Crafted Gear become Soulbound only if You Spiritbond the item.. So, where is you problem?
Crafted Gear become Soulbound only if You Spiritbond the item.. So, where is you problem?
Momo Ochita From Ragnarok
how does that stop crafters from melding gear for people to buy? (it actually helps crafters)
how does it stop people from melding their own?
i don't understand your argument at all.
crafted gear won't be ex. gear that attains +1 spiritbond points or more will be ex.
and i would argue that most anyone who has experienced functional game economies in MMOs outside of FFXI/V see it as completely the opposite. but then what is your solution? how do you remove more equipment from the economy so the AH/MW don't get saturated? in a system where quests and dungeons will provide players with more relevant gear choices than ever before, how will crafted/melded gear retain value at all?
lol what? materia is barely any different from enchantments or gems in other MMOs.
i seriously don't understand your position at all.
I apologize. I for some reason can not quote the way I would properly like to but i'll address your points in different sections.
There should be a decent balance of non ex gear, and gear that is found within dungeons. If I want to test gear out I should be able to purchase let's say two items from the wards with different stats. Then go into battle and compare. This system says "Too bad, you gained 1 xp on both items." Now you're stuck with it, and out the cash you just spent on both items.
Same point as above.
The Materia system did a good job at removing gear from the economy. The ridiculously low meld rates were proof to that. Raising the success rate on the melding means there will be even more gear on the wards, because it will now require less items to do. We're at the same end here, only now we are screwed with account binding once you gain that 1 xp point. Gear will always lose value over time. That is how things operate, but if you go with this system your value is completely wiped away that instant you fight a monster.
In the end I will not buy items from other players. I can make everything myself, so why decrease my value twice by purchasing materials or items from other players, and completely losing all of that value once bound. That means all my Gil is already worthless. The problem we had with 1.0 is that there was no damn reason to make low level gear. It was useless.
I can see that the system does work, but it doesn't work in a way that I find pleasing, or even acceptable. I'm honestly dumbfounded that people have allowed such an archaic component to exist.
Last edited by Zezlar; 02-12-2013 at 02:56 AM.
Sigh..........
Yeah, remember getting that rare Haubergeon drop? Those rare Scorpion Harness drop rates? Remember getting those ultra rare Errant drop rate? None of those were crafted at all, they all dropped, in full, from NMs.They did this with NM drops in 11.
Remember the droprate?
yeah, that's because over many years, if the droprate is good, the price goes down to worthless.
They later then changed the items to rare/ex to prevent the bottoming out of prices on non-rare/ex items.
If you want 2% droprates on NM's and bosses, by all means, let everything be tradeable. Otherwise, think before you type.
>.>
They changed many to R/EX because people were bitching about competition and RMT hogging NMs.
This is the NA forums, the forums with not necessarily more players using it, but significantly more same threads than any other region forum on lodestone.
Actual tl;dr: The typical MMO gamer who takes a video game too seriously and rails on others that doesn't have it 'as tough as them.' There's a reason SE is making ARR a casual playground whether people like it or not.
The only problem this would create is a worse sense of buyer's remorse for people who buy it and then don't want it later after using it a bit. Solution? Don't buy items impulsively.
I've never seen impulse buying on useful weapons/armors. I have however seen people buy items for a bit then sell it back or give it to someone to help out.
blipp...blipp...blipp... Sarcasm detected!!!! Sarcasm detected!!!... Man the battle stations!!!
This is not a test, get over it. lol![]()
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