Quote Originally Posted by Sakasa View Post
Well this isnt completely true at the end of 1.0. War has more DD designed combos that can generate hate faster when other abilities are on cool down and on the otherside Paladins shield block is massively more powerful then parry could ever be. Also War is alone on an island for all of his abilites, hp gain, and tp generation. PLD had boons form having a whm which is another reason besides guaranteed block that pld fighting Darnus hard was significantly easier.

I would just like war and gld to be adjusted where it could fit in spots that are vacant. For instance war should be able to be fit into that DD roll and while not be equal give something else to the table that drg or mnk cant. Same for Gladiator instead of pld because pld to me is to far gone to not be tank (I mean design not statistically as you can do dd pld and put up numbers far beyond most suspect).
Quote Originally Posted by Shougun View Post
Except they are not lol, there are -clear- winners for different situations.

For same skill and gear, there will be situations I will always pick a WAR over PLD and a PLD over WAR. Never "meh either one I dont care".
Quote Originally Posted by Skies View Post
You are not understanding what Reika says. A being better than B does not means that B is bad or not effective.
Both can tank effectively in everything, one will have an easier time, the other a harder time, but effectiveness, both have.
No one understood me XD. I simply meant some people in here believe that both can do it all effectively. I don't. I KNOW paladin is the better single target tank and I KNOW warrior is the better multi-target tank.