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Thread: Shiva model!

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  1. #1
    Player
    Gramul's Avatar
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    Mar 2011
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    Eisen Gramul
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    Hyperion
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    Blacksmith Lv 90
    By the way I was looking through the earlier portion the thread and noticed some of you are confused about digital sculpting in regards to texture and color.

    I dunno if it was fully covered or not, but I thought I'd chime in anyway because I'm like that. Zbrush can be used to texture models with various materials and the ability to paint individual polygons on a dense model. As you can see here with a default project in version 4R4:
    (lovely right?)
    Now here's the same model but with me painting in random materials and erasing some of the color from the polypaint:

    Shiva here looks to have default materials, in this case what looks like a basic matte skin shader with placeholder colors for clarity when they decide to texture it, probably by hand as painting in another program as zbrush is limited by polypainting, especially when converting to lower resolution. They will probably use this as a base model to construct the low poly from and convert the detail to a normal map so it appears to have the same level of detail in the game model.

    Basically, what the texture looks like now isn't important. As a game asset, textures will be done differently.
    (10)
    Last edited by Gramul; 01-23-2013 at 07:03 AM. Reason: normal, not displacement

  2. #2
    Player
    Imoen's Avatar
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    Imoen Orunitia
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    Zalera
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    Gladiator Lv 90
    Quote Originally Posted by Gramul View Post
    By the way I was looking through the earlier portion the thread and noticed some of you are confused about digital sculpting in regards to texture and color.

    I dunno if it was fully covered or not, but I thought I'd chime in anyway because I'm like that. Zbrush can be used to texture models with various materials and the ability to paint individual polygons on a dense model. As you can see here with a default project in version 4R4:
    (lovely right?)
    Now here's the same model but with me painting in random materials and erasing some of the color from the polypaint:

    Shiva here looks to have default materials, in this case what looks like a basic matte skin shader with placeholder colors for clarity when they decide to texture it, probably by hand as painting in another program as zbrush is limited by polypainting, especially when converting to lower resolution. They will probably use this as a base model to construct the low poly from and convert the detail to a displacement map so it appears to have the same level of detail in the game model.

    Basically, what the texture looks like now isn't important. As a game asset, textures will be done differently.
    Exactly, only they are most likely using normal maps not displacement maps not trying to nit pick but there is a difference between the 2. This is the normal example I shot out but it got buried.

    https://dl.dropbox.com/u/18215724/normal_example.jpg
    (1)

  3. #3
    Player
    Gramul's Avatar
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    Quote Originally Posted by Imoen View Post
    Exactly, only they are most likely using normal maps not displacement maps not trying to nit pick but there is a difference between the 2. This is the normal example I shot out but it got buried.

    https://dl.dropbox.com/u/18215724/normal_example.jpg
    Yes, sorry, I sometimes get the two confused.
    (1)

  4. #4
    Player
    Imoen's Avatar
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    Quote Originally Posted by Gramul View Post
    Yes, sorry, I sometimes get the two confused.
    Completely understandable. I just wanted to clear it up, hope I didn't come across as being rude because that was not my intention. Thanks, good OP by the way.
    (0)