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Thread: Item Binding

  1. #141
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Altanas View Post
    c) There should consequently be more materia listed on the AH at all level brackets. No more seeing only seeing max tier materia in the AH which was a problem for a time in v1.
    The only problem I see with this is that gear needs to matter more at the lower levels. Leveling up was way too fast in 1.0, and if it's the same in ARR, lower level materia is going to be pretty pointless since you were recycling through gear so fast, sometimes faster than you'd max out spiritbond on it.

    Otherwise I agree with most of your other points.
    (2)

  2. #142
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Psykotsu View Post
    "Poor implementation"? What do you mean? What's going to be done is pretty clear and simple. There is no other way it can be implemented.
    Did you only read the first line of my Comment? I support this change..

    Poor Implementation means,

    Materia continues to be highly random with varying potency making Materia Melded gear excessively difficult to make.

    Characters out level Gear at a rate too fast to allow Materia melding to be useful.

    Gear is somehow bound to Gear sets Instead of your character in General.

    Crafting Materials are too rare to allow people to quickly acquire New Armour Sets.

    Crafting is so Costly, casual players cannot afford the Cost of Crafted Gear when needed.

    Materia Cannot be melded to an Unspiritbonded piece of armour.

    Materia cannot be melded to a Spiritbonded piece of armour.


    There are a million ways to Ruin a perfectly reasonable system by making changes to other systems involved. This change will be a great boon to economic stability, but only if the over arching systems are balanced to support it.
    (1)

  3. #143
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Psykotsu View Post
    Bold statement. I'm sure this system hasn't even affected you in any way outside the fact that it prevented you from obtaining hand-me-downs or vice versa.
    This system goes a lot deeper than just trading stuff, a hell of a lot deeper.
    (1)

  4. #144
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Valmonte View Post
    This system goes a lot deeper than just trading stuff, a hell of a lot deeper.
    I'm aware, some people build emotional attachment to their weapon. After they've outgrown the weapon, they want someone strong, fearless, and fearsome to wield the weapon next. With this new system, memories can't be passed from one player to another.

    That deep?
    (4)

  5. #145
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
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    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Psykotsu View Post
    I'm aware, some people build emotional attachment to their weapon. After they've outgrown the weapon, they want someone strong, fearless, and fearsome to wield the weapon next. With this new system, memories can't be passed from one player to another.

    That deep?
    Where in the hell do you keep pulling this emotional attachment crap from?

    this system there implementing has a lot more repercussions than just not being able to trade gear.

    the only gear i plan on keeping is my old dated sets to place on manikins, for status and show.
    (0)
    Last edited by Valmonte; 02-12-2013 at 05:31 AM.

  6. #146
    Player
    AtryxEtair's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Atryx Etair
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Psykotsu View Post
    I'm aware, some people build emotional attachment to their weapon. After they've outgrown the weapon, they want someone strong, fearless, and fearsome to wield the weapon next. With this new system, memories can't be passed from one player to another.

    That deep?
    That's one of many examples. Another could be the fact that anyone playing the game for longer periods of time(let's say a year or more) realize the only way to level up other jobs without going broke is to level their crafts. Then crafting doesn't become a personal play style decision, but a necessity. And in a couple years when 90% of the population has all their crafts at max because almost the only way to play the game. Then the ability to craft will be worthless for any other reason apart from supporting your own needs once and a while. And all of the other economical implications everyone having max crafting entails.

    I mentioned but didn't go into detail on being "forced" to play a certain way. Keep in mind that you CAN be forced to do a specific action without direct influence, by giving you the illusion of a choice. Yes, you can say "you aren't being forced to play that way!" However, that would be choosing to ignore reality while justifying it with technicalities.

    I think this will work great for the adolescence of the game. But down the road it will have big issues that can't be fixed by switching a rule or two.
    (1)

  7. #147
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Valmonte View Post
    Where in the hell do you keep pulling this emotional attachment crap from?

    this system there implementing has a lot more repercussions than just not being able to trade gear.

    the only gear i plan on keeping is my old dated sets to place on manikins, for status and show.
    I got it from this thread. I'm not making this up.
    (1)

  8. #148
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Psykotsu View Post
    I'm aware, some people build emotional attachment to their weapon. After they've outgrown the weapon, they want someone strong, fearless, and fearsome to wield the weapon next. With this new system, memories can't be passed from one player to another.

    That deep?
    No disrespect to anyone else, but this made me laugh so hard.
    (2)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  9. #149
    Player
    NeoJason's Avatar
    Join Date
    Feb 2013
    Posts
    35
    Character
    Jason Xlv
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    i kinda like this idea, this will make players think before they buy a nice peice of equipment or weapon, because they can not resale it if they use it. especially if they only want to use it for 1 day or week then try too resale or undercut the the item the next day. if players can only NPC sell their old equipment, i think they should get alot more gil then how it was before, depending on what equipment and materia attached too it being sold, versus the percent ratio of the current price of equipment and materia being sold on the auction. it would be wrong to have a bunch of old good equipment you dont use go to waste, when you can NPC sell it for a higher price with out effecting dedicated crafters/melders sales on the auction. some players "even me" trying to get rid of old equipment dont care about the stabilty of the sales in some areas on a auction when some others do.
    (0)


    fire it up!

  10. #150
    Player
    KittenStomper's Avatar
    Join Date
    Jan 2013
    Posts
    49
    Character
    Kitten Stomper
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Gearbinding is the stupidest idea I've heard in a while, and trust me, there are some REALLY stupid ideas floating around on these forums.
    (6)

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