I already wrote a long rant about this issue in the other thread, but I don't understand the need for this system and here's why:

The reason why crafters weren't able to sell stuff and make money in 1.0 wasn't because people were reselling their used stuff, but because people didn't need to buy gear from the wards. This gear bind change will not change this issue or make things any better.

The main issues were 1. everyone (well, almost everyone) having a few crafts leveled and 2. each craft having only a few profitable synths (which all the crafters were making and selling simultaneously). This was caused by not having any limits to max level crafts (in XI for example one character could only have 1 craft at max level) and crafts being way too easy and fast to level (it was even profitable to level a craft!). Most players either had all the crafts they needed to synth their own gear or could ask a friend to synth / meld gear for them, which meant nearly no one had to buy stuff from the wards.

The gear bind system will not fix any of the main problems in 1.0s gear economy or make it any easier for the crafters.