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  1. #31
    Player
    Momita's Avatar
    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    552
    Character
    Momo Ochita
    World
    Ragnarok
    Main Class
    Conjurer Lv 70
    Crafted Gear become Soulbound only if You Spiritbond the item.. So, where is you problem?
    (0)

    Momo Ochita From Ragnarok

  2. #32
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Zezlar View Post
    I don't believe that account binding is the solution. Most well geared characters in 1.0 were balanced between double/triple melded crafted gear, and rare/ex gear like Darklight.
    how does that stop crafters from melding gear for people to buy? (it actually helps crafters)

    how does it stop people from melding their own?

    i don't understand your argument at all.

    Quote Originally Posted by Zezlar View Post
    I can also agree that quest rewards that involve gear should be ex. Those can be account bound, but crafted gear should absolutely not be.
    crafted gear won't be ex. gear that attains +1 spiritbond points or more will be ex.

    Quote Originally Posted by Zezlar View Post
    Account binding to me is more of a band aid, rather then looking for a real solution. It doesn't really solve anything, and all it does is get on the nerve of certain players which in this case is a sizable portion.
    and i would argue that most anyone who has experienced functional game economies in MMOs outside of FFXI/V see it as completely the opposite. but then what is your solution? how do you remove more equipment from the economy so the AH/MW don't get saturated? in a system where quests and dungeons will provide players with more relevant gear choices than ever before, how will crafted/melded gear retain value at all?

    Quote Originally Posted by Zezlar View Post
    Not with the Materia system being involved.
    lol what? materia is barely any different from enchantments or gems in other MMOs.

    i seriously don't understand your position at all.
    (1)

  3. #33
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I apologize. I for some reason can not quote the way I would properly like to but i'll address your points in different sections.

    There should be a decent balance of non ex gear, and gear that is found within dungeons. If I want to test gear out I should be able to purchase let's say two items from the wards with different stats. Then go into battle and compare. This system says "Too bad, you gained 1 xp on both items." Now you're stuck with it, and out the cash you just spent on both items.

    Same point as above.

    The Materia system did a good job at removing gear from the economy. The ridiculously low meld rates were proof to that. Raising the success rate on the melding means there will be even more gear on the wards, because it will now require less items to do. We're at the same end here, only now we are screwed with account binding once you gain that 1 xp point. Gear will always lose value over time. That is how things operate, but if you go with this system your value is completely wiped away that instant you fight a monster.

    In the end I will not buy items from other players. I can make everything myself, so why decrease my value twice by purchasing materials or items from other players, and completely losing all of that value once bound. That means all my Gil is already worthless. The problem we had with 1.0 is that there was no damn reason to make low level gear. It was useless.

    I can see that the system does work, but it doesn't work in a way that I find pleasing, or even acceptable. I'm honestly dumbfounded that people have allowed such an archaic component to exist.
    (3)
    Last edited by Zezlar; 02-12-2013 at 02:56 AM.

  4. #34
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Sigh..........
    (0)

  5. #35
    Quote Originally Posted by DoctorMog View Post
    They did this with NM drops in 11.

    Remember the droprate?

    yeah, that's because over many years, if the droprate is good, the price goes down to worthless.

    They later then changed the items to rare/ex to prevent the bottoming out of prices on non-rare/ex items.

    If you want 2% droprates on NM's and bosses, by all means, let everything be tradeable. Otherwise, think before you type.
    Yeah, remember getting that rare Haubergeon drop? Those rare Scorpion Harness drop rates? Remember getting those ultra rare Errant drop rate? None of those were crafted at all, they all dropped, in full, from NMs.

    >.>

    They changed many to R/EX because people were bitching about competition and RMT hogging NMs.

    Quote Originally Posted by Pseudopsia View Post
    Geez Louise! Stop creating new threads while there is already a thread on this subject; in fact two.
    This is the NA forums, the forums with not necessarily more players using it, but significantly more same threads than any other region forum on lodestone.

    Quote Originally Posted by Nadrojj View Post
    TLDR: - He Mad ^.
    Actual tl;dr: The typical MMO gamer who takes a video game too seriously and rails on others that doesn't have it 'as tough as them.' There's a reason SE is making ARR a casual playground whether people like it or not.
    (1)

  6. #36
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    The only problem this would create is a worse sense of buyer's remorse for people who buy it and then don't want it later after using it a bit. Solution? Don't buy items impulsively.
    (1)

  7. #37
    Quote Originally Posted by EinSoFZ View Post
    The only problem this would create is a worse sense of buyer's remorse for people who buy it and then don't want it later after using it a bit. Solution? Don't buy items impulsively.
    I've never seen impulse buying on useful weapons/armors. I have however seen people buy items for a bit then sell it back or give it to someone to help out.
    (1)

  8. #38
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by EinSoFZ View Post
    The only problem this would create is a worse sense of buyer's remorse for people who buy it and then don't want it later after using it a bit. Solution? Don't buy items impulsively.
    Or max out all your crafts, like me! so you dont have to buy anything at all!
    (0)

  9. #39
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Elexia View Post
    Yeah, remember getting that rare Haubergeon drop? Those rare Scorpion Harness drop rates? Remember getting those ultra rare Errant drop rate? None of those were crafted at all, they all dropped, in full, from NMs.
    blipp...blipp...blipp... Sarcasm detected!!!! Sarcasm detected!!!... Man the battle stations!!!
    (0)

  10. #40
    Player
    Zehira's Avatar
    Join Date
    Jun 2011
    Posts
    1,392
    Character
    Zehira Korrigan
    World
    Behemoth
    Main Class
    Conjurer Lv 80
    This is not a test, get over it. lol
    (0)

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