I don't see how? I mean win win in the sense that if you like the option to where the gear bonds to you and you cant trade it or sell it, even if it has 1% SB on it, then you win cuz you're stuck with it AND if you want an npc that can deplete the SB% back down to 0, so you can trade your gear to a friend or linkshell member, you will have this option. So like, I win, you win, got it?
I think the decision to change this system in this manner was stupid. This isn't GW2 >.>
For the record, I bought GW2 to play with some friends while 1.0 was down, and I have played it only a handful of times. I HATED HATED HATED the souldbinding option in GW2 and I felt it made things very restrictive. It gave this cheap, restrictive and disposable feel to the game and its gear/armor. Items shouldn't just be used and discarded like that for nothing...I mean really, once its bonded to you, what choice do you have but to npc....and that's it? What if I'm trying to convince a friend to play ARR with me, and maybe he/she just started and needs better gear since he doesn't have the gil, or if I have a nice multimeld I would prefer to sell or give to someone else instead of npcing it? May I also note that the friends I played GW2 with lost interest a long time ago, and I haven't logged in in over a month...
I agree to an extent that this proposed idea would promote more crafting, but honestly when you played 1.0...how many people REALLY crafted and really kept the mw stocked? CERTAIN things on our MW were stocked more than others for sure on RIdill. It was mostly dropped gear from the dungeons, gear that yielded the best materia via spiritbonding, and certain gear that was best for multimelds (boarskin ringband of lighting, Mahogany pattens, felt trousers ect.) Trying to find low to middle level gear was a feat in itself, unless you knew a crafter that would help you.
I'm truly only asking for the devs to look into the idea-if this is going to be the system going forward- that they implement an npc that you pay gil, that deplete the SB on a non EX item back to 0. Sure I'm not a fan of the proposed system... but I'm sure there could be a compromise to keep everyone happy. I want to play this game long term, as I've played FFXVI since beta, and I truly love the game, and hope for the best in ARR-but weird changes like this will not make the transition easy, and I'm really worried about it breaking the game for me. I know I'm not the only one who feels this way.