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  1. #1
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    TLDR: - He Mad ^


    Also to poster above, I feel your pain, this place is like lighting yourself on fire because you are bored, only pain comes from the official forums.
    (3)

  2. #2
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Nadrojj View Post
    TLDR: - He Mad ^
    Actually, a more accurate TL : DR would be:

    "I'm sick of people who don't actually know why developers make design decisions, yet think that they know better"

    I think he makes a good point personally.
    (12)
    Last edited by DoctorMog; 02-12-2013 at 12:52 AM.

  3. #3
    Player
    Mjollnir's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,582
    Character
    Fiery Mojo
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Nadrojj View Post
    TLDR: - He Mad ^
    I have to confess, my heart races a little faster every time I see that Fusie's posted! Today is a good day, and I hope he reaches 1,000 posts on-form.

    Btw, most of these 'problems' aren't WoW's fault... BLAME LoTRO!

    On topic, it's impossible to make a valid judgement on the issue until we see what other changes have been made. If every one of the (stated) large amounts of quests gives us an adequate gear reward; if crafting is quick and easy to level-up (aside: IT IS); if the AH/MW/??? ends up being atrocious; if the (stated) materia overhaul balances this all out...

    Yeah, initially I was like "cool!", but then I was like "ohhh", but now I'm just kinda "mhm'kay".
    (0)

  4. #4
    Quote Originally Posted by DoctorMog View Post
    They did this with NM drops in 11.

    Remember the droprate?

    yeah, that's because over many years, if the droprate is good, the price goes down to worthless.

    They later then changed the items to rare/ex to prevent the bottoming out of prices on non-rare/ex items.

    If you want 2% droprates on NM's and bosses, by all means, let everything be tradeable. Otherwise, think before you type.
    Yeah, remember getting that rare Haubergeon drop? Those rare Scorpion Harness drop rates? Remember getting those ultra rare Errant drop rate? None of those were crafted at all, they all dropped, in full, from NMs.

    >.>

    They changed many to R/EX because people were bitching about competition and RMT hogging NMs.

    Quote Originally Posted by Pseudopsia View Post
    Geez Louise! Stop creating new threads while there is already a thread on this subject; in fact two.
    This is the NA forums, the forums with not necessarily more players using it, but significantly more same threads than any other region forum on lodestone.

    Quote Originally Posted by Nadrojj View Post
    TLDR: - He Mad ^.
    Actual tl;dr: The typical MMO gamer who takes a video game too seriously and rails on others that doesn't have it 'as tough as them.' There's a reason SE is making ARR a casual playground whether people like it or not.
    (1)

  5. #5
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Elexia View Post
    Yeah, remember getting that rare Haubergeon drop? Those rare Scorpion Harness drop rates? Remember getting those ultra rare Errant drop rate? None of those were crafted at all, they all dropped, in full, from NMs.
    blipp...blipp...blipp... Sarcasm detected!!!! Sarcasm detected!!!... Man the battle stations!!!
    (0)

  6. #6
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Elexia View Post
    There's a reason SE is making ARR a casual playground whether people like it or not.
    and yet they just keep adding more stuff that the casuals can't help but cry about. weird!
    (1)

  7. #7
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by fusional View Post
    and yet they just keep adding more stuff that the casuals can't help but cry about. weird!
    But shouldn't a more casual player be spending more time crafting and gathering than running dungeons?
    (0)

  8. #8
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Reika View Post
    But shouldn't a more casual player be spending more time crafting and gathering than running dungeons?
    in theory, but then this system only helps them.
    (1)

  9. #9
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by fusional View Post
    and yet they just keep adding more stuff that the casuals can't help but cry about. weird!
    lol...in all honestly players who believe themselves to be "casual" always find something to whine about. They're so paranoid of being excluded from something that they believe the entire game needs to be tailored such that every aspect suits them. SE could give these players exactly what they want and they would still complain and lament their perceived lack of great gaming experiences. SE should really just stop trying to please the casual because it honestly can't be achieved.

    Not saying this to be mean, but from what I have observed it's generally true of that community of players. What SE is adding isn't necessarily anti-casual...
    (1)