Quote Originally Posted by Exn View Post
I'm not sure what's your point here.. Every MMO has tons of garbage quests.. We were talking about quest-based leveling, in which FFXI did not have.

And no, it's nothing like levequests. Quest-leveling, as it's been implemented so far.., is solo, with no option to share your quest with your party (hopefully that changes..). Your suggestion to do solo quests as a group isn't a good one. Unless you form a static with these ppl (which most casual players would never do..) where you can always get the same quests, but even then you'll just be completely facerolling the content as it was designed to be solo'd.. enter mindless button-mashing spam all the way to 50. At least pt grind mobs are designed to be fought, you know, by a pt.. and hopefully SE wouldn't implement it like 1.0 where the party needs to pull like 10 mobs for it to get interesting, but more like XI where one or two challenges the party and offers great exp.

We can also very easily claim that quest-leveling is part of the reason MMOs fail, as every failing MMO uses that same system. Rinse and repeat what WoW already succeeded at and your doomed to fail. Why? Because WoW is still here! Ppl will just try out the new flashy MMO becuase it's a flavor of the month, then go right on back to WoW, the game that already got it right, that they've been playing for years. XI was successful because it wasn't anything like WoW, otherwise shortly after WoW's release, XI woulda completely died like the rest. We aren't asking for XI-2, just to take some aspects from XI that separated it from WoW and all the failing MMOs. Without pulling ideas from XI (or coming up with entirely new ideas, which is much harder), there isn't anything markedly different about the content within ARR, and the content that's in every general MMO (WoW included). Even XIV's armoury system is an offshoot from XI's (one toon, multiple jobs). It's about offering options to appeal to players across the board, fostering a well balanced community. Otherwise you end up going the same route as every other MMO that attempted this exact same route after WoW..
While it was not quest based leveling XI had tons of garbage quest that a lot of players did and they are now throwing around complaints cause they are getting exp for is the irony I am pointing out. Even looking at the alpha vid and seen of it killing random mobs still seems viable. It's just a group of people that want their preferred way to be the best way, which is pretty short sighted in my book. Killing mobs in the wild, doing dungeons leve quest and grinding all seems to be viable.

I'm just say'in, take a look at the alpha video and see that the mob he was 8 lvls over was still giving him like 35 exp. Like i said before in another post people will do more than one type of leveling if given the option.

Again MMo's are not failing cause of being quest based if they were truly tired of quest based mmo's then those 10 mil+ Wow would have all quit the game by now. Tons of my friends quit SWTOR because of lack of content, quit Tera cause of bland content. SWTOR had some of the best questing mmo has seen but that is not the reason it failed. I quit DCU cause of lack of content.

All these games had good idea's but executed the stuff that matter's dead wrong.