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  1. #21
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,581
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Nadrojj View Post
    TLDR: - He Mad ^
    I have to confess, my heart races a little faster every time I see that Fusie's posted! Today is a good day, and I hope he reaches 1,000 posts on-form.

    Btw, most of these 'problems' aren't WoW's fault... BLAME LoTRO!

    On topic, it's impossible to make a valid judgement on the issue until we see what other changes have been made. If every one of the (stated) large amounts of quests gives us an adequate gear reward; if crafting is quick and easy to level-up (aside: IT IS); if the AH/MW/??? ends up being atrocious; if the (stated) materia overhaul balances this all out...

    Yeah, initially I was like "cool!", but then I was like "ohhh", but now I'm just kinda "mhm'kay".
    (0)

  2. #22
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    I completely agree. Honestly I don't know why I frequent these boards, as most of the threads are complaints by simpletons/children who have no understanding of mechanics. Sick of seeing

    GIVE MEH ALL DA LOOTZ THE FIRST FIGHT. NO HARD FIGHTZ. 100% DROP RATEZ.

    Right so you can clear all content the first week and never play again? MMO's need the constant carrot on the stick, that's what keeps games alive. I cannot wait for beta to roll out so I can take a vacation from these boards.
    (4)

  3. #23
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Bita View Post
    Making rare items easy to get makes them not so rare. Whats the point of having easy drops for everyone? just go play another mainstream mmo for that.
    i see your point but i distinctly remember many many years ago camping for a hairpin and leaping boots in FFXI. The market was dominated by botters making it nearly impossible to get yourself either (along with many other items) unless you were obscenely wealthy.

    When they made the change to have them go R/EX they stopped being botted thus making the items more easy to obtain. It still took a lot of time, luck and dedication to get such items.

    On the flip side, I also remember camping for an E-bow. That was truly gratifying.
    (0)

  4. #24
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Nadrojj View Post
    I completely agree. Honestly I don't know why I frequent these boards, as most of the threads are complaints by simpletons/children who have no understanding of mechanics. Sick of seeing

    GIVE MEH ALL DA LOOTZ THE FIRST FIGHT. NO HARD FIGHTZ. 100% DROP RATEZ.

    Right so you can clear all content the first week and never play again? MMO's need the constant carrot on the stick, that's what keeps games alive. I cannot wait for beta to roll out so I can take a vacation from these boards.
    This is the best post I have seen in weeks.

    I admit, I sometimes forget that anyone can post here.
    (6)
    Last edited by DoctorMog; 02-12-2013 at 01:15 AM.

  5. #25
    Player
    Bita's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    72
    Character
    J'bita Saiga
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by madolyn View Post
    i see your point but i distinctly remember many many years ago camping for a hairpin and leaping boots in FFXI. The market was dominated by botters making it nearly impossible to get yourself either (along with many other items) unless you were obscenely wealthy.

    When they made the change to have them go R/EX they stopped being botted thus making the items more easy to obtain. It still took a lot of time, luck and dedication to get such items.

    On the flip side, I also remember camping for an E-bow. That was truly gratifying.
    I agree with your post. I am trying to say that some items should be bound and others not. Not every piece of dungeon gear should be bound and not every piece of open world gear should be unbound. But the nonsense about drop rates makes me laugh. If a drop rate is too extreme, players can always let SE know and they will decide if it should be changed.

    I want to make it clear that i never said that i was against 100% drop rate items from certain fights. Also i am completely for making content as challenging as possible.
    (0)

  6. #26
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Nadrojj View Post
    I completely agree. Honestly I don't know why I frequent these boards, as most of the threads are complaints by simpletons/children who have no understanding of mechanics. Sick of seeing

    GIVE MEH ALL DA LOOTZ THE FIRST FIGHT. NO HARD FIGHTZ. 100% DROP RATEZ.

    Right so you can clear all content the first week and never play again? MMO's need the constant carrot on the stick, that's what keeps games alive. I cannot wait for beta to roll out so I can take a vacation from these boards.
    and that's a really big problem for this game. more difficult fights means it's much more feasible to increase drop rates. but a ton of really casual players want fights to be easier. and you can't have high drop rates on really easy content unless you enforce prolonged lockouts to extend the amount of time content is relevant.

    i mean obviously the answer is to have stuff for all demographics, so everyone is happy- but too often you see people either ONLY wanting 100% drops and easy stuff or ONLY wanting 1% drops and easy stuff. the hardcore, difficulty-loving demographic isn't represented well on these forums, and the more casual demographic is split between two extreme opposite ideologies.

    and we can see the result of those extreme opposite ideologies constantly clamoring to be heard. discussions rarely stay constructive, people rarely entertain ideas or argue for them out of sincere desire for the end result to be the best MMO experience for *as many people as possible*

    ...they quickly degenerate into outright bias, where people only argue out of a desire for the end result to be the best MMO experience *for themselves, alone*
    (7)
    Last edited by fusional; 02-12-2013 at 01:24 AM.

  7. #27
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Where is the problem?
    Crafters will still craft for sold item and Who SB will convert item in Materia, and after will sell the stuff
    Who sell old stuff?
    (2)

    Momo Ochita From Ragnarok

  8. #28
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Bita View Post
    I agree with your post. I am trying to say that some items should be bound and others not. Not every piece of dungeon gear should be bound and not every piece of open world gear should be unbound. But the nonsense about drop rates makes me laugh. If a drop rate is too extreme, players can always let SE know and they will decide if it should be changed.

    I want to make it clear that i never said that i was against 100% drop rate items from certain fights. Also i am completely for making content as challenging as possible.
    gotcha ^^. no worries.
    (0)

  9. #29
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I don't believe that account binding is the solution. Most well geared characters in 1.0 were balanced between double/triple melded crafted gear, and rare/ex gear like Darklight. I also don't feel drop rates should be incredibly high on content, but at the same time not so hard that you need to run it 300 times before seeing a single body drop. This also needs to be offset with dynamic bosses with challenge. Bosses should require skill, not hundreds of successful attempts. I can understand NM drops dropping only ex items so that RMT don't farm them all day long.

    I can also agree that quest rewards that involve gear should be ex. Those can be account bound, but crafted gear should absolutely not be.

    Account binding to me is more of a band aid, rather then looking for a real solution. It doesn't really solve anything, and all it does is get on the nerve of certain players which in this case is a sizable portion.

    It can't be implemented in the traditional way that it is in other MMOs. Not with the Materia system being involved.
    (3)
    Last edited by Zezlar; 02-12-2013 at 02:11 AM.

  10. #30
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Zezlar View Post
    I don't believe that account binding is the solution. Most well geared characters in 1.0 were balanced between double/triple melded crafted gear, and rare/ex gear like Darklight. I also don't feel drop rates should be incredibly high on content, but at the same time not so hard that you need to run it 300 times before seeing a single body drop. This also needs to be offset with dynamic bosses with challenge. Bosses should require skill, not hundreds of successful attempts. I can understand NM drops dropping only ex items so that RMT don't farm them all day long.

    I can also agree that quest rewards that involve gear should be ex. Those can be account bound, but crafted gear should absolutely not be.

    Account binding to me is more of a band aid, rather then looking for a real solution. It doesn't really solve anything, and all it does is get on the nerve of certain players which in this case is a sizable portion.

    It can't be implemented in the traditional way that it is in other MMOs. Not with the Materia system being involved.
    Pretty much this. While I don't mind some rare item's being bound, I don't want it to be that way for all items. Keeping some tradable for their value is one way some players go about making the in-game gils. I never once crafted in XI (except for getting CC in like the 20s and never doing it again..) so the majority of the gil I was making was from endgame runs with my shell or solo farming on THF. Needless to say, the majority of my solo farming only took care of day to day expenses (entry fees, teles, etc) whereas the splits from the larger drops with my shell were what kept me progressing. I love seeing the BIG RARE drops worth tons and you know your whole group just made a mill or two, each, for doing something that was fun anyways.
    (2)

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