that gear set your character automatically equips those gears. Also, while the item is set in the gear set slot it doesn't take inventory space.
I craft/gather and have all jobs leveled so I am trying to post this as unbiased on the good or bad for crafting side.
problems I see:
1. People will be more gimp then they are end game knowing the gear they have before the u/u drops will be worthless so why spend money on a good meld that will hold you until you get your drop item? don't say this won't happen because I have seen enough people who want to raid in very cheap gear already this number will increase if all they buy is worthless later.
2. those who do not craft may be kinda screwed before people could get by on limited funds and still have decent gear because they could sell and buy newer gear without taking a huge hit until end game which is when everyone really cares about having the best anyway.
3. prices will go up SE seemed worried about the economy and high prices, this will inflate things more creating less supply for same demand, yes certain things may go down like expensive melds because people won't want to spend tons for an item that has no value later. But basic gear will go up in price a lot, and it's not that lower level gear didn't sell before I would sometimes make it and sell it for fairly high prices because nobody else made it, why would more people make it now just because it disappears? there was little demand because there wasn't many low level people, not because there was tons of stock.
Only things that had high amounts of stock from what I saw was SB items which were bought for the sole purpose of binding and most of it was junk gear anyway that would not be used aside from binding. Aside from this certain high end stuff there was a lot of.
4. I also like to give away my old stuff sometimes to those who could not afford really good gear. Also I would lend stuff to people for fights sometimes not just because they forgot can also be because they could not afford some of the stuff to make a specific job better.
Well either way it will probably happen, I have played some other games I don't particularly like it in general systems in other games most things have no value except dungeon drops which in FFXIV, hopefully most if not all stay u/u, I don't like the idea of selling good dungeon drops personally, so I hope they remain bound.
I also like FF MMOs because they are not the same as other MMOs, I do want them to take good aspects from other games but I also want it to be it's own different game in enough aspects that make it better to me then the others, like great quest/story content, amazing graphics and a community that really is way closer knit then other MMOs I have seen.
^This.. item binding is really not a necessary feature for this game. It seems they are trying way to hard to make this a WoW clone I pray to every God that it isn't.I craft/gather and have all jobs leveled so I am trying to post this as unbiased on the good or bad for crafting side.
problems I see:
1. People will be more gimp then they are end game knowing the gear they have before the u/u drops will be worthless so why spend money on a good meld that will hold you until you get your drop item? don't say this won't happen because I have seen enough people who want to raid in very cheap gear already this number will increase if all they buy is worthless later.
2. those who do not craft may be kinda screwed before people could get by on limited funds and still have decent gear because they could sell and buy newer gear without taking a huge hit until end game which is when everyone really cares about having the best anyway.
3. prices will go up SE seemed worried about the economy and high prices, this will inflate things more creating less supply for same demand, yes certain things may go down like expensive melds because people won't want to spend tons for an item that has no value later. But basic gear will go up in price a lot, and it's not that lower level gear didn't sell before I would sometimes make it and sell it for fairly high prices because nobody else made it, why would more people make it now just because it disappears? there was little demand because there wasn't many low level people, not because there was tons of stock.
Only things that had high amounts of stock from what I saw was SB items which were bought for the sole purpose of binding and most of it was junk gear anyway that would not be used aside from binding. Aside from this certain high end stuff there was a lot of.
4. I also like to give away my old stuff sometimes to those who could not afford really good gear. Also I would lend stuff to people for fights sometimes not just because they forgot can also be because they could not afford some of the stuff to make a specific job better.
Well either way it will probably happen, I have played some other games I don't particularly like it in general systems in other games most things have no value except dungeon drops which in FFXIV, hopefully most if not all stay u/u, I don't like the idea of selling good dungeon drops personally, so I hope they remain bound.
I also like FF MMOs because they are not the same as other MMOs, I do want them to take good aspects from other games but I also want it to be it's own different game in enough aspects that make it better to me then the others, like great quest/story content, amazing graphics and a community that really is way closer knit then other MMOs I have seen.
I don't usually post on these forums, but I have to for this. ( and seriously, you crafters who are for this- have you ever even played other MMOs with it? if you have you'd know how terrible this really is, especially for your craft. )
I am 100% against Item binding. I've played many MMOs with it, and have always hated it. I can understand drops from dungeons and stuff like that being ra/ex and untradeable, BUT that's the stuff you're aiming for, and that's what you use the crafted gear for- to get to that point.
Making stuff BoE or on spritbound in this case- this will actually HURT crafters even more. Every other game that has BoE- the markets are utter CRAP, and nobody buys any crafted gear for much, if at all- since they know they will JUST get better stuff for free from their raids/dungeons/whatever. It's a known fact in most MMOs ( ESPECIALLY ONES WITH BoE ) the only things you'll make profit on are consumables. At least in XIV- people were able to craft items with awesome melds, and then people wanted to buy them until they got better ra/ex, but in turn knew they could sell them back. Now people are LESS likely to buy it at all.
Please please pleaaaaaaaaaaaaase do NOT implement this.
All this complaining about it probably is for nothing. At endgame they will probably go the FFXI route and all the best gear will be rare/ex and drop from raid dungeons, or boss fights.
For the "People won't buy gear since they can't resell it a few levels later" argument:
People already don't bother with updating their gear before 50, with the majority not spending money on melds even if they upgrade equipment regularly during their leveling, with some extreme cases where people will use the Lv25 GC set all the way to cap.
To make people actually invest money in equipment you have to make the game very difficult to progress in without regularly updating gear, either by making it a lot harder to defeat monsters, cast magic or even heal with weak gear, or by slowing down leveling up enough that buying that piece of equipment you're going to use just for 5 levels a worth while investment and not just a 3 hour purchase you're going to regret later that evening.
Also, this whole "Race to cap" mentality needs to go.
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