Well this isnt completely true at the end of 1.0. War has more DD designed combos that can generate hate faster when other abilities are on cool down and on the otherside Paladins shield block is massively more powerful then parry could ever be. Also War is alone on an island for all of his abilites, hp gain, and tp generation. PLD had boons form having a whm which is another reason besides guaranteed block that pld fighting Darnus hard was significantly easier.
I would just like war and gld to be adjusted where it could fit in spots that are vacant. For instance war should be able to be fit into that DD roll and while not be equal give something else to the table that drg or mnk cant. Same for Gladiator instead of pld because pld to me is to far gone to not be tank (I mean design not statistically as you can do dd pld and put up numbers far beyond most suspect).No one understood me XD. I simply meant some people in here believe that both can do it all effectively. I don't. I KNOW paladin is the better single target tank and I KNOW warrior is the better multi-target tank.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.