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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by FedeMax View Post
    With Beta test just around the coner, I want to play tank but on 1.0 Warrior was it and nothing else. The difference in defense and hp between Paladin and Warrior were minimal. Every party and dungeon run was always a Warrior. Paladin was for the most part a unwanted class for endgame content. So I though to bring these up and see what people would like to see in ARR for Paladin and Warrior.

    Paladin - Tank 2.0

    Greater Defense - to be able to tackle multiple Mobs or Bosses without driving crazy the WHM with cures.

    AOE emity skills - be able to run into a room and agro everything around him. Sample the 3 Garudas

    Boss disabling skills - a skill that will knock down boss for a periot of time (4-8 sec.)

    Greater DPS on a single Mob than 1.0.

    Warrior - Crowd Control 2.0

    More AOE attack skills - been able to run behind the tank and start attacking multiples Mobs for faster kills on a group.

    Less Defense that Paladin - there really needs to be a noticeable difference between Paladin and Warrior squishiness if not everyone will still use just Warrior.

    AOE enbledding skills - keeping with making Warrior a Crowd Control, mass killer.

    Abilities to reduce or increase emity as needed - that way it can control the his emity to help removed mobs from other DPS classes or less to not take away Mobs from Tank.

    I would love to hear what other people would like to see different from the 1.0 Paladin and Warrior or everyone is happy just to scrap Paladin and just make Warrior the tank.
    Great ideas. My idea to push paladin would be:


    HEALING AURA

    I also would like, if the Paladin had something like Auras (think about Dark Age of Camelot in that point)

    A Healing aura for the group which pulses and regenerates hit points real slow, but at least it would be somethin.
    (0)

  2. #2
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Paladins.. should be the only "Main tank".Warrior "can" be a Tank, but it shouldn't have defense equal to a Paladin. When I see the word Warrior, I see a Person with an Axe or Sword ( even Dual Swords) and going all out on the enemy. I don't think of a Warrior as a Main tank, However Warriors are tough nuggets, so they can be a Back up Tank, if it so happens the Paladin is having trouble, or needs a second tank within a Battle.

    To me, Overall Warriors are ment to be High Damaging (but low Crit-rate) DDers. Paladins Only task.. is to tank.. and they have not so good damage rate. So of course you have the give a Paladin a reason to even exist in the game, so you give them tanking Abilities. If you give Warrior the same thing ( equal as some people say), + Awesome tanking, I feel it makes a Paladin that much useless.
    (1)

  3. #3
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Jobs abilities are drastically changing in ARR. As such, discussions about job mechanics are moot seeing as we don't know what abilities they kept for PLD/WAR and what abilities they tossed in the trash for PLD/WAR. It's all speculation about 1.0 battle mechanics until beta starts...
    (0)
    Last edited by MizoreShirayuki; 02-03-2013 at 12:19 AM.

  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    All this thread proved that War and pld was fine in all situations some people used pld more some people used war more.
    (3)

  5. #5
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    The only thing I see proven is that some people believe both of them can tank everything effectively the way they are.
    (2)

  6. #6
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Reika View Post
    The only thing I see proven is that some people believe both of them can tank everything effectively the way they are.
    Well this isnt completely true at the end of 1.0. War has more DD designed combos that can generate hate faster when other abilities are on cool down and on the otherside Paladins shield block is massively more powerful then parry could ever be. Also War is alone on an island for all of his abilites, hp gain, and tp generation. PLD had boons form having a whm which is another reason besides guaranteed block that pld fighting Darnus hard was significantly easier.

    I would just like war and gld to be adjusted where it could fit in spots that are vacant. For instance war should be able to be fit into that DD roll and while not be equal give something else to the table that drg or mnk cant. Same for Gladiator instead of pld because pld to me is to far gone to not be tank (I mean design not statistically as you can do dd pld and put up numbers far beyond most suspect).
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Reika View Post
    The only thing I see proven is that some people believe both of them can tank everything effectively the way they are.


    Except they are not lol, there are -clear- winners for different situations.

    For same skill and gear, there will be situations I will always pick a WAR over PLD and a PLD over WAR. Never "meh either one I dont care".
    (1)

  8. #8
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Shougun View Post
    Except they are not lol, there are -clear- winners for different situations.

    For same skill and gear, there will be situations I will always pick a WAR over PLD and a PLD over WAR. Never "meh either one I dont care".
    You are not understanding what Reika says. A being better than B does not means that B is bad or not effective.
    Both can tank effectively in everything, one will have an easier time, the other a harder time, but effectiveness, both have.
    (2)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Skies View Post
    You are not understanding what Reika says. A being better than B does not means that B is bad or not effective.
    Both can tank effectively in everything, one will have an easier time, the other a harder time, but effectiveness, both have.
    Effectiveness is rated on the whole scale. If john is way better then bob at X then bob is not an effective choice.


    So I disagree.
    (0)

  10. #10
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Sakasa View Post
    Well this isnt completely true at the end of 1.0. War has more DD designed combos that can generate hate faster when other abilities are on cool down and on the otherside Paladins shield block is massively more powerful then parry could ever be. Also War is alone on an island for all of his abilites, hp gain, and tp generation. PLD had boons form having a whm which is another reason besides guaranteed block that pld fighting Darnus hard was significantly easier.

    I would just like war and gld to be adjusted where it could fit in spots that are vacant. For instance war should be able to be fit into that DD roll and while not be equal give something else to the table that drg or mnk cant. Same for Gladiator instead of pld because pld to me is to far gone to not be tank (I mean design not statistically as you can do dd pld and put up numbers far beyond most suspect).
    Quote Originally Posted by Shougun View Post
    Except they are not lol, there are -clear- winners for different situations.

    For same skill and gear, there will be situations I will always pick a WAR over PLD and a PLD over WAR. Never "meh either one I dont care".
    Quote Originally Posted by Skies View Post
    You are not understanding what Reika says. A being better than B does not means that B is bad or not effective.
    Both can tank effectively in everything, one will have an easier time, the other a harder time, but effectiveness, both have.
    No one understood me XD. I simply meant some people in here believe that both can do it all effectively. I don't. I KNOW paladin is the better single target tank and I KNOW warrior is the better multi-target tank.
    (0)

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