Quote Originally Posted by Jeronlmo View Post
did you know in FF11 ... irrelevant points omitted
What gave you the idea I even played FF11??? And why should FF14 employed any problematic methods that exists in FF11? ARR is a newly developed engine in 2012/2013, not 2001.

Quote Originally Posted by Exn View Post
Well I never attempted to prove it was required in ARR ...
Then you can agree that time window is not required in ARR, therefore to bring it back will only reintroduce old issues that SE has been trying to solve in FF11, and not eliminate them as they can do in ARR.

And as I have said, that ARR does not need a time window for HNM, as other conditions can become the prerequisites to activate them. With the new server design and game engine, there is nothing to prevent ARR's game content to allow the players to play the game at the time of their choosing, and not some server resource allocation scheme to reduce server load.

Therefore, to do RL task while waiting for game play is an old issue that should not even exist, nor reintroduced, into ARR.

jc