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  1. #1
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    It's not a solution I as the player can really fix. I'm not the game designer. I can only give my feedback based on what I have experienced. I'm certainly not a casual, and I work hard for everything I do have. However stripping me of all that effort once I fight an enemy is not satisfactory.

    Also I'm not sure how you can with a straight face tell someone to convert a triple melded item into a single materia or sell it to an NPC. That is not an adequate solution. Perhaps the conversion rate will be significantly better in ARR but even so it's still a massive loss. That is a design flaw. If I had personal choice, I would be putting it back on the market for at least a share of what I spent before.
    (3)
    Last edited by Zezlar; 02-12-2013 at 03:15 AM.

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Zezlar View Post
    It's not a solution I as the player can really fix. I'm not the game designer. I can only give my feedback based on what I have experienced. I'm certainly not a casual, and I work hard for everything I do have. However stripping me of all that effort once I fight an enemy is not satisfactory.

    Also I'm not sure how you can with a straight face tell someone to convert a triple melded item into a single materia or sell it to an NPC. That is not an adequate solution. Perhaps the conversion rate will be significantly better in ARR but even so it's still a massive loss. That is a deign flaw. If I had personal choice, I would be putting it back on the market for at least a share of what I spent before.
    Maybe there will be a system where converting a multi-meld will yield multiple materia? I Think we should be asking for that, just incase they haven't thought of it yet.
    (0)

  3. #3
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Reika View Post
    Maybe there will be a system where converting a multi-meld will yield multiple materia? I Think we should be asking for t hat.
    I did suggest that in another thread. It's something that could be examined, but i'm not sure if it would be technically feasible or not.
    (0)

  4. #4
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Zezlar View Post
    Also I'm not sure how you can with a straight face tell someone to convert a triple melded item into a single materia or sell it to an NPC. That is not an adequate solution. Perhaps the conversion rate will be significantly better in ARR but even so it's still a massive loss. That is a design flaw.
    how is it a design flaw? you want one of the best pieces of gear for a particular slot, prepare to pay for it. assume the money is gone. nearly every other modern MMO works this way. once you get something better, keep the old piece for nostalgia, for situational use, or for comparison. or get rid of it if you want. it's not the crafter's problem and it's not the game's problem.

    do you get to go out and buy a $10,000 smart TV big enough for an entire wall, use it for a year then sell it at the same price you bought it for or more? how about a car? and what about cheap items like socks? the value of commercial items depreciates as soon as you open or use it. FFXI and FFXIV are pretty much the only MMOs with economies which fly in the face of this, and it discourages crafting quite a lot.

    if someone buys a couple rings to test out and they bind after a fight, no problem. get SB to 100%, convert to materia and get some of your money back. maybe even turn a profit. but since when in MMOs with functional economies (read: NOT FFXI or XIV) have you been allowed to buy some of the best, most expensive gear in the game only to just resell it without a loss? if you've played any other games, you should automatically expect to be stuck with that purchase. this also makes money more desirable as it isn't just and endlessly replenishing resource as long as you keep whatever you buy with it.

    this forces you to make wiser big-ticket investments, which is realistic- and considering leveling will be heavily quest based in ARR anyway... in addition to gear, money is a common reward for that kind of system. so then what happens if you give players ways to introduce more and more money into the economy along with more and more gear? we had that in 1.0 before materia, and materia didn't heal the economy. it only temporarily stemmed the bleeding.

    so now in 2.0 we see the potential for more bleeding than materia alone can handle, and a binding system solves that. and yet people are arguing against it simply because they don't like it and want to have free-reign to spend their cash with abandon, without consequence, regardless of the negative impact on the economy.

    who can keep a straight face and argue they care about economic health in ARR and still argue against item binding, especially without a reasonable solution to counter?
    (3)