Quote Originally Posted by Kiote View Post
I am apprehensive about this because poor implementation would be very bad. That said, I do think it is a great way to encourage crafting and balance the in game economy.

This basically means Crafters will control the market and prices will be set based on Cost and Availability. A Big problem in 1.0 was people did not Convert or Meld Low level gear because it became obsolete and was better to sell. I think this will go a long way to encourage low level Materia use and prevent flooding the market with items.
"Poor implementation"? What do you mean? What's going to be done is pretty clear and simple. There is no other way it can be implemented.

Quote Originally Posted by Tinks View Post
As a crafter, and someone who enjoyed giving people hand-me-downs of my old gear, I really hate this change.

Stop generalizing and belittling people just because they disagree with you.
So...as a crafter, craft them some new gear. Problem solved. Or just help them get the gear. Not really that hard.

Quote Originally Posted by Reika View Post
And I am all for systems that force people to go work for their stuff lol. Tho it isn't like this system is preventing people from getting hand-me-downs or vice versa anyways, just not hand-me-downs of used goods. Can always get brand new stuff for free.
Yea, that's true. I understood that but I did forget about that as I typed it. At least work will be done in some form for the gear. Whether it be helping a friend run a dungeon or simply crafting the item for them.