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  1. #261
    Player
    AdorraEloom's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Adorra Eloom
    World
    Sargatanas
    Main Class
    Goldsmith Lv 50
    I think questing could work, like many stated having a good story behind the quests, and also the quests would have to chain.
    Chaining quests leading to a climax final part ending up in a instance which would require a party would be fun.

    Pick up a quest around level 13, just some fetch quest but upon handing it in, the quest leads to something more interesting which begins a small story, complete part two of the quest and upon handing it in the story evolves more, and now requires you to go to a level 15 instance and do a task for the quest giver in the instance that would require a full party to do, and since many people will be running the instance as they have different quest chains that led them to the same instance or perhaps they are just farming the instance for XP and boss drops would fulfill the play styles of many types of players.
    (2)

  2. #262
    Player
    Hanemakikaze's Avatar
    Join Date
    Mar 2011
    Posts
    405
    Character
    Hanemakikaze Shadowmourne
    World
    Faerie
    Main Class
    Marauder Lv 50
    I played tera 1-60 with friends when it first came out, had a freakn blast especially the BAM quests. Played FFXIV with friends on release, never saw them again after two weeks. That about sums up my experience with those two games and the quest based nonsense that is some kinda bane apparently to a silly few. Leveling in XIV was never fun, leves were terrible, quests were pointless and grinding parties were tedious until 35ish and even then it was pretty damn boring even if it did speed up by an uncalled for amount.

    I think people are wearing some weird rose tinted glasses but that's just me. But just like XI, despite the gameplay being pretty repetitive, boring, and extremely tedious to the max endgame, it had a pretty good community so it kept me playing.

    Anyway, I'm sure SE isn't dumb enough to keep making the same mistakes(lol). They will add some quests with actual meaning hopefully this time around besides giving microscopic exp, crappy gear or chump change. Or at least some that are actually fun and not completely boring and terrible.
    (5)

  3. #263
    Player
    strallaalaa's Avatar
    Join Date
    Sep 2012
    Posts
    478
    Character
    Fragile Stampede
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    i quit wow cause of the questing, so i dunno why people think no one is going to quit this game over it. i detest quest leveling, i hate dungeon grinding for levels. i didn't even make it past rank 40 before i quit. and those that keep using wow as an example need to stop, that game is a frickin fluke. even experts have said this. just cause the one game every reject funneled to 20years ago did well doesn't make it other mmo's. or make it the standards of mmo's. mmo's shouldn't have standards, they are a genre and each mmo should be made differently at the least. but surely not all like wow. and not all with quest base leveling.

    either way leveling system is the very thing you do the most in a mmo. least a good one, you level a many jobs like in ffxiv. or you reroll toons over and over. either way, this part usually is spent a lot of time on. in a good game it's fun, good game you don't need to run to max for it to be enjoyable. if i don't have the want and enjoy getting another class leveled or to get all my classes to max level when they raise a level cap then the game is total fail and i quit. simple as that. the logging into a empty guild to do events twice a week is not my idea of a mmo. a mmo keeps people playing and linkshells full 24/7 a day.
    (3)

  4. #264
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Firon View Post
    Proof? The reason those games failed cause of lack of content and bad balancing problems and just being plain bland. No one is quitting mmo's cause its like WoW they are quitting cause its not better or at least as good as wow. People are also not quitting cause of lack of grouping or w/e cause if that was the case a lot of them would have quit WoW too because of quest based leveling. People will play the same game over and over again as long as its repackaged right.
    This. The original WoW-killers (Vanguard Online and Warhammer Online) fell apart between poor design implementation (Vanguard), and a clusterfuck of problems not limited to broken PvP and lots of cut content (worst being that Warhammer was sold as a PvP game, and a PvP game with broken PvP is pretty much dead on arrival).

    As I said, most made very dumb mistakes or banked entirely in their IP. What we should be hoping and praying for is that FFXIV's developers do not make the mistakes those studios made. Much like Star Wars, Final Fantasy is a pretty strong IP, but that alone is not going to keep people playing. TOR easily proved this.

    Quote Originally Posted by Reika View Post
    Because something has quest based leveling is the stupidest reason the continuously throw out there. You use it because you personally dont like it. It's not something that causes MMO's to fail, its just that your stuck in the old ways, stuck on EQ/XI ways, cant move on, cant adapt to or accept 'lifestyle' changes. Its like that old dog you cant teach any new tricks, or a senile old man still telling stories about 'nam and still using the term 'gook' because his mind hasn't been able to move on....
    I..I think I love you...
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #265
    Player
    Yellow's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    477
    Character
    Tamako Lalako
    World
    Ravana
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Duelle View Post
    This. The original WoW-killers (Vanguard Online and Warhammer Online) fell apart between poor design implementation (Vanguard), and a clusterfuck of problems not limited to broken PvP and lots of cut content (worst being that Warhammer was sold as a PvP game, and a PvP game with broken PvP is pretty much dead on arrival).

    As I said, most made very dumb mistakes or banked entirely in their IP. What we should be hoping and praying for is that FFXIV's developers do not make the mistakes those studios made. Much like Star Wars, Final Fantasy is a pretty strong IP, but that alone is not going to keep people playing. TOR easily proved this.

    I..I think I love you...
    Have you ever stopped to think that maybe quest based levelling is now the past popular thing? Maybe some people are looking for something new after playing 9 years of quest based MMORPGs.
    (0)

  6. #266
    Player
    moraliania's Avatar
    Join Date
    Nov 2011
    Posts
    4
    Character
    Mirone Silmiro
    World
    Ragnarok
    Main Class
    Archer Lv 5
    Always interesting to read where mmo's are going and where they should. My first love was XIV, now I know much more. I'm happy if XIV-II gets also some virtual group tasks like in GW2. First time I saw there that solo players like me were accepted to bigger groups and it warmed my heart. In gw2 me too liked the feature where your skills were lowered to local level. And if virtual group happened to be big, also you saw more and more difficult enemies. FF could release also single player version, if the new story is good enough. And the tools for modding that like in Skyrim. This modding made that good game still 10 times better. Poor TOR lacks an end. Good end is always needed. Good graphics and chars is still the most important thing. There FF wins. This year is very interesting. -- Sininen Northman --
    (0)

  7. #267
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Firon View Post
    I agree with this. FFXI had tons of garbage quest trust me i know i did over 500+ quest before i quit and only about 7-10%% of them stood out. When i say stood out they had a good story behind them.
    I'm not sure what's your point here.. Every MMO has tons of garbage quests.. We were talking about quest-based leveling, in which FFXI did not have.

    And no, it's nothing like levequests. Quest-leveling, as it's been implemented so far.., is solo, with no option to share your quest with your party (hopefully that changes..). Your suggestion to do solo quests as a group isn't a good one. Unless you form a static with these ppl (which most casual players would never do..) where you can always get the same quests, but even then you'll just be completely facerolling the content as it was designed to be solo'd.. enter mindless button-mashing spam all the way to 50. At least pt grind mobs are designed to be fought, you know, by a pt.. and hopefully SE wouldn't implement it like 1.0 where the party needs to pull like 10 mobs for it to get interesting, but more like XI where one or two challenges the party and offers great exp.

    We can also very easily claim that quest-leveling is part of the reason MMOs fail, as every failing MMO uses that same system. Rinse and repeat what WoW already succeeded at and your doomed to fail. Why? Because WoW is still here! Ppl will just try out the new flashy MMO becuase it's a flavor of the month, then go right on back to WoW, the game that already got it right, that they've been playing for years. XI was successful because it wasn't anything like WoW, otherwise shortly after WoW's release, XI woulda completely died like the rest. We aren't asking for XI-2, just to take some aspects from XI that separated it from WoW and all the failing MMOs. Without pulling ideas from XI (or coming up with entirely new ideas, which is much harder), there isn't anything markedly different about the content within ARR, and the content that's in every general MMO (WoW included). Even XIV's armoury system is an offshoot from XI's (one toon, multiple jobs). It's about offering options to appeal to players across the board, fostering a well balanced community. Otherwise you end up going the same route as every other MMO that attempted this exact same route after WoW..
    (0)

  8. #268
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Reika View Post
    Because something has quest based leveling is the stupidest reason the continuously throw out there. You use it because you personally dont like it. It's not something that causes MMO's to fail, its just that your stuck in the old ways, stuck on EQ/XI ways, cant move on, cant adapt to or accept 'lifestyle' changes. Its like that old dog you cant teach any new tricks, or a senile old man still telling stories about 'nam and still using the term 'gook' because his mind hasn't been able to move on....
    You personally don't like pt based mob leveling, your just stuck in the old ways, stuck in WoW/(insert practically every other MMO here except EQ and XI..), can't adapt to of accept 'lifestyle' changes... etc etc..

    You haven't said anything here that I can't just say right back to you. Both systems are as old as dirt. But I assure you, one system (quest-leveling) has been used and abused waaaaaay more than the other.. Seems more like your that old dog, stuck in your old commonly used ways.. Step outside the box! Open your mind! Be accepting of other ppls values! (It's not like we are arguing to remove your beloved quest-based leveling.. we can accept you prefer a solo peaceful leveling experience.. but it also says alot about you all that your not willing to accept an equally balanced pt grind system..)
    (2)

  9. #269
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Exn View Post
    I'm not sure what's your point here.. Every MMO has tons of garbage quests.. We were talking about quest-based leveling, in which FFXI did not have.

    And no, it's nothing like levequests. Quest-leveling, as it's been implemented so far.., is solo, with no option to share your quest with your party (hopefully that changes..). Your suggestion to do solo quests as a group isn't a good one. Unless you form a static with these ppl (which most casual players would never do..) where you can always get the same quests, but even then you'll just be completely facerolling the content as it was designed to be solo'd.. enter mindless button-mashing spam all the way to 50. At least pt grind mobs are designed to be fought, you know, by a pt.. and hopefully SE wouldn't implement it like 1.0 where the party needs to pull like 10 mobs for it to get interesting, but more like XI where one or two challenges the party and offers great exp.

    We can also very easily claim that quest-leveling is part of the reason MMOs fail, as every failing MMO uses that same system. Rinse and repeat what WoW already succeeded at and your doomed to fail. Why? Because WoW is still here! Ppl will just try out the new flashy MMO becuase it's a flavor of the month, then go right on back to WoW, the game that already got it right, that they've been playing for years. XI was successful because it wasn't anything like WoW, otherwise shortly after WoW's release, XI woulda completely died like the rest. We aren't asking for XI-2, just to take some aspects from XI that separated it from WoW and all the failing MMOs. Without pulling ideas from XI (or coming up with entirely new ideas, which is much harder), there isn't anything markedly different about the content within ARR, and the content that's in every general MMO (WoW included). Even XIV's armoury system is an offshoot from XI's (one toon, multiple jobs). It's about offering options to appeal to players across the board, fostering a well balanced community. Otherwise you end up going the same route as every other MMO that attempted this exact same route after WoW..
    While it was not quest based leveling XI had tons of garbage quest that a lot of players did and they are now throwing around complaints cause they are getting exp for is the irony I am pointing out. Even looking at the alpha vid and seen of it killing random mobs still seems viable. It's just a group of people that want their preferred way to be the best way, which is pretty short sighted in my book. Killing mobs in the wild, doing dungeons leve quest and grinding all seems to be viable.

    I'm just say'in, take a look at the alpha video and see that the mob he was 8 lvls over was still giving him like 35 exp. Like i said before in another post people will do more than one type of leveling if given the option.

    Again MMo's are not failing cause of being quest based if they were truly tired of quest based mmo's then those 10 mil+ Wow would have all quit the game by now. Tons of my friends quit SWTOR because of lack of content, quit Tera cause of bland content. SWTOR had some of the best questing mmo has seen but that is not the reason it failed. I quit DCU cause of lack of content.

    All these games had good idea's but executed the stuff that matter's dead wrong.
    (3)

  10. #270
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Hehhhhhh... The main problem of FFXIV was the scary lack of content. Whether it's mob grinding, questing or leve grinding, we are ALWAYS moving from one area to the other from low levels to higher levels. A quest path isn't going to change that.

    The wonderful thing about FFXI was that the quests had no reward to them other then just the pleasure of doing them. Take that attitude and apply it to FFXIV, add new quests all the time regardless of levels, add some low ones, some higher level ones, dungeons whatever.. The point is to provide enough story and content so people want to log the frack in.

    The worry that we will be led along and bored to tears depends on the delivery of those quests, if they keep up the same personal interaction you have with NPC's at the end of XIV 1.0 I don't see much to fret over. As long as the delivery of the content is interesting and done with style on an interactive level it should make you feel as part of the world and story.

    I don't know why most of you play games, but that is my reason and I think XIV will provide all that. Tera is a very soulless game, it lacks a life of it's own, just like XIV did at first however it's come so very far from that.
    (6)

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