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  1. #1
    Player

    Join Date
    Sep 2011
    Posts
    104

    Please no items binding to players....

    There is absolutely no need for this. I hear people saying that it will keep the crafters going but that is what the materia system is for. With the materia system people will still constantly be blowing through gear to try and get materia, so there will always be a need for crafters.

    Making it to where you cannot sell your used gear is just plain retarded. I really hope SE changes it because in my opinion there is no point. Crafting was very essential in 1.0 and it would be the same in 2.0 without this stupid binding feature. If anything this will make the market or AH pretty lame imho.
    (39)

  2. #2
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    I don't see why it's a big deal. All the worthwhile gear is going to be from dungeons...so crafters will just make stuff for houses.
    (21)

  3. #3
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    They did this with NM drops in 11.

    Remember the droprate?

    yeah, that's because over many years, if the droprate is good, the price goes down to worthless.

    They later then changed the items to rare/ex to prevent the bottoming out of prices on non-rare/ex items.

    If you want 2% droprates on NM's and bosses, by all means, let everything be tradeable. Otherwise, think before you type.
    (28)

  4. #4
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by KiriA500 View Post
    I don't see why it's a big deal. All the worthwhile gear is going to be from dungeons...so crafters will just make stuff for houses.
    Or if they carry on like they have done, the best gear will be for the richer people to meld all their gear (depending on exactly how they change the materia system) and dungeon gear will just be a step up to the melded gear.
    (7)

  5. #5
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    There are already two separate threads about this issue:

    1. Item Binding
    2. Spiritbinding = Ex?
    (6)

  6. #6
    Player
    Bita's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    72
    Character
    J'bita Saiga
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by DoctorMog View Post
    They did this with NM drops in 11.

    Remember the droprate?

    yeah, that's because over many years, if the droprate is good, the price goes down to worthless.

    They later then changed the items to rare/ex to prevent the bottoming out of prices on non-rare/ex items.

    If you want 2% droprates on NM's and bosses, by all means, let everything be tradeable. Otherwise, think before you type.
    Making rare items easy to get makes them not so rare. Whats the point of having easy drops for everyone? just go play another mainstream mmo for that.
    (9)

  7. #7
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Bita View Post
    Making rare items easy to get makes them not so rare. Whats the point of having easy drops for everyone? just go play another mainstream mmo for that.
    I would prefer challenging content that only a handful of people are capable of, over a grind fest to get the piece of gear to drop 1% of the time.
    (8)

  8. #8
    Player
    Bita's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    72
    Character
    J'bita Saiga
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Altena View Post
    I would prefer challenging content that only a handful of people are capable of, over a grind fest to get the piece of gear to drop 1% of the time.
    challenging content plus rare drop rates is part of what made xi so good. I think there should be a good mix of trade-able and non trade-able items.
    (5)

  9. #9
    Player
    Pseudopsia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Geez Louise! Stop creating new threads while there is already a thread on this subject; in fact two.
    (4)
    Last edited by Pseudopsia; 02-11-2013 at 11:35 PM.

  10. #10
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Bita View Post
    Making rare items easy to get makes them not so rare. Whats the point of having easy drops for everyone? just go play another mainstream mmo for that.
    Because droprate should be good,
    Fights should be challenging.

    Both problems solved.

    Well, for good items anyway.
    Mediocre items can come from easier nms.
    (6)

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