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Thread: Item Binding

  1. #111
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Valmonte View Post
    This,
    I really don't think they've considered the human reaction on this. there is no way this is going to help crafters, people will simply stop buying gear and find alternate means of acquiring gear. hell, i wouldn't be surprised too see a guide eventually written on "how to Level without buying gear til cap".
    This is a game, not real life.

    And..

    Wow, emotional and psychological attachment to your weapon or gear? If you have such fond memories of the gear that you worked so hard for, keep it. If you don't care, change it to materia and sell.

    Seriously, it's not that hard.

    Why just hand down weapons to a fellow player when you can help them earn the weapon for themself and allow them to create these fond memories. Chances are, that player is gonna ditch that weapon pretty soon anyway since you're helping them level easier by giving them a weapon they didn't work for.
    (2)

  2. #112
    Player
    Nayito's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Nayito Alsinet
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zumi View Post
    There would be no need for such a guide you will get a bunch of gear from questing.
    and how does benefits the crafters?
    (1)

  3. #113
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Nayito View Post
    and how does benefits the crafters?
    HQ Gear. Quest gear is finite, and you'll need something to change into materia.

    C'mon bro, you didn't think of that?
    (0)

  4. #114
    Player
    Nayito's Avatar
    Join Date
    Jul 2012
    Posts
    65
    Character
    Nayito Alsinet
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Psykotsu View Post
    HQ Gear. Quest gear is finite, and you'll need something to change into materia.

    C'mon bro, you didn't think of that?
    HQ gear is also limited, 50% of the time the benefit is not worht it

    we are gonna have quests to lvl all the jobs, so that means tons and tons of quets that would give tons of gear to SB. of cource, once you to high lvl you'll be making/geting gear but i was refering to 1-40 gear. there would be no need for those recepies
    (2)

  5. #115
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Nayito View Post
    HQ gear is also limited, 50% of the time the benefit is not worht it

    we are gonna have quests to lvl all the jobs, so that means tons and tons of quets that would give tons of gear to SB. of cource, once you to high lvl you'll be making/geting gear but i was refering to 1-40 gear. there would be no need for those recepies
    Some people actually enjoy the game and don't rush to endgame.
    (0)

  6. #116
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I don't know about everyone else, but if a friend or someone in my guild needed a crafted item made for their level, I would just like, make it. Being a crafter rocks, got all these options and stuff.

    Guy in my LS needs a hatchet for lvl26 - ting ting ting jobs done - heres your brand new hatchet. Of course I have this exact hatchet, but I went ahead and made him a new one, because I am an awesome person and always have materials.
    (1)
    Last edited by Reika; 02-11-2013 at 02:46 PM.

  7. #117
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Zumi View Post
    I support bind on equip items it actually keeps crafting worthwhile.
    For that same reason I hate BoE, it keeps prices artificially high: crafters who like that are obviously those that in the US at least rail against the 'first sale doctrine'.

    Once I buy something I should have the right and ability to re-sell it.
    (0)

  8. #118
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kraggy View Post
    For that same reason I hate BoE, it keeps prices artificially high: crafters who like that are obviously those that in the US at least rail against the 'first sale doctrine'.

    Once I buy something I should have the right and ability to re-sell it.
    What does being in the U.S have to do with anything? Dumb statement.
    (0)

  9. #119
    Player
    Fifty's Avatar
    Join Date
    Feb 2013
    Location
    Valefor / Sargantas
    Posts
    8
    Character
    Fifty Manderville
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    That idea is horrible... Absolutely horrible. The whole point of shutting the game down was to fix problems not make more.
    Reason: Selling and trading used items is imperative. We desperately need an auction house since the launch for this exact purpose.
    What would be the point if we finally get the auction house and we can't sell our used gear?
    It will clutter inventorys, get tossed and if used long enough become materia (In most cases turning to materia is a bad idea and wasteful). A key factor in decision making for the purchase of gear and weapons is knowing that in a few days of use there is a good chance you can sell it for roughly the same price and then upgrade, it's brilliant! Disabling the economy this way will be a game breaker for a lot of players. The same players that had to wait 2 years to see if this game could improve... The same reason the launch of 1.0 was a disgusting failure.
    Please oh god please don't implement this horrible concept.
    To conform to the notion that all MMO's are like this is not a valid arguement. Thats why I don't play other MMO's, FFXI was the only one I liked/loved. It was worthy of commiting to and playing for 5 years. And I played FFXIV since launch (Excluding the 5 months I just gave up on it, because the billing started and the game was far from ready) knowing it failed but in support that some day the fan base will accept this as a good game and see this game in its glory. There is a huge demographic of mature players, like the fan base that grew up playing Final Fantasy games since 1987 have to see this game succeed or basically there is no MMO for me to play and I will have to go to work or spend time with family...
    This cannot happen, it just can't.
    I would even recommend suspending said employee for trying to sabotage the game...
    It's simply the worst idea. I will be devistated to see this one fail again over something so obviously essential.
    (5)
    Last edited by Fifty; 02-11-2013 at 09:47 PM. Reason: grammar error

  10. #120
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Another thought. Will melding requests be changed to allow multiple melds?

    Bob over there has a double melded shield which he wants to try and triple. Unfortuantely Bob doesnt have armorer.

    How then does bob try and get his shield triple melded if he can't trade it to a crafter?

    You could say level a craft but then you end up in a game where there is no economy because everyone in the world has every craft at max because its the only way they can meld there stuff.
    (3)

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