Results -9 to 0 of 88

Threaded View

  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    The reason RMT wasn't huge in XIV comparatively was because XIV had a different design to it, now, however, that they're making ARR a 'standard mmo', RMT will be pretty large, much larger than they'll be able to handle.
    If the other standard MMOs are any indication, RMT won't have much of a leg to stand on so long as the developers keep control over progression. RMT was stupidly trivial in WoW because almost all of the character progression is tied to PvP via arena points or BoP gear via raids. They got so desperate that they started making lv1 alts, running them to the city to shout ads for their RMT company, after which everyone in the zone would report them for spamming and continue with their day.

    I think you're confusing "standard MMO" with "Final Fantasy XI" in this case.

    -----

    @OP: Be careful of what you wish for. The more tight-fisted you are to prevent RMT, the more regular players get screwed over caught in the crossfire, while said RMT find workarounds or simply have more man hours and man power to trudge on through. That's not mentioning bone-headed design decisions made out of fear of RMT.
    (7)
    Last edited by Duelle; 02-02-2013 at 10:11 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)