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Thread: Item Binding

  1. #131
    Player
    Reinheart's Avatar
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    Mar 2011
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    Subligania
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    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I'm now thinking... this is kind of info devs should of kept quiet till actual beta starts...
    People saying no no no!! to something they didn't try how XIV implemented the system... general idea will pretty much be the same, but I don't understand how everyone says no to something they haven't even touched in XIV...

    oh well... carry on~
    (3)
    Last edited by Reinheart; 02-12-2013 at 02:16 AM.

  2. #132
    Player
    Reika's Avatar
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Because it is UNHEARD OF....... in XI.

    Nah I think it is mainly the non-crafters or gatherers that are or will be having the issue with this change. I can tell for sure it will not effect me. I dont mind turning any of my melded gear into materia, because I can just make more and more and more and more. However if I was that restless bloodthirsty player that couldn't be botherd to be sitting in town and not out and about killing stuff, I would probably be frusterated about having to give all those patient hard working crafters my gils in order to make gils. However, i dont see how that is any different from 1.0....

    Sarcasm aside, Item binding isn't going to effect people nearly as much as they think it will. I predict all the crying will die down once people come to that realization. Selling things on the wards isn't even the only way to make gil.
    (1)
    Last edited by Reika; 02-12-2013 at 02:36 AM.

  3. #133
    Player
    Valmonte's Avatar
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    Jul 2011
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    United Federation of Awsome
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    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Reinheart View Post
    I'm now thinking... this is kind of info devs should of kept quiet till actual beta starts...
    People saying no no no!! to something they didn't try how XIV implemented the system... general idea will pretty much be the same, but I don't understand how everyone says no to something they haven't even touched in XIV...

    oh well... carry on~
    Dont need to see it in XiV. i've seen enough of it in a plethora of other titles to know how Artificial and Horrible the system is regardless of implementation.
    (2)

  4. #134
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
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    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Taika View Post
    I think I understand the points you're making, but I don't understand what they have to do with the gear bind system?
    It's all interconnected.
    You could even say the rate at which a certain fish is caught is related to the Gear Bind System.

    It's just part of one big wheel of control, that hopefully keeps the economy balanced and continually flowing. The Dev team has a huge responsibility to manage.

    New Worlds -> Brand new economy no existing players can join
    Old Worlds -> New and old players can join (New players 0gil -> existing players, some having Max Gil)

    So if gear binding on SB is just a small part of this system, to make sure everyone has a good experience, then it's a good thing, no?

    Is it safe to assume that the people that are so concerned about the value of their gear, will be the first in line to purchase some player housing? Who will be the first to drop a couple Mil for a Plush Moogle Lamp for beside their bed?
    -----------------------------------------------------------
    I do have concerns about gear sharing, reducing the feeling of community in these FF titles. But if the changes to the system increases the variety of items on the market, then buying the mats for a quick synth wont be a huge issue.
    I enjoy helping out newcommers and friends, so as long as that's not effected....



    Quote Originally Posted by Reinheart View Post
    I'm now thinking... this is kind of info devs should of kept quiet till actual beta starts...
    People saying no no no!! to something they didn't try how XIV implemented the system... general idea will pretty much be the same, but I don't understand how everyone says no to something they haven't even touched in XIV...

    oh well... carry on~
    I'm 99% certain they added this because of you Rein. We can't handle anymore of your Used, Melded Subligar in circulation anymore.

    I'm with you on this one. I'd bet most people wouldn't have even noticed had this info not come to light.
    (0)
    Last edited by Judge_Xero; 02-12-2013 at 03:40 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  5. #135
    Player
    Psykotsu's Avatar
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    Oct 2012
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    Lominsa
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    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Altanas View Post
    I suppose the dev's felt everyone will be better off with Item Binding.

    a) Item Binding reserves AH selling to the crafters, no more undercutting from DD looking to sell off their old gear. Crafters make a windfall.

    b) Bound gear wont be worth it to sell to NPC and you cant give it to friends as there are no more Oxfam donations (harsh, but theres no charity in uldah). Players will be forced to max out spiritbind and convert it to materia. Gonna see a lot of gimps around maxing spiritbond though. DD's make a windfall selling materia.

    c) There should consequently be more materia listed on the AH at all level brackets. No more seeing only seeing max tier materia in the AH which was a problem for a time in v1.

    d) If used melded equipment can't be sold, there will be even greater demand for raw materials to make gear and for materia in order to put up melded gear on the AH. Gathers, crafters and DD make a windfall.


    There are a few ancillary issues however, apart from the butthurt of not being able to sell a second hand melded item:

    a) won't gathers and crafters be obsolete anyway given there will be dungeons every 5 levels or so like in SWTOR, there will be grand company gear every 10 levels, primal gear, artifact gear. You dont actually ever need to buy gear from the AH, and that gear can't be melded anyway

    b) even if gathering and crafting remain relevant, being able to max all DOL/DOH classes destroys any reliance on others. It just seems strange DOL/DOH remain unrestricted. IMO, the amount of DOL/DOH you can be on a character should be capped, or even provide a boost to your DOW/DOM so you carefully choose which craft to take up (yes that would encourage players to focus on one job not play everything on one character though, but with the amount of "alts" we will be able to make it seems devs were thinking to limit such things). IMO DOL/DOH should not even be available from level 1, it should be something that opens up around level25 or so to intercede between the grind when the xp grind becomes more noticeable. (in swtor i have the equivalent of maxed crafters/gathers across all my alt's even though they are only about level 11, i never leave the AH and make a killing off it, I can gather/craft from the AH and i'm F2P too, it just seems absurd)
    I completely agree with everything you've said here.
    (0)

  6. #136
    Player
    Psykotsu's Avatar
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    Oct 2012
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    Lominsa
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    Psy Kotsu
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    Balmung
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    Leatherworker Lv 50
    Quote Originally Posted by Valmonte View Post
    Dont need to see it in XiV. i've seen enough of it in a plethora of other titles to know how Artificial and Horrible the system is regardless of implementation.
    Bold statement. I'm sure this system hasn't even affected you in any way outside the fact that it prevented you from obtaining hand-me-downs or vice versa.
    (0)

  7. #137
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Reika Shadowheart
    World
    Durandal
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    Armorer Lv 80
    Quote Originally Posted by Psykotsu View Post
    Bold statement. I'm sure this system hasn't even affected you in any way outside the fact that it prevented you from obtaining hand-me-downs or vice versa.
    And I am all for systems that force people to go work for their stuff lol. Tho it isn't like this system is preventing people from getting hand-me-downs or vice versa anyways, just not hand-me-downs of used goods. Can always get brand new stuff for free.
    (0)

  8. #138
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I am apprehensive about this because poor implementation would be very bad. That said, I do think it is a great way to encourage crafting and balance the in game economy.

    This basically means Crafters will control the market and prices will be set based on Cost and Availability. A Big problem in 1.0 was people did not Convert or Meld Low level gear because it became obsolete and was better to sell. I think this will go a long way to encourage low level Materia use and prevent flooding the market with items.
    (3)

  9. #139
    Player
    Tinks's Avatar
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    May 2011
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    Ul'dah
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    118
    Character
    Tinks Fenrir
    World
    Excalibur
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    Conjurer Lv 50
    Quote Originally Posted by Psykotsu View Post
    Bold statement. I'm sure this system hasn't even affected you in any way outside the fact that it prevented you from obtaining hand-me-downs or vice versa.
    As a crafter, and someone who enjoyed giving people hand-me-downs of my old gear, I really hate this change.

    Stop generalizing and belittling people just because they disagree with you.
    (2)


  10. #140
    Player
    Psykotsu's Avatar
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    Oct 2012
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    Lominsa
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    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kiote View Post
    I am apprehensive about this because poor implementation would be very bad. That said, I do think it is a great way to encourage crafting and balance the in game economy.

    This basically means Crafters will control the market and prices will be set based on Cost and Availability. A Big problem in 1.0 was people did not Convert or Meld Low level gear because it became obsolete and was better to sell. I think this will go a long way to encourage low level Materia use and prevent flooding the market with items.
    "Poor implementation"? What do you mean? What's going to be done is pretty clear and simple. There is no other way it can be implemented.

    Quote Originally Posted by Tinks View Post
    As a crafter, and someone who enjoyed giving people hand-me-downs of my old gear, I really hate this change.

    Stop generalizing and belittling people just because they disagree with you.
    So...as a crafter, craft them some new gear. Problem solved. Or just help them get the gear. Not really that hard.

    Quote Originally Posted by Reika View Post
    And I am all for systems that force people to go work for their stuff lol. Tho it isn't like this system is preventing people from getting hand-me-downs or vice versa anyways, just not hand-me-downs of used goods. Can always get brand new stuff for free.
    Yea, that's true. I understood that but I did forget about that as I typed it. At least work will be done in some form for the gear. Whether it be helping a friend run a dungeon or simply crafting the item for them.
    (0)

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