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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Asael View Post
    Of course, there would definitely have to be tweaks to make such a spell balanced. Say the odds of it landing on a regular mob is very likely, the odds of it landing on a NM is less likely, and the odds of it landing on a boss such as Garuda is slim to none. Then even in the event the effect does stick, casting raise for a one hit KO is out of the question, so cure bombs only. But yes, I'm sure various mechanics could be implemented so such a spell doesn't become OP.
    I'd hope for stacks instead of chance to apply*.


    Say that you can stack the buff, and there is a maximum multiplier. Certain monsters (like bosses) will be more resistant and will require more stacks to hit full effect - for transparency once you hit max stack it could tell you and then save it in your bestiary under monster resistances (Boss bla bla 10 stack resistance, meaning you wont get full potency till 10 stacks - some may be immune like those already undead, and you may get more complex like 10 stacks to max stack but even then you aren't at full capacity so it could read "Undead 12 * 75%" and you would know at 12 stacks you will get a max of 75% efficiency rather then what you'd expect)

    As far as I know there will be a bestiary in FFXIV :P
    Example for those going wtf is that:


    *Or you can mix them in (like the chance increases as the stack grows (from failed tries), I just dont want to see debuffs being useless because its like "well.. he'll just dodge them all so dont waste your time")

    Also could turn the buff name once at maximum to "turned undead" or something since you completed the process on them (though those who you cant get a full efficiency on would never turn all the way).
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    Last edited by Shougun; 02-09-2013 at 12:19 PM.